
Originally Posted by
Spekkio
maybe looking at this in another direction can tell us something. how was it locked before? i seem to remember that before the patch, killing all 3 wynavs at once was one way to lock it, the other being to blow off 5% of his hp in a very short span (before some action was taken maybe?) this broke AV's behavior. in a lot of other fields from software design on down to the minting practices of the US Mint, mistakes tell us a lot about the process that goes into producing or operating something. if killing the wynavs at the same time caused a lock for no apparent reason, it's possible that the wynavs are designed to lock it in some way. it's just that killing the wynavs all together caused an unusual behavior. on the other hand, it's possible that the wynavs were involved in his behavior scripting and their lack of presence created a loop. without knowing the scripting structure of mobs in this game more precisely, wild conjecture is about the best i can put out, however. thus only examining the wynavs would be utter foolishness, but paying some heed to them may be worthwhile. were there other ways to lock him?
it may be worth noting that much of the end of CoP's mob scripting was somewhat unusual. first to come to my mind is promaethea. he had an interesting penchant to use his AoE stun move right after being WSed, the upshot of this was that it barred us from making a skillchain. waiting for whatever his name was, flying around to use his lance attack, paralyzing promaethea, allowed us to move in for a skillchain and MB. i can't think of any other mobs in the game that require that much planning to take down. on the other hand, love, and most other jailers are fairly straightforward with little kitch, possibly invalidating this argument.