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  1. #341
    Nidhogg
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    Re: FFXIclopedia interview with Development Team at E3

    rick rolled some emo pplz ;3

  2. #342
    Cerberus
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by LinktheDeme
    http://www.playonline.com/comnewsus/200310210583.htmlLooks like SE is shedding some light on this topic.
    Please ban him. Please.

  3. #343
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Sonomaa
    Bannable:
    Rickrolling
    ibtl
    posting stupid topics
    trolling
    necrobumping
    erasing the initial post of a topic after the topic has been replied too
    making stupid topics over and over again in general, get to spam
    posting only, "+1"
    quote train
    mod sass when you dont know what the fuck
    he posted rickroll get him

  4. #344
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    Re: FFXIclopedia interview with Development Team at E3

    does he think he looks cool dancing like that

    what a jerk

    EDIT: PIRANAHAIAN HI

  5. #345
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    Re: FFXIclopedia interview with Development Team at E3

    hi zalz hi

  6. #346
    Nidhogg
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    Re: FFXIclopedia interview with Development Team at E3

    Is it really bannable? >.> i'll change it ;3

  7. #347
    The Once and Future Wamoura
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    Re: FFXIclopedia interview with Development Team at E3

    of course it's bannable you twit

  8. #348
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    Re: FFXIclopedia interview with Development Team at E3

    They could easily add a weapon counterweight in offhand which adds haste% and/or att or acc to help boost 2H weaps

  9. #349
    Nidhogg
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Xiona
    They could easily add a weapon counterweight in offhand which adds haste% and/or att or acc to help boost 2H weaps
    Won't really help too much since most jobs can get near haste cap without it. Unless they raise the haste cap for gear but then youd see more mnk/drgs id say

  10. #350
    Ridill
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Xiona
    They could easily add a weapon counterweight in offhand which adds haste% and/or att or acc to help boost 2H weaps
    Won't really help too much since most jobs can get near haste cap without it. Unless they raise the haste cap for gear but then youd see more mnk/drgs id say
    Maybe they can add another kind of haste that'll just speed up attacks but won't reduce spell timers, and maybe carry a slight TP penalty.

  11. #351
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    Re: FFXIclopedia interview with Development Team at E3

    well yea they can reach the haste cap easily with gear but if they put 5-15% haste on that offhand slot that then frees up other slots for att acc gear. they can also instead of adding haste, add a "Dual Hands" trait to the offhander which acts like dual wield and lowers the delay before/after haste gear is applied. hell Dual Hands trait can also increase the dmg done by 2handed weaps to bring them to par with dual wield. even a straight +25%-+50% dmg bonus when equipped would fix 2handers (or just adding that to their WS).

    Hell the +50% dmg bonus to a 2H WS with said offhand item on would fix a lot of problems a certain Lol___ job faces. can increase some crafting by making these all crafted (no NM drops) and different strengths and levels. can make the materials a really rare drop off certain types of normal mobs which noone fights, maybe even a specific zone noone goes to.

  12. #352
    assburgers
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    Re: FFXIclopedia interview with Development Team at E3

    How to fix 2h weapons: Make an item, reasonably craftable, materials gettable by farming normal mobs, not random ass HNM's noone loves (hi2uHydra/Jormy) call it uh...

    Genji Glove or something... Sub Slot, Latent Effect: Occasionally attacks 2 to 3 times (when 2h weapon is in main slot) have it stack with Double Attack like Mercurial Sword.

  13. #353
    D. Ring
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Max™
    How to fix 2h weapons: Make an item, reasonably craftable, materials gettable by farming normal mobs, not random ass HNM's noone loves (hi2uHydra/Jormy) call it uh...

    Genji Glove or something... Sub Slot, Latent Effect: Occasionally attacks 2 to 3 times (when 2h weapon is in main slot) have it stack with Double Attack like Mercurial Sword.
    Worst. Idea. Ever.

    No offense but that is ludicrously overpowered, far more so than ridill even.

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Xiona
    They could easily add a weapon counterweight in offhand which adds haste% and/or att or acc to help boost 2H weaps
    Won't really help too much since most jobs can get near haste cap without it. Unless they raise the haste cap for gear but then youd see more mnk/drgs id say
    If you make it easier to get to the haste cap you will be able to use other gear slots for other items to increase atk/acc/whatever.

  14. #354
    Ridill
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Max™
    How to fix 2h weapons: Make an item, reasonably craftable, materials gettable by farming normal mobs, not random ass HNM's noone loves (hi2uHydra/Jormy) call it uh...

    Genji Glove or something... Sub Slot, Latent Effect: Occasionally attacks 2 to 3 times (when 2h weapon is in main slot) have it stack with Double Attack like Mercurial Sword.
    Worst. Idea. Ever.

    No offense but that is ludicrously overpowered, far more so than ridill even.
    It is a bad idea, but I will admit I would kinda wanna see something like that. Maybe my obsession for Claymore is making me wanna see Greatswords do better.

  15. #355
    Chram
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    Re: FFXIclopedia interview with Development Team at E3

    Make it avaliable to only PUPs. There, Im now a SE developer!

  16. #356
    Sea Torques
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Sagacious Sundi
    Quote Originally Posted by Khamsin
    Quote Originally Posted by LinktheDeme
    rolls
    would have also accepted:

    Duckroll
    Rickroll
    Rainroll

  17. #357
    BRP
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    Re: FFXIclopedia interview with Development Team at E3

    How would a STR bonus of *1.25 or *1.15 fair? I don't really know the STR of an average DRG or DRK, but it would be broken if they could hit crap with only something like base STR+10.

  18. #358
    Ranger
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Sendra
    Quote Originally Posted by LinktheDeme
    http://www.playonline.com/comnewsus/200310210583.htmlLooks like SE is shedding some light on this topic.
    Please ban him. Please.
    only one month because Im in an excessivly good mood today, a wiggly dynamis sandy for currency and AF

  19. #359
    assburgers
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    Re: FFXIclopedia interview with Development Team at E3

    To get the most of a 2h Weapon, you generally aren't subbing Ninja, so you're losing quite a bit of versatility there.

    Yeah, 2-3/stacks with double would be fairly broken, Occasionally attacks twice/stacks with double though, would probably be just about right to even the gap.

    Especially considering you're still trading off /War, /Thf, /Drg, Hasso/Seigan, for Utsusemi.

    I know the TP speed with an active Amood is absurd, very fun too, same with Fortitude, but the low damage, loss of offhand swings, and shadows all hurts.

    What does the Ridill War/Nin or Mnk/War or Nin/War average swing/round work out too anyway?

  20. #360
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    Re: FFXIclopedia interview with Development Team at E3

    if youre using a 2h weap you arent subbing nin. 2h weaps should be buffed to where theyre way more dmg than 1h weaps, except they need to not nerf 1h weaps. its like they have caps written down on a board and they work inside it, and if they want to add something stronger they just nerf everything else then make the new thing what everything used to be. 2-3% of anything should never be considered broken in any game what so ever lol.

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