
Originally Posted by
riddaraan
I'm just concerned with how many tanks it would take to squeeze into AoE radius as to reduce the damage so that they would live. Everyone else... we'll worry about that later.
After adjusting for 6000 damage, in order to reduce the damage to about 2600, which is the survivable limit needed to have Shell & other magic damage reduction gear/spells/rolls take into play and leave an acceptable amount of HP afterwards, I'm guessing that, as stated above, 10 is the minimum number of people that need to get hit. Is my math right?
2600 = 6000*(0.9 - 0.05T)
0.4333 = 0.9 - 0.05T
0.4666 = 0.05T
9.333 = T
LOL
Oh, you did the math for me. Well ... I'm taking baby steps into the school of thought of just trying to survive bits & pieces. Once understanding how to control each aspect is possible, then I can start figuring out how to put it all together.
And, really, this is all just to hold it so people can test stuff.