
Originally Posted by
Larsa
Question Aurik, what is so vital to your needs that requires a whole different branch of players to be cut off?
More than 60 inventory slots? A better UI? A better macro system? More armor models, more monster models, more animations, a better chat filter system, more detailed zones? Faster development courtesy of not having to develop, debug, and test everything on 3 separate platforms?
Redoing the graphical engine so that it's not ass-backwards and actually makes good use of modern graphics cards would be nice too but I'm not holding my breath for that one.
The PS2 is holding back the game in so many ways its not even funny. As I said before, they probably spend the lion's share of their development time not
developing but rather trying to fit what they've got working for the PC on the PS2.