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  1. #201
    Sea Torques
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    Re: New JP Interview re: Expansion

    why do people make up jobs that are explicitally worse than already existing jobs...

    if time mage can do everything rdm can, but not as well.. then whats the point?

    we dont want any more pups

  2. #202
    Chram
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by safer
    why do people make up jobs that are explicitally worse than already existing jobs...

    if time mage can do everything rdm can, but not as well.. then whats the point?

    we dont want any more pups
    YES! What I was about to post. These conversations lead me to believe that people dont care if a job is functional or not, just as long as they get their nostalgic "OMG X-JOB WAS MY FAVORITE FROM FFT!!" bullshit. I hope SE doesnt read these forums for reasons like this, bc if I see a Time Mage turned into a shitty RDM knock off who isnt as strong then I will fking choke a bitch!

    Fired up guy is FRD UP

  3. #203
    Chram
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Kaslo
    Quote Originally Posted by Amele
    Quote Originally Posted by Kaslo
    SS hit what I meant on the nose.

    As for Slow II, I don't see them releasing it in scroll form, however they could always just allow Time Mage to merit it aswell.

    And people are bitching about "Time Mage would replace RDM!" I don't see it happening, we don't see people going "WHM is gonna replace RDM cause they can cast slow, paralyze, and silence!" Which is basicly the equivalent.

    "Ther takin our jeeerbs."
    because whitemage *can't* stick slow para and silence without bending over backward in gear just to land it, let alone worry about potency?

    also, I'm pretty sure SE had very specific reasons for not giving out A skill enhancing (stoneskin cap comes to mind as one obvious place); similar to why no job has A+ ranged skills.
    Who says that a Time Mage would even be able to stick it just that they can cast it. On HNM you would still want a RDM to enfeeble not a Time Mage simple as that. Your just crying because you feel another job with Slow should be thrown out the window *points at Ninjas* why don't you go after them, they can Slow and Para better than RDMs 99% of the time, do you cry about that? What it comes down to is RDM is more than Slow, and even then I believe a RDMs Slow > Time Mage's Slow. Quick whineing and be open minded. You could still cry at BLMs for getting Sleepga II even though it's enfeebling and sleeping is a RDMs job!
    oh please, the suggested spell lists for TIM being thrown around give out slowga II and slow III, mute, bind II, gravity II, etc.

    do you seriously expect me to believe that anyone would want that spell list and then have them *not* work on hnm?

    and: surprise! redmage doesn't even get sleepga I. (or did you forget this?) crowd control != debuffing even if they happen to overlap magic skills in this particular mmo.

  4. #204
    Ridill
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Intense
    Quote Originally Posted by safer
    why do people make up jobs that are explicitally worse than already existing jobs...

    if time mage can do everything rdm can, but not as well.. then whats the point?

    we dont want any more pups
    YES! What I was about to post. These conversations lead me to believe that people dont care if a job is functional or not, just as long as they get their nostalgic "OMG X-JOB WAS MY FAVORITE FROM FFT!!" bullshit. I hope SE doesnt read these forums for reasons like this, bc if I see a Time Mage turned into a shitty RDM knock off who isnt as strong then I will fking choke a bitch!

    Fired up guy is FRD UP
    *Are* there any jobs from FFT in FFXI? That were based off FFT and not the traditional job from the main series, that is.

  5. #205
    Chram
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    Re: New JP Interview re: Expansion

    Dont get technical Khamsin. >;|

  6. #206
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Amele

    oh please, the suggested spell lists for TIM being thrown around give out slowga II and slow III, mute, bind II, gravity II, etc.
    Oh, they have abbreviations already?

  7. #207
    Chram
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Izzy
    Quote Originally Posted by Amele

    oh please, the suggested spell lists for TIM being thrown around give out slowga II and slow III, mute, bind II, gravity II, etc.
    Oh, they have abbreviations already?
    We create our own official ones.

  8. #208
    assburgers
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    Re: New JP Interview re: Expansion

    *remembers the Bum/Pir/Tim fad days well*

    2/3, but going by that trend it would be TMM.

  9. #209
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Intense
    Quote Originally Posted by Izzy
    Quote Originally Posted by Amele

    oh please, the suggested spell lists for TIM being thrown around give out slowga II and slow III, mute, bind II, gravity II, etc.
    Oh, they have abbreviations already?
    We create our own official ones.
    Maybe my WHM can level with your GRN TIM and CHM. Well you could probley replace my WHM with your LS's MYS cause they're better Q_Q.

    How'd I do?

  10. #210
    Chram
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    Re: New JP Interview re: Expansion

    I have a static with my friends who are QRS and XYZ, sorry.

  11. #211
    Nidhogg
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    Re: New JP Interview re: Expansion

    SE has never implemented a job that is equal to another ever. Bard, Corsair, and Red mage are far from equal. Like septimus said it would essentially replace depending on the potency and how easy it is for them to land it. So no it is not likely it will be equal to another job.

