
Originally Posted by
Suiram
In agreement here, I've never set out to see what AV's INT actually is but it wouldn't be that hard. I'm going to guess it's not actually 'insanely high' just based by the way the built mobs in CoP. Zilart HNM typically were super-high level, super high attributes (STR, VIT, INT etc) and other primitive stats (Attack, Defense, Elemental Resistance levels, etc). CoP HNM--particularly in sea--typically were lower level by comparison, reasonable attributes but with extra bonuses/penalties like direct damage reduction or high Magic Attack Bonus, etc.
Wind resist may very well work fine for AV's spells, but the benefit to direct damage-mitigation build is that it will also work just as well for meteor, for which wind resist won't do jack. Never played with AV with an aegis PLD or anything but I'd imagine even meteor would be manageable with 50% damage reduction, especially if paired with a stoneskin effect like Rampart or Diamondhide. The main problem with meteor, which you don't really have with aeroga, is what those tower-defense games call 'splash radius'. Aeroga IV from as far as I can tell is the standard damage -ga/sleepga radius, which means that if people are careful nobody has to be hit by it aside from the people you want to hit. Meteor is the much larger silencega/breakga radius making it difficult if not impossible for support jobs to stay in range of the tank they're supporting without getting hit.