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  1. #101
    Cerberus
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    Re: New JP Interview re: Expansion

    Scratch the 'Bomb' idea from CHM. Just realized all the "Someone set up us the bomb!" macros that would be born of it. No, no...screw that.

  2. #102
    LD
    LD is offline
    A. Body
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    Re: New JP Interview re: Expansion

    Blah, we didn't get that with Bomb Toss.

    Zero Wing jokes are so 2000. ;x

  3. #103
    Sea Torques
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    Siren

    Re: New JP Interview re: Expansion

    Quote Originally Posted by Venture
    Scratch the 'Bomb' idea from CHM. Just realized all the "Someone set up us the bomb!" macros that would be born of it. No, no...screw that.
    -Cure Bomb GO!-
    -What?-
    -*BOOM*-
    -OW! (P1)-
    -OW! (P2)-
    -OW! (P3)-
    -OW! (P4)-
    -OW! (P5)-
    -WHAT THE HELL MAN?!-
    -Yeah seriously?!-
    -How the hell was an explosion gonna heal us?!-
    -I'm sorry I just thought...-
    -MY SKIN IS FALLING OFF!-
    -Oh god... d-d'ya see what you did to Steve?! Sh*t man you alright?-
    -F*CK!-
    -It was called Cure bomb so I figured...-
    -Who the hell came up with this job?-
    -Argh.. I'll KILL them for this~-
    -I-I don't know...-
    -Aww DAMMIT this STINGS!-

  4. #104
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Kaslo Essyx
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    Famfrit
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    Carbuncle

    Re: New JP Interview re: Expansion

    Chemist would most likely be named Medic to flow with the war theme so most likely it could be MED

    Mystic Knight I could see as an endgame tank and exp DD. Make it more of a Magical DMG Tank. Give it abilities that would allow it to Magical DMG, like Runic (FF6) and such. Plus make thier "Enspells" instead a single hit effect that can actually generate enimity. And Greatswords, they must use Greatswords... we need a GS main job ;p

  5. #105
    New Merits
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    4

    Re: New JP Interview re: Expansion

    Chemist would be a good job with lots of potential.

    Make it so Chemists can use Healing items on other players, and that they can use them to better effect (obviously).

    Chemists should also be able to use Poison Potions, Sleep Potions, Paralysis Potions, Vitriol, etc on enemies. You'd have to give the ability to use items in ways other than you can use them now as traits. Give Chemist a job ability allowing them to "Mix" items together to create attacks. Retool alchemy to produce larger quantities of potions in base synths (like 2-3 potions per synth). This will mae Alchemy a popular craft and perhaps even profitable again.

    Geomancer using crystals and Chemist using alchemy synths could create some new sources of income, especially for new players.

  6. #106
    Banned.

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    Re: New JP Interview re: Expansion

    Step 1: Make Chemist with mix ability, Paralyze Potion+Paralyze Potion=Paralyze 2 on enemy for example, make Time Mage with Slow 2 as a natural spell and they'd have Hastega.
    Step 2: Make every RDM sub WHM and be a cure whore.
    Step 3: ???
    Step 4: Profit

    There, you've created a new healer and new support jobs/enfeeblers!

  7. #107
    Relic Weapons
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    Mar 2006
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    Justina Suntail
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    Cactuar
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    Bismarck

    Re: New JP Interview re: Expansion

    something i would like for geomancer is if it was a nuker like blm but have its nukes be based on a stat other than int. also maybe make the aquisition of spells somehow linked to weather. maybe also make the nukes as cost effective as bluemagic. but then you may need to give them some melee power. for mystic knight you can have JA's that do magic damage like stasis sword and shit from FFT

  8. #108
    BG Medical's Student of Medicine
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    Re: New JP Interview re: Expansion

    I'd like to see:

    Time Mage - Buffer/Debuffer type - Stop (terror/sleep), Quick (delay reduction), Regain, Amnesia, Scan, Haste, Slow, Stun, Meteor, Comet.
    Geomancer/dancer - new BRD type, can heal/buff/debuff and uses dances to manipulate the elements a'la Mog in FF6.
    Engineer/Chemist - new healer type/dd, can heal/buff/debuff but uses tools and Mix command to do so.
    Rune Knight or Mystic Knight - new tank type, can absorb magic with the Runic command or lower damage using spells such as Phalanx, Protect, Stoneskin, and some new ones.

  9. #109
    Banned.

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    Re: New JP Interview re: Expansion

    They need to implement a job that can tractor people alive. I would totally level 2 mules for it and park them in Dragon Aery/Zitah

  10. #110
    This isnt going so well guys.
    Join Date
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    Bahamut

    Re: New JP Interview re: Expansion

    Quote Originally Posted by Kaylia
    They need to implement a job that can tractor people alive. I would totally level 2 mules for it and park them in Dragon Aery/Zitah

    Why do that when you could just Tractor the guy with hate behind faf/nid's tail.

  11. #111
    Banned.

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    Patricia Lanvaldear
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    Sargatanas

    Re: New JP Interview re: Expansion

    A new (and awesome) form of MPK? I'm all for that shit!

  12. #112
    Banned.

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    Re: New JP Interview re: Expansion

    Quote Originally Posted by kazen
    Quote Originally Posted by Kaylia
    They need to implement a job that can tractor people alive. I would totally level 2 mules for it and park them in Dragon Aery/Zitah

    Why do that when you could just Tractor the guy with hate behind faf/nid's tail.
    I'm talking about tractoring myself to go faster to aery. >_> I would do it with 2 whm 75 if dying in zitah wasnt such a pain in the ass.

