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  1. #121
    Ridill
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Rocl
    At the very least, I think I'd level time mage. Especially if they had the purple robes and pope hat.
    It's a dunce cap!

    http://content.answers.com/main/cont.../Time_Mage.png

    Since Time Mage hasn't been seen in a FF game as a distinct job since FFV, they'll have some artistic license with their AF. I doubt they'd go with a Tactics style clothing, since they've never used Tactics for anything else in FFXI (which is why I'm sure if they added Chemist, it would be the traditional FF style, and nothing like the Tactics version).

  2. #122
    The Once and Future Wamoura
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    Re: New JP Interview re: Expansion

    pope hat or bust

  3. #123
    Cerberus
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    Re: New JP Interview re: Expansion

    I smell reskinned Optical Hat...and with super-uber stats. Gotta follow the FFXI rule of looking like your mother taught you fashion sense to get the best equipment.

  4. #124
    The Once and Future Wamoura
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    Re: New JP Interview re: Expansion

    RDM AF looks awesome :D
    (and almost all of it usable!)

  5. #125
    Cerberus
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    Re: New JP Interview re: Expansion

    RDM AF one of the few headpieces that looks good, and serves a quality function. My WAR still runs around town without headgear ever since I sold off Unicorn Cap, because the two choices were Optical Hat or Walahra Turban. {No thanks.} Gonna be quick-swapping in Errant Head whenever my RDM gets that high, or until a Duelist's Cheapeu drops ^>.>^ Noone should suspect i'm trying to look like the Wicked Witch of the West while getting more MND and INT.

  6. #126
    Chram
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    Re: New JP Interview re: Expansion

    My mind may not be thinking right, but no AFv1 has been rehashed off existing armor. The opposite is true, but theyve never stole current armor and reskinned it to make an AFv1 piece.

  7. #127
    LD
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    Re: New JP Interview re: Expansion

    Artifact Armor was introduced AFTER the base game was released. Robes, Leather, Gi, everything was already in place beforehand. You have to remember the original cap was level 50. MNK & NIN AF are just like the rest of the Gi line, only more vest-like. WHM & SMN bodys are like that of a doublet, RDM is like a leather vest, RNG bodys is like an aketon, BLM & BRD are like a robe, etc. etc. etc. Sure, some pieces are more significant than the rest, but most of it is taken from a base set that had already been used.

  8. #128
    Ridill
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by LD
    Artifact Armor was introduced AFTER the base game was released. Robes, Leather, Gi, everything was already in place beforehand. You have to remember the original cap was level 50. MNK & NIN AF are just like the rest of the Gi line, only more vest-like. WHM & SMN bodys are like that of a doublet, RDM is like a leather vest, RNG bodys is like an aketon, BLM & BRD are like a robe, etc. etc. etc. Sure, some pieces are more significant than the rest, but most of it is taken from a base set that had already been used.
    But they're not palette swaps of existing armor, like they've done with some new armor sets. Their designs may be similar, but still a different actual model.

  9. #129
    LD
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    Re: New JP Interview re: Expansion

    The point was it's a rehash of another model.

  10. #130
    Ridill
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by LD
    The point was it's a rehash of another model.
    I thought he just meant using the same exact model and just changing the texture or colors (e.g. errant vs optical), as opposed to just using a design based on something else, but still actually going into their modeling program and changing something.

  11. #131
    assburgers
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    Re: New JP Interview re: Expansion

    Cut the brim off a Ohat, round the top, poof, Pope hat.

  12. #132
    LD
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    Re: New JP Interview re: Expansion

    Yea, but how many of more recent sets have they actually done that with?
    Granted, many are simple swaps, but there are just as many there were given at least as much work as the AF.

  13. #133
    Sea Torques
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    Re: New JP Interview re: Expansion

    ever play sands of time? would be broke as hell but funny if time mage could do something like that;

    "Oh shit flail!!! wipe!!!"

    /ja "Rewind"

    "nvm, he had rewind up, we're good"

  14. #134
    Ridill
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by deivi
    ever play sands of time? would be broke as hell but funny if time mage could do something like that;

    "Oh shit flail!!! wipe!!!"

    /ja "Rewind"

    "nvm, he had rewind up, we're good"
    Time Mage had the same ability in FFV, called Return.

  15. #135
    Sea Torques
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    Re: New JP Interview re: Expansion

    Quote Originally Posted by deivi
    ever play sands of time? would be broke as hell but funny if time mage could do something like that;

    "Oh shit flail!!! wipe!!!"