    Red mage merits besides Slow 2 and paralyze 2 are a waste period. Dia 3 and Bio 3 are laughable, and Phalanx has little impact over many fights. And can be done by other jobs on top of that.

  12. #212
    Sagacious Sundi
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Izzy
    Quote Originally Posted by Intense
    Quote Originally Posted by Izzy
    Quote Originally Posted by Amele

    oh please, the suggested spell lists for TIM being thrown around give out slowga II and slow III, mute, bind II, gravity II, etc.
    Oh, they have abbreviations already?
    We create our own official ones.
    Maybe my WHM can level with your GRN TIM and CHM. Well you could probley replace my WHM with your LS's MYS cause they're better Q_Q.

    How'd I do?
    Screw that. GEO only.

  13. #213
    Ridill
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Rocl
    Quote Originally Posted by fantasticdan
    God forbid rdm have any competition, that would be terrible!

    I think people are overlooking the fact that subbing /tim would offer new spells to whm, rdm, blm etc. /tim would probably have subbable haste, so I can see a lot of other jobs (especially brd) using it as well for that reason.
    Big difference between competition and making a job obsolete.

    You mean like war, mnk, nin, rng making drk, drg, pup worthless?

  14. #214
    Old Odin
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    Re: New JP Interview re: Expansion

    honestly said I dont even care for the new jobs, what I find more interesting are the new spells SE gonna add with WoG. Reflectraaaaa goooo

  15. #215
    I trusted Zet and this is what happened
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    Re: New JP Interview re: Expansion

    You guys seem to think Time Mage would have to be enfeebling only! Which I strongly disagree with. I don't agree with the spell lists floating around either, I would much rather like them more focused on enhancing and mile debuffing (ie. the B in enfeebling and not A).

    However unique to Time Mage only type spells I would think would be:

    Break (equivalent of stop)
    Regain
    Demi (not in normal FF fashion but more of a Dark based nuke)
    Comet
    Haste II

    an interesting spell Idea I saw was a Tractor like spell for living toons, maybe give it a chance of failure or something but only cause it was interesting did I like the idea >.>



    And yes I know RDM doesn't get Sleepga I was just making a point about bitching that they do/don't get a spell they focus in.

  16. #216
    BRP
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    Re: New JP Interview re: Expansion

    Phalanx has little impact over many fights.
    But it has a MAJOR impact in a couple fights, including Salvage, which is practically the new pinncale of end-game. Other situations would be the many assaults that have tons of weaker monsters hitting you and any time that's mimiced outside of assault. It's nice to have, at the very least.


    Anyway, now, there are two types of "weak".

    1. Weak because it sucks. Example: Gavial Armor.

    2. Weak because the game is unbalanced and some systems/things are failing to complete their objective. Example: Konieg Armor.

    Let's hope one day SE adds/fixes 2-hand weapons, Skillchains, blood tanking(and then add some situations where you'd have to blood tank, like chigoe HNM gogo), and the various jobs mentioned above. None of it would require nerfing of anything, at worst maybe design that worked against some builds(like Seigen) to prevent overpowering.

    This is what I'm hoping for, more so than new jobs. If they fix some mechanics, there would be less (chance for) obsoleting.

  17. #217
    PUP Power!
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    Re: New JP Interview re: Expansion

    I would really like to see Comet (I to III?) being a Light based damage spell (more powerful than Banish) and Demi being a dark spell (I-III?). It could give TIMs some backup nuking power along with their other spells.

  18. #218
    CoP Dynamis
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Kaslo
    an interesting spell Idea I saw was a Tractor like spell for living toons, maybe give it a chance of failure or something but only cause it was interesting did I like the idea >.>
    Sorta like "Call of the Hero" from EQOA, except the magician was able to summon one person from any where in the world to him. It was a one hour recast spell I think. It's been a long time.

  19. #219
    Relic Shield
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    Re: New JP Interview re: Expansion

    From regular EQ you could call of hero from anywhere in zone as long as you were grouped together. Then again zones were much larger and it made it easy to catch up to a raid (example would be a boss at the north side of huxzoi basement, if you couldnt zone in through the west door)

    :\

  20. #220
    Ridill
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Slott
    From regular EQ you could call of hero from anywhere in zone as long as you were grouped together. Then again zones were much larger and it made it easy to catch up to a raid (example would be a boss at the north side of huxzoi basement, if you couldnt zone in through the west door)

    :\
    Would be worth it to leave a mule there, then.

    Quote Originally Posted by Toth
    I would really like to see Comet (I to III?) being a Light based damage spell (more powerful than Banish) and Demi being a dark spell (I-III?). It could give TIMs some backup nuking power along with their other spells.
    It'd have to be Comet I-IV and Demi I-IV, and they'd have to have A+ in whatever skill it's based on. Maybe Comet and Demi at the same levels as Thunder for BLM. That way, Time Mage could nuke as powerfully as a BLM, but using light/dark instead of thunder element. Limiting them to III would make their nukes as weak as a RDM's.

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