  13. #113
    Ridill
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    Re: New JP Interview re: Expansion

    Well you gotta realize that the jobs are ganna be centered around the crystal war theme. So what jobs would have existed back then? The only thing I cam fathom is a mechanic type job because they were inventing airships and what not (I think, I am just assuming.) Geo would make some kind of sense, they could get meteor since it's taking a chunk of mass and dropping it on someone. Chemist sound kinda iffy but possible. It would almost seem like the jobs would be kind of basic.

    EDIT: Could have also have been the precursors to the starter jobs.

  14. #114
    Sea Torques
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    Kujata

    Re: New JP Interview re: Expansion

    idc if it's chemist or enginer or medic or w/e but I'm also kinda hoping for a new healer/support/debuff job that uses items instead of MP.

    to keep from needing 999 different stacks of 'tools' to function there could be just 5-6 kinds of tools that can each be used for more than 1 purpose, as said before 2 items alone could produce 1 effect but combining them both would make another. Or even combining 3 or more tools. Each 'spell' would automaticly use the needed combonation of items.

    forget who brought it up but it would be cool to get some of the temp item effects in everyday raids and surely some new ones; am I the only one that thoguht of having fool's drinks for AV? lol

  15. #115
    A. Body
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by deivi
    idc if it's chemist or enginer or medic or w/e but I'm also kinda hoping for a new healer/support/debuff job that uses items instead of MP.

    to keep from needing 999 different stacks of 'tools' to function there could be just 5-6 kinds of tools that can each be used for more than 1 purpose, as said before 2 items alone could produce 1 effect but combining them both would make another. Or even combining 3 or more tools. Each 'spell' would automaticly use the needed combonation of items.

    forget who brought it up but it would be cool to get some of the temp item effects in everyday raids and surely some new ones; am I the only one that thoguht of having fool's drinks for AV? lol
    I've always thought of any Chemist/Engineer/Medic job as creating "temp items" like that, if anything- stuff so volatile it won't survive zoning.

    Of course, stuff like Giant's and Wizard's Drink would be on crack in most situations- it'd have to be much weaker things.

  16. #116
    Relic Shield
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    Shiva

    Re: New JP Interview re: Expansion

    Something I'd see for GEO would be AoE PT Weather buffs regardless of the actual weather. For example let's say you were in Dynamis (Double Dark weather), GEO could buff the PT with any weather effect, (Double Thunder for example); this would override the weather effect that the PT was experiencing, so your weather icons would change from double dark to double thunder.
    Potency could change with level range, start off with 1 weather effect, then 2 for later levels, and maybe as high as 3 or 4 for 75 depending on how game breaking it was.
    This would be the bread and butter of GEO, then on top of this you could add COR/BRD (spells?) that gave different buffs depending on the weather type the PT was currently experiencing, for example: fire - att, r.att, acc, r.acc bonus, ice - MAB MDB Magic acc, light - HP regen?, dark - MP regen? etc, etc.
    Would make for a fairly nice support role I think.

  17. #117
    Old Merits
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    Phoenix

    Re: New JP Interview re: Expansion

    A chemist/medic type would most likely not use current meds (though they might have some trait to use them better). I could see them learning formulas (akin to spells) then have some 99 stackable/toolbagable 'ingredient type ______'. Different 'formulas' will need different quantities of the various ingredients. These could reproduce the effects of existing spells, meds, monster/player abilities.

    Most likely all single target.

    These ingredients can be crafted from various other items found in the game by multiple craft skills (much like nin tools).

    I could see things like stoneskin, haste, evasion down, stat boost, ability boost, etc, etc. Heck one thing would be need would be adding high proc rate additional effects that stack with preexisting additional effects. Poisoned flame sword anyone? But then again what can I say. RDM at heart and <3 the additional damage from en-spells.

  18. #118
    Ridill
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    Septimus Atumre
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    Gilgamesh
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Starr
    Step 1: Make Chemist with mix ability, Paralyze Potion+Paralyze Potion=Paralyze 2 on enemy for example, make Time Mage with Slow 2 as a natural spell and they'd have Hastega.
    Step 2: Make every RDM sub WHM and be a cure whore.
    Step 3: ???
    Step 4: Profit

    There, you've created a new healer and new support jobs/enfeeblers!
    Quote Originally Posted by kuronosan
    I'd like to see:

    Time Mage - Buffer/Debuffer type - Stop (terror/sleep), Quick (delay reduction), Regain, Amnesia, Scan, Haste, Slow, Stun, Meteor, Comet.
    Geomancer/dancer - new BRD type, can heal/buff/debuff and uses dances to manipulate the elements a'la Mog in FF6.
    Engineer/Chemist - new healer type/dd, can heal/buff/debuff but uses tools and Mix command to do so.
    Rune Knight or Mystic Knight - new tank type, can absorb magic with the Runic command or lower damage using spells such as Phalanx, Protect, Stoneskin, and some new ones.
    Better yet, refund everyone who took RDM to 75 for the XP, merits, and Relic Armor that they got since the job would no longer exist.

  19. #119
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Bahamut
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    Quel'Thalas

    Re: New JP Interview re: Expansion

    At the very least, I think I'd level time mage. Especially if they had the purple robes and pope hat.

  20. #120
    CoP Dynamis
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    Re: New JP Interview re: Expansion


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