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Thread: Whats better?     submit to reddit submit to twitter

  1. #2101
    Relic Weapons
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    For 501 Delay, the DMG on Naglering is just so low compared to Scythe (and other two handed weapons for that matter)

  2. #2102
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    Quote Originally Posted by ZhanAsura View Post
    Speaking of Guillo WS feet, Heca or Ares?
    AF+1?

  3. #2103
    Cerberus
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    Quote Originally Posted by Marcicus View Post
    Mirage Shalwar vs Magus Shalwar for Cannonball?

    Magus has 2 more defense over Mirage; Magus has +3 VIT and Mirage has +3 STR.
    Bumped.

    Also, for dagger/shield thief, Viking vs Tariqah +1 vs Tatami, no Mandau involved either. My gut says Viking but my brain kinda says Tariqah while my fashionista says Tatami.

  4. #2104
    Cerberus
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    Frostmane

    N.cap vs Ares mask for guillotine and raging rush. My friend would like to know.

  5. #2105
    Nidhogg
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    Quote Originally Posted by el_tio View Post
    Bumped.

    Also, for dagger/shield thief, Viking vs Tariqah +1 vs Tatami, no Mandau involved either. My gut says Viking but my brain kinda says Tariqah while my fashionista says Tatami.
    I would use Viking if eating sushi and Tariqah if eating meat.

  6. #2106
    Banned.

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    Depends on other stats and buffs and mob and everything.

    for n head v ares^

  7. #2107
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    Frostmane

    Thinking more of situations fighting higher defensive mobs with no Bard or COR.

  8. #2108
    Sandworm Swallows
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    Quote Originally Posted by seph32 View Post
    Thinking more of situations fighting higher defensive mobs with no Bard or COR.
    Assuming you are using meat, I would probably go with Ares's Mask.

  9. #2109
    Cerberus
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    Frostmane

    Yes attack food. A friend and me had a discussion in LS which would be better for guillotine and raging rush ares mask vs nhead outside the colibri/merit camp. I was thinking ares mask was more consistant cause of the nice 12 attack/acc boost vs 11 str but 5 DEX (3.75 Acc).

    If anyone could give a more detailed explaination it's very appreciated

  10. #2110
    Sandworm Swallows
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    Quote Originally Posted by seph32 View Post
    Yes attack food. A friend and me had a discussion in LS which would be better for guillotine and raging rush ares mask vs nhead outside the colibri/merit camp. I was thinking ares mask was more consistant cause of the nice 12 attack/acc boost vs 11 str but 5 DEX (3.75 Acc).

    If anyone could give a more detailed explaination it's very appreciated
    On a multihit I would use Ares's Mask just for the increase in accuracy, but if accuracy is not a problem then obviously you are going to get more damage out of N. Head.

  11. #2111
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    N. Head would be nicer for King's Justice; however, as I lack the N. Head but have Ares's Mask, I use the Mask for Guillo/Insurg/RR/KJ. If I had N. Head I would probably use it for KJ and RR since I have 8 GAXE merits and only 4 Scythe merits; however, if I had the remaining 3 Ares's pieces, I would use the full set for all WS's for the DA bonus.

  12. #2112
    Hydra
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    shadow coat vrs marduk's jubbah and omega ring vrs balhran's ring for a brd with no sing/wind merits and the following gear for debuffs currently:
    HQ staff/+2 macc grip/+2 horn
    marduk tiara/wind torque/singing earring/musical earring
    marduk jubbah/af+1 hands/neriod ring (+3 wind)/blahran's ring
    astute cape/+6 chr waist/marduk legs/oracle's feet

    set summation: +25 sing +25 wind +38 chr +6 macc +2 instrument
    (so 250 sing 250 wind 108 chr +6 macc +2 instrument+hq staff)

  13. #2113
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    I'd expect Shadow Coat to be better, but nobody has hard numbers. Use Omega+Balrahn, drop the Nereid ring.

  14. #2114
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    Zumi Kasumi
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    Phoenix

    What's better for Monk head gear for TPing in

    Walahra Turban Vs Denali Bonnet

    I have both but always use Turban for TPing. However lately I have seen a ton of Monks using Denali Bonnet. So which is the best?

  15. #2115
    Nidhogg
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    Turban

    Should be rather obvious to be honest <_< especially on MNK (high gear haste).

  16. #2116
    Aux
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    Hydra
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    Edit: scratch what i previously wrote

    Pole Grip's 2% Double attack -
    This applies for Melee Hits obviously, but do we know if WS'es are considered as a melee round?

    2% chance to double in Melee Hits, 2% chance to double in Weaponskills [True or False?]

