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Thread: WAR + Perdu Hanger     submit to reddit submit to twitter

  1. #21
    VZX
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    Re: WAR + Perdu Hanger

    Quote Originally Posted by draxyl
    Quote Originally Posted by VZX
    The only info I like to gather from parse is everyone's hit rate though

    <-- still trying so hard building meat eating BLU
    Don't have enough Homam to make it feasible?
    most of the part
    feet + body + hands = 15 acc

    that can make 84% hit rate go to 91.5%

  2. #22
    Yoshi P
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    Re: WAR + Perdu Hanger

    Quote Originally Posted by draxyl
    Quote Originally Posted by VZX
    The only info I like to gather from parse is everyone's hit rate though

    <-- still trying so hard building meat eating BLU
    Don't have enough Homam to make it feasible?
    Even at 75 with a lot of homam, meat on blu sucks for a lot of things. For one, attack never does anything for magic, but accuracy does, so your spell damage will take a hit. The more accuracy gear you need to wear during spell, the weaker it will be as well, especially if you need to drop AF body for SH/homam. I only find meat on blu to be effective when you are fighting very low evasion mob to begin with (like 90-95%acc without food) or you have madrigal.

  3. #23
    Sea Torques
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    Re: WAR + Perdu Hanger

    Quote Originally Posted by VZX
    Quote Originally Posted by draxyl
    Quote Originally Posted by VZX
    The only info I like to gather from parse is everyone's hit rate though

    <-- still trying so hard building meat eating BLU
    Don't have enough Homam to make it feasible?
    most of the part
    feet + body + hands = 15 acc

    that can make 84% hit rate go to 91.5%
    I think I just got whooshed. Homam body alone is 15 acc, feet + hands is another 10.

    I must be misinterpreting what you said?

    I guess meat still sucks on blu, from what the above poster listed. I really have zero clue, I'm just interested in any melee building for meat

  4. #24
    Yoshi P
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    Re: WAR + Perdu Hanger

    I didn't mean to say meat 'sucks' for blu, it's just more situational than it is for other melee jobs, since attack only affects a portion of your damage, while accuracy affects all of it.

  5. #25
    VZX
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    Re: WAR + Perdu Hanger

    Quote Originally Posted by draxyl
    I think I just got whooshed. Homam body alone is 15 acc, feet + hands is another 10.

    I must be misinterpreting what you said?
    yeah, my fault not using the correct word
    feet + body + hands = 15 extra acc
    fixed
    right now it's scorpion harness + dusk gloves + magus charuqs (lol)

    Even at 75 with a lot of homam, meat on blu sucks for a lot of things. For one, attack never does anything for magic, but accuracy does, so your spell damage will take a hit. The more accuracy gear you need to wear during spell, the weaker it will be as well, especially if you need to drop AF body for SH/homam. I only find meat on blu to be effective when you are fighting very low evasion mob to begin with (like 90-95%acc without food) or you have madrigal.
    support from merit + gear is what I'm trying to get. 84% is the hit rate I got from full sword merit + 42~43 acc from gear and 10 from JT
    Meat build is getting infeasible while you're in mamool ja stagging point. I scored 67.5% hit rate on north camp (lol)

    Since attack only affects a portion of your damage, while accuracy affects all of it.
    Though I haven't tested it with very tight bound, I noticed that 1 blue magic skill gives more "attack" than 1 attack. probably 1.5~2.0 "attack"

    Blame perdu hanger for me derailing the thread >.>

  6. #26
    Hydra
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    Re: WAR + Perdu Hanger

    I'm Thinking very hard about Going over to Perdu Hanger/Joyeuse...

    With all the jobs I have those 8/8 Axe merits are in a Slot that I could be Helping another jobs... Burning 16 merits on my Weapons for War is A Lot... Granted I have 8/8 Sword merits long before I Started playing War.

    Your going to loose out on 1/2 a Hit with Rampage, a bit of Weapon Skill in the gap from Sword to Axe, but you gain a High DpS Weapon, and I can Spend those 8 merits on another Job...

  7. #27
    assburgers
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    Re: WAR + Perdu Hanger


  8. #28
    Xavier
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    Re: WAR + Perdu Hanger

    Quote Originally Posted by Delekii
    The base difference in skill is 19 axe vs sword for a war, unless sword is merited and axe is not (for example, someone with ridill war and mnk), I can't imagine perdu/ridill outdoing axe/ridill.. Even with fort torque and suppa, base sword skill is lower than axe with no skill gear at all..

    If you have full sword merits and not axe, then I'm sure Perdu/Ridill would be great..
    Sword skill is higher than axe with full merits, suppa and fort torque, assuming no axe merits. With the full setup, a WAR would have 278 sword skill, 269 axe skill (no merits). I don't really think theres any room to talk about +Axe Skill gear in a setup, since you wouldn't really wear the Temp. Torque with ridill offhand, and the beastly earring is a waste.

    Its not a matter of weapon combat skill, but WS damage and how fast you tp, and to that I have no real preference. Rampage will be stronger than Vorpal, while Ridill/joy (perdu/ridill too) will tp faster/attack more. I think its fairly situational as to whats more useful.

    For Colibri, I like ridill/joy, since joy will hit harder on the birds, and getting in the most attack rounds/tp fast is more important to me, since the birds will steal your tp quite often. Rampage loses its appeal if you never get to use it half the time.

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