
Originally Posted by
Vhess
So, my Salvage group is something like 0/10 or worse on LBC. We jumped right in to fighting LBC with our first run ever and have pretty much been bashing ourselves against it ever since; I believe at this point we've done maybe 3 runs in other zones. A typical setup for us is 2 MNK/nin, 2 BRD, 2 BLM, WHM, RDM, PLD, THF, SAM. We've gotten it down to 45% or so maybe three times. Every single fight we have tried, our loss has been due to HM, always the same way: HM erases all the hate from our MNKs, LBC runs over and destroys the WHM instantly, chaos ensues, floor is eaten. We haven't really had problems otherwise; last run, for instance, we didn't even have any MNKs and ended up successfully tanking it with a SAM/nin and a WAR/nin -- until HM went off at 50%.
We're working to correct what we can; we're having the PLD stay back to backup tank when HM goes off, we're trying to consistently get a 2nd WHM on each run, and we're working to kill the gears. Gears haven't been going great; our best so far was killing the first five and then having the next two each warp away at 1%.
With all of that as background, we're thinking of trying a new wrinkle for our strategy that I thought I would bounce off everyone. Now, if we end up successfully killing the gears to weaken LBC, this will be moot. But our strategy is to actually have everyone stand within range of HM so that hate is erased on everyone equally, thus saving our WHM and BLM from being pounded when it goes off. During our last fight we noticed that HM has a significantly larger range than the other AoE moves it does. Thus it should be possible to have people stand in an area where they are close enough to be hit by HM but far enough away to avoid the other AoE. Since HM never in itself kills anyone, just reducing them to 10% HP, as long as you stay within that radius you should be completely safe, even if it uses HM multiple times. Our plan is to have the tanks save some /ja like Warcry or whatever to quickly regain hate after HM so that the WHM can safely use Cure V to bring them back up to health. And, again, with proper positioning it should not be necessary to ever cure the rest of the ally; as BRD I was able to stand out of range of his other AoE and still land songs on the tanks. The positioning for this fight would be similiar in a way to Proto-Ultima, where mages can stand between 20' and 22' to avoid AoE while remaining in casting range.
I realize most of this thread is successful groups arguing about how non-dangerous HM is, but as a group that is struggling I was wondering what you big pile of winners think of this idea. Hopefully we'll kill the gears anyway, but in case we don't. Viable?