Well, if Mystic Knight were added, I doubt they'd change it to be a greatsword job. It'd probably be a 1h sword job, which would also allow it to use a shield if you really wanted it to be a tank (which would be a change from tradition, as well).
Well, if Mystic Knight were added, I doubt they'd change it to be a greatsword job. It'd probably be a 1h sword job, which would also allow it to use a shield if you really wanted it to be a tank (which would be a change from tradition, as well).
because whitemage *can't* stick slow para and silence without bending over backward in gear just to land it, let alone worry about potency?Originally Posted by Kaslo
also, I'm pretty sure SE had very specific reasons for not giving out A skill enhancing (stoneskin cap comes to mind as one obvious place); similar to why no job has A+ ranged skills.
Stoneskin max cap of 350 is independant of enhancing skill.Originally Posted by Amele
God forbid rdm have any competition, that would be terrible!
I think people are overlooking the fact that subbing /tim would offer new spells to whm, rdm, blm etc. /tim would probably have subbable haste, so I can see a lot of other jobs (especially brd) using it as well for that reason.
There is a difference between competition and replacement. Every idea written for Time Mage would send Red Mage into complete obsolescence. Then people pour a zesty mix of lemon juice and salt into the wound by adding in soul-crushing ideas for Mystic Knights.Originally Posted by fantasticdan
We do have a job that is a master of enhancing magic, it's just that enhancing skill doesn't affect the two spells that they can cast that other people actually care about. Three Tarutarus in the Aurastery (I believe they are Diroku-Oroku, Majiji, and Pakesse-Myukesse at K-9) explain the difference between the three mages. The one that talks about Red Mages talks about enhancing magic, the other two talk about healing and elemental.Originally Posted by Kaslo
Uhm, refresh? cure 4? convert? para 2? dia3? phalanx 2? The only thing I can see time mage replacing rdm endgame is maybe slow 2ing mobs and hasting people. And even than, maxed rdm slow 2 would probably be the same as tim slow 2, and rdm would have higher enfeebling anyway.Originally Posted by Septimus
Although job defining, every other mage job has lived without Convert, White Mages do very well in merit parties without it. No mage in his/her right mind would ever cast Cure VI at a HNM because of the massive enmity spike that it would cause. Phalanx II can easily be replaced by Noctoshield which would be cheaper than casting Phalanx II on three people. You got me on Refresh, it's not like there is another spell that is the same, like some sort of jaunty tune that someone could sing, or maybe play with a horn perhaps...Originally Posted by fantasticdan
If Time Mage had Slow II, it would have to have a reasonably high enfeebling skill (A-) with access to a decent amount of skill gear to get it to stick with any reliability lest it would be a waste of a job. It could simply sub WHM to get access to Paralyze I and Dia II. Although Paralyze II is a step up, Paralyze I is still really good, not to mention cheap to cast. (Dia III is just a waste of merits.)
Phalanx II should've been AoE/Phalanxga. I thought its animation or something in the .dats was AoE before it was implemented, but I'm probably wrong.
EDIT: Some people (maybe not in this thread) have suggested TIM getting Fast Cast and/or Refresh, which might be what Septimus was referring to.
Big difference between competition and making a job obsolete.Originally Posted by fantasticdan
Not everything to do in FFXI is an HNM fight. When doing stuff in a small group with only one mage, lack of Cure IV does hurt, thou not game breaking.Originally Posted by Septimus
Uhmm, how often do you really want phalanx on three people? And you don't always have a smn in tank party. I think rdm just casting phalanx 2 on one or two tanks is easier than swapping a smn in for noctoshield. Not that I merited phalanx 2 myself, but I'm never in tank pt on rdm.Originally Posted by Septimus
Yeah, it's not like they stack. And you always have a brd in every party right? It's also not efficient for some jobs that need refresh, to receive double ballad instead of melee songs or march, IE pld, blu, drk, nin/drk.Originally Posted by Septimus
Para 1 isn't a big deal, nin and blu can both land it, in fact I'm pretty sure mind blast is more potent. And maybe Dia 3 would be more worth meriting, if there was a lot less reason to merit slow 2. I don't think it's MP efficient to use for merit parties sure, but it's a step up for hnm, limbus, zerg fights, etc.Originally Posted by Septimus
I really don't see time mage replacing rdm, just competition for a similar role. It's still a hell of a lot less competition than DD jobs have. Plus you always hear people whining about not being able to find a rdm for exp pts, and even merits, so I think another job in that role is very welcome.
EDIT: Quote brackets really messed up.