    2% chance to double in Melee Hits, 0% chance to double in Weaponskills [True or False?]

  17. #2117
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    Quote Originally Posted by Maaglin View Post
    Generally my opinion of GS has been lolGS. However, with the addition of Naglering, I'm re-thinking that.

    With Raja's, Brutal, /SAM, and Carbonara, you can keep a 6 hit build with Naglering. Subduer can't do that. Algol barely can.

    The +20 ATK on it also helps make up the difference from not being able to eat something like hedgehog pie or bison steak (both give +90 atk). You get 65 atk (and +4 STR) from carbonara + 20 on the GS = 85atk.

    The biggest problem will be the loss of base accuracy going from scythe to GS. For me I'm going from 297 scythe skill, to 269 GS skill; so about a 21 acc loss (considering the +4 from Naglering).

    That's not a huge deal, but consider that you aren't capped at any camp (although you can get close) w/o madrigal or sushi, and it does hurt a little bit.

    The real catch in my mind is that spamming carbonara isn't really feasible for most at bird camp so you'll want to use this build at mamools however they have a higher acc cap so you'll feel that loss a little bit more. You could adjust your tp build and use atillia's earring and chiv chain so you don't have to use carbonara and could spam kabobs at birds. Not sure at that point if it's worth the tradeoff.

    Overall you're going to probably perfrom worse than just using scythe. But I don't think it'll be terribly gimp either. Bascially, Naglering gives you something to use on drk for a change of pace that isn't horrible.
    I'm not sure I see Naglering to be an improvement over Subduer...

    With the same Store TP build you put up, Subduer is a 7-hit weapon.

    With Raja's, Brutal, /SAM, and Carbonara: Subduer is 11.3 * 1.27 = 14.3 tp per hit

    With a 444 delay and 7-hit, Subduer takes 3108 delay to get to 100 tp. With Naglering and 6-hit it takes 501 * 6 or 3006 delay to 100tp, which is about 3.4% faster.

    Subduer is 11.49 dps compared to 10.15 dps for Nagle, or 12.9% better.

    So the choice becomes (3.4% more ws damage + 20 attack + 4 acc) compared to (12.9% DoT bonus + 6% Critical bonus). For me the Subduer looks like its winning.

  18. #2118
    Nidhogg
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    DPS is not a real stat. Don't bother with it <_< you're not counting the Attack+20 or Accuracy+4 in there because lolDPS so it's very inaccurate. 90% acc => 92% acc (4acc = 2%acc) is a DoT increase of 2.2% (more if accuracy is lower) and Attack20 is pretty formidable.

    Given the majority of drk/sam's damage comes from WS and Naglering allows you to get there quicker and deal comparative damage along the way as well as a lot more on WS, I'd say Naglering is the easy winner.

  19. #2119
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    Quote Originally Posted by friedfunk View Post
    I'm not sure I see Naglering to be an improvement over Subduer...

    With the same Store TP build you put up, Subduer is a 7-hit weapon.

    With Raja's, Brutal, /SAM, and Carbonara: Subduer is 11.3 * 1.27 = 14.3 tp per hit

    With a 444 delay and 7-hit, Subduer takes 3108 delay to get to 100 tp. With Naglering and 6-hit it takes 501 * 6 or 3006 delay to 100tp, which is about 3.4% faster.

    Subduer is 11.49 dps compared to 10.15 dps for Nagle, or 12.9% better.

    So the choice becomes (3.4% more ws damage + 20 attack + 4 acc) compared to (12.9% DoT bonus + 6% Critical bonus). For me the Subduer looks like its winning.
    Basically I agree with what Raen Ryong posted above. You're DPS stat doesn't take into account nagle's +atk or +acc, which will positively benefit dot and ws dmg. And to reiterate, most of drk/sam dmg is coming from ws, not dot. So anything that can get you to ws more and for bigger damage is a running start ahead.

    Being able to keep a 6 hit build and not taking a huge stat loss from not being able to eat meat is what makes naglering so attractive as far as great swords go.

    The question will be is the 6% crit hit increase from subduer enough to make up for the lack of a 6-hit build, more severe penalty not being able to eat meat, and doing less weapon skills and for less damage. I don't think it can, but I'm more than open to be proven wrong.

  20. #2120
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Aux View Post
    Edit: scratch what i previously wrote

    Pole Grip's 2% Double attack -
    This applies for Melee Hits obviously, but do we know if WS'es are considered as a melee round?

    2% chance to double in Melee Hits, 2% chance to double in Weaponskills [True or False?]

    2% chance to double in Melee Hits, 0% chance to double in Weaponskills [True or False?]
    Yes Pole Grips DA rate can proc during a WS.

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