
Originally Posted by
Shuvo
Stuff like like the distance plugin (that lets you see your distance from a mob in yalms or w/e the vanadiel metric is) is game mechanic altering, as it removes an element of skill from the game (e.g. staying exactly 20.1 units away from Cerberus to avoid GoH, as opposed to using your own good judgement etc). Using something like FFXIAssist to show when Refresh has worn off a pt member is game mechanic altering, as it removes a lot of the skill element needed for a RDM to play properly, etc. DrawDistance is not.
Idk about you but game mechanics to me are changing what the game is, not finding out information that is already readily available to me. Distance plugin is not a game mechanic altering, I know exactly where 20 yalms are, I've played BRD for 3 years, I know my distances exactly to a fraction of a yalm without the use of distance plugin, does it take any amount of skill to know how far to stand? Possibly, to me not really.
Removing the challenge and skill isn't game altering, it's called being a noob.