    /ja "Rewind"

    "nvm, he had rewind up, we're good"
    LOL that would be AWSOME lol. granting the Time mage lives long enough to ue the ability? :D

  16. #136
    Rag
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    Re: New JP Interview re: Expansion

    Since the whole expansion is about traveling through time and Time mage is a Support job i bet thats one of the new jobs is Time mage

    Also there is few Time mage spells monsters in game already use


    1-Haste I/II/III
    2-Slow I/II/III
    3-Hastega I/II/III
    4-Slowga II/III (Blue already got Slowga spells)
    5-Dont.Move Prevents target for moving (bind/shadow bind etc)
    6-Float Allows target to float one panel above ground (Ground attacks = No Effect)
    7-Stop prevents target from taking any action (Maybe it will be there 2hours? lol Stop monster for 30sec? 20?)
    8-Reflect (Already in game)
    9-Quick (Reduce Delay stacks with Haste "party spell")
    10-Demi I/II (Diablos already 2hour Demiga but it sucks they can add crapy ones for time mages too lol)
    11-Meteor (Already in game)
    12-Comet (Already in game)
    13-Regen
    14-Silence

    There is also teleports , Mute and return spells there Weapons knifes/staffs there evasion/attack sucks so bad however high mp/magic attack power

    Some of there abilitys

    Short Charge: Lower the speed of casting spells for party members by half
    MP Switch: Character loses MP instead of HP when attacked
    + few other abilitys

    It fits with FFXI


    Some might think its overpowered well its not
    This job can't heal at all (w/o subbing a job with cures) and for solo it wont work well with the very low evasion/attack and dont have any kind of refresh spell/ability or Dispel so you will always wants a brd or rdm as support jobs

  17. #137
    Cerberus
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    Re: New JP Interview re: Expansion

    SE said themselves that PUP was supposed to be Necromancer but they figured it would be useless as undead only appear at night. The JP translation for Puppetmaster is Gadgeteer, which is what the job class of Mustadio and Edgar were(Engineer in NA). So we already have "Engineer" per se.

    Dancer would be awsome but would it be the exact opposite of a BRD? Ballad Dance that lowers mob's TP, a dance like Minuet that lowers enemy attacks.. it wouldn't really work like it did in FF5 or FFT seeing as BRD actually has offensive songs. Dance animations would be O_o.


    If they implement Time Mage, they would have to have a JA that lengethens duration of buffs or somethng that refreshes JA, like Random Deal their 2hr must be Galaxy Stop from FFT..

  18. #138
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: New JP Interview re: Expansion

    Quote Originally Posted by Rag
    Since the whole expansion is about traveling through time and Time mage is a Support job i bet thats one of the new jobs is Time mage

    Also there is few Time mage spells monsters in game already use


    1-Haste I/II/III
    2-Slow I/II/III
    3-Hastega I/II/III
    4-Slowga II/III (Blue already got Slowga spells)
    5-Dont.Move Prevents target for moving (bind/shadow bind etc)
    6-Float Allows target to float one panel above ground (Ground attacks = No Effect)
    7-Stop prevents target from taking any action (Maybe it will be there 2hours? lol Stop monster for 30sec? 20?)
    8-Reflect (Already in game)
    9-Quick (Reduce Delay stacks with Haste "party spell")
    10-Demi I/II (Diablos already 2hour Demiga but it sucks they can add crapy ones for time mages too lol)
    11-Meteor (Already in game)
    12-Comet (Already in game)
    13-Regen
    14-Silence

    There is also teleports , Mute and return spells there Weapons knifes/staffs there evasion/attack sucks so bad however high mp/magic attack power

    Some of there abilitys

    Short Charge: Lower the speed of casting spells for party members by half
    MP Switch: Character loses MP instead of HP when attacked
    + few other abilitys

    It fits with FFXI


    Some might think its overpowered well its not
    This job can't heal at all (w/o subbing a job with cures) and for solo it wont work well with the very low evasion/attack and dont have any kind of refresh spell/ability or Dispel so you will always wants a brd or rdm as support jobs
    Stop could easily be replaced with break, same thing basicly.

    Plus could give them regain, just would have to make it work.

    But Time Mage could work as the master of enhancing magic, since we don't have a job who specializes in it.

  19. #139
    CoP Dynamis
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    Re: New JP Interview re: Expansion

    If added, d'you think SE would multi categorize their magic into diferent types like the original mage jobs(Say A+ Enhancing, A- Enfeebling, or do like they did with BLU and do something like "Time Magic Skill"? Or both?

    ATM Meteor has the Black Magic spellcasting motion, but that can quite easily be changed into a new Time Magic spellcasting motion.

  20. #140
    Sagacious Sundi
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    Re: New JP Interview re: Expansion

    Haste/Slow/Gravity/Bind (spells they would probably get) are already enhancing/enfeebling, so I doubt they'd make a "time magic skill." If so, what would they be? A+ enhancing and A or A- enfeebling? What would meteor and such fall under?

    EDIT: I also doubt they would create a time magic category/spellcasting motion. It would probably be white/black. Did time mages get silence in previous games? I think I remember them getting it in FFV or something, but I could be wrong.

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