Exactly, who said they were making a job better/worse than RDM? Maybe they'll release something so similar, it would be almost like inviting a RDM.Originally Posted by Rocl
There's not always a + or a -, sometimes there's an =.
but the amount of mind necessary to reach that cap is entirely dependent on how close enhancing skill got you already. (in this case, I believe the skill gap between A+ and B+ is equivalent to 16 mind for stoneskin, someone feel free to double check my math.)Originally Posted by Khamsin
fixed quote error
You small man with SMN or BLM? (Sure, no C4, but you kill faster). I fail to see how C4 hurtsOriginally Posted by fantasticdan
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That's exactly the point... I do small man stuff with myself as brd/whm sometimes, and lack of Cure IV does hurt. And yes I'll throw out Cure IV's on rdm in one party situations and someone get's nailed by something like radiant breath, or vitrolic barrage. You guys really exaggerate the hate pulling power of an occasional Cure IV from a rdm wearing -enm, your tanks really that bad?Originally Posted by Tajin
I agree with missing Cure4. Ive noticed times when the shit hits the fan, and Cure 3 doesnt cut it. It feels like you cant spam it quick enough!![]()
http://www.bluegartr.com/forum/viewt...628984#p628984Originally Posted by fantasticdan
http://www.bluegartr.com/forum/viewt...635819#p635819I'd imagine time mage could work with II spell on all the current time/space based magic (haste, slow, bind, gravity, etc) maybe even add terror effect since that's essentially time stop, along with some offensive with comet/meteor.
Maybe even throw in Quick or something, that allows for chainspell effect for 1 spell (0 cast, 0 recast), and Regain
http://www.bluegartr.com/forum/viewt...636129#p636129Step 1: Make Chemist with mix ability, Paralyze Potion+Paralyze Potion=Paralyze 2 on enemy for example, make Time Mage with Slow 2 as a natural spell and they'd have Hastega.
http://www.bluegartr.com/forum/viewt...638593#p638593Time Mage - Buffer/Debuffer type - Stop (terror/sleep), Quick (delay reduction), Regain, Amnesia, Scan, Haste, Slow, Stun, Meteor, Comet
...
Rune Knight or Mystic Knight - new tank type, can absorb magic with the Runic command or lower damage using spells such as Phalanx, Protect, Stoneskin, and some new ones.
OK, look at these ideas and try to tell us that the models for Time Mages aren't RDM+1. Someone was nice enough to give Paralyze II to Chemists and Phalanx to Mystic Knights. (Might as well give them Phalanx II while you're at it.)1-Haste I/II/III
2-Slow I/II/III
3-Hastega I/II/III
4-Slowga II/III (Blue already got Slowga spells)
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But anyway, if there is a Time Mage, I wouldn't expect it to be a heavy enfeebler based off of the 4gamers interview.
http://www.bluegartr.com/forum/viewt...637537#p637537
Originally Posted by ElmertheAwesome
Curious question to RDMs: How would it feel if TIM got Gravity I & II? Bind II? Slow II (also as a Merit spell)? Haste II? I'm just curious. For some reason saying "how would it feel" makes it sound like I'm going for a tone that's all... I don't know how to describe.
I agree that if timmy is the support job they want to make, it will most likely be more of a buffer, seeing as they use "support" to describe healing and enhancing stuff. I don't see what's the problem with a tank job getting Phalanx, though. Not like it can be casted on other targets. The job (tank) would obviously have less enhancing skill than a RDM, preventing it from becoming as powerful.
Also, it wasn't until yesterday (or 2 days ago) that I decided to see some hope in time mage being added, since for the longest time (hehe) I was all "We already have RDM."
Who says that a Time Mage would even be able to stick it just that they can cast it. On HNM you would still want a RDM to enfeeble not a Time Mage simple as that. Your just crying because you feel another job with Slow should be thrown out the window *points at Ninjas* why don't you go after them, they can Slow and Para better than RDMs 99% of the time, do you cry about that? What it comes down to is RDM is more than Slow, and even then I believe a RDMs Slow > Time Mage's Slow. Quick whineing and be open minded. You could still cry at BLMs for getting Sleepga II even though it's enfeebling and sleeping is a RDMs job!Originally Posted by Amele
Yeah, because of peoples retarded ideas on BG, time mage couldn't possibly be a job!Originally Posted by Septimus
It doesn't need a bunch of rdm sequel spells to be functional.
I had a thought:
They could always name the job green mage, oracle, sage or something, therefore they are not left with the limitation/expectation of most current time and space spells and more powerful versions of such.
Or not add the job.![]()