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  1. #2161
    New Merits
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    Quote Originally Posted by Mosh View Post
    Feet choices for Ultima/JOL CB/Nukes: MDB+3 (Iron Ram) vs Damage taken -3% (Askar). Rest of gear is:

    Magic Damage Taken -10% (15% if Resentment works in sea/limbus which I think it does)
    MDB+12
    We use two WHMs mainly; one has shell capped, one has it at lv.3 or so.

    Is there a clear "use this" answer? I already have Askar and don't really want to get Iron Ram if there isn't going to be any difference, or worse, if it is going to be a coinflip.
    Said by Valyana just now in the Randomer thread:
    Quote Originally Posted by Valyana View Post
    -MDT is subtractive (like Haste), so adding more gives increasing returns until it caps at -50%.

    MDB is additive, so adding more gives diminishing returns and never caps.

    You can calculate your personal magic damage reduction by (100 - total MDT)/(100 + total MDB)
    Askar for you!

  2. #2162
    Hydra
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    Quote Originally Posted by Mosh View Post
    Feet choices for Ultima/JOL CB/Nukes: MDB+3 (Iron Ram) vs Damage taken -3% (Askar). Rest of gear is:

    Magic Damage Taken -10% (15% if Resentment works in sea/limbus which I think it does)
    MDB+12
    We use two WHMs mainly; one has shell capped, one has it at lv.3 or so.

    Is there a clear "use this" answer? I already have Askar and don't really want to get Iron Ram if there isn't going to be any difference, or worse, if it is going to be a coinflip.
    Askar is only -2% Damage Taken.

    Short answer is aim for ~-25% MDT and fill in other slots with MDB. There are several gear combos to do this, so it's kinda up to you how you want to mix and match.

    My Iron Ram-less set (because I barely ever spend any time campaigning) is:

    IR Lance : -10% MDT
    2x Merman Rings : -8% MDT
    Askar Gambieras : -2% MDT
    Lieutenant's Sash : -2% MDT
    Coral Scale Mail: -3% MDT
    Lamian Kaman : MDB +1
    Lamia Mantle +1 : MDB +4

    There's a lot of ways my set could be improved, which is why I say it's really up to you how you build it. I could add a Merman earring, which would allow me to use IR feet in place of Askar, for example. If I added another Merman earring, I could swap out the sash for a resolute belt. Yadda yadda...

  3. #2163
    CoP Dynamis
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    Quote Originally Posted by Mosh View Post
    Feet choices for Ultima/JOL CB/Nukes: MDB+3 (Iron Ram) vs Damage taken -3% (Askar). Rest of gear is:

    Magic Damage Taken -10% (15% if Resentment works in sea/limbus which I think it does)
    MDB+12
    We use two WHMs mainly; one has shell capped, one has it at lv.3 or so.

    Is there a clear "use this" answer? I already have Askar and don't really want to get Iron Ram if there isn't going to be any difference, or worse, if it is going to be a coinflip.
    Resentment cape will work in any zone that signet works in, as long as your nation doesn't control it. Basically any non ToAU/WotG zone.

  4. #2164
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Devinry View Post
    Avocat Pigaches
    Enfeebling Skill +3

    vs.

    Goliard Clogs
    INT+4 MND+4
    Magic Acc. +2



    Which boots would you recommend for which spells, in general? (75 RDM)
    Goliard all the way, honestly those mixed with AF2 or Yigit for nuking are about all you'll ever need for RDM, unless you want to add Morrigan's into your MND set.

  5. #2165
    Cerberus
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    RNG questions

    final finishing my rng and right now buying up all the gear iam ganna need for 71-75 but could use some advice

    what would be better for ws in general +3 str and +2 agi off Marine boots or +6 Ratt from war boots +1 and later down the line when i get them Marine boots vs scouts socks?

    next question whats best pants for rng ive looked threw alot of stuff and best i see are the Pahluwan Seraweels and Akinji Salvars are there anything better then thows?

    and 1 last question for TPing whats better str or just RATT?

  6. #2166
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Feet are iffy, I prefer Scout's Socks for most everything as I don't use meat often and like more RAtk in gear.

    Scout's Braccae are good for legs for TP, I personally just fulltime them but my RNG is just a 2box mule, otherwise there's Paluwhan/Denali, both of which are good for WS, as well as Dusk Trousers for TP.

    For TPing you should focus on RAcc/RAtk.

  7. #2167
    Yoshi P
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    Quote Originally Posted by Calina View Post
    final finishing my rng and right now buying up all the gear iam ganna need for 71-75 but could use some advice

    what would be better for ws in general +3 str and +2 agi off Marine boots or +6 Ratt from war boots +1 and later down the line when i get them Marine boots vs scouts socks?

    next question whats best pants for rng ive looked threw alot of stuff and best i see are the Pahluwan Seraweels and Akinji Salvars are there anything better then thows?

    and 1 last question for TPing whats better str or just RATT?
    Feet TP: Skadi's Jambeaux > Scout's Socks > Marine M Boots > War Boots

    Feet WS: Skadi's Jambeaux > Marine M Boots > Scout's Socks

    Legs TP: Skadi's Chausses > Dusk(+1) > Pahluwan Seraweels/Scout's Braccae/Hachiryu Haidate

    Legs WS: Hachiryu Haidate > Pahluwan Seraweels > Skadi's Chausses > Dusk(+1) > Scout's Braccae.

  8. #2168
    Hydra
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    Is WAR or SAM sub better for general DRG exping, LV60-74.

    Using standard DD gears, SH PCC Acc rings, etc etc, and a 492 delay lance for the most part.
    I currently don't have a rajas ring, but the 30day timer comes up in a couple weeks. With a rajas
    I could swing 7-hit with WAR SJ.

    WAR SJ is 8-hit build, but has Berserk and Double attack obviously.

    SAM SJ is 7-hit with hasso and meditate.

  9. #2169
    E. Body
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    Quote Originally Posted by Antec View Post
    Is WAR or SAM sub better for general DRG exping, LV60-74.

    Using standard DD gears, SH PCC Acc rings, etc etc, and a 492 delay lance for the most part.
    I currently don't have a rajas ring, but the 30day timer comes up in a couple weeks. With a rajas
    I could swing 7-hit with WAR SJ.

    WAR SJ is 8-hit build, but has Berserk and Double attack obviously.

    SAM SJ is 7-hit with hasso and meditate.
    Really til 70 either sub is good, at 70 sam becomes best easily since offers defense and offensive.

  10. #2170
    CoP Dynamis
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    Quote Originally Posted by Calina View Post
    final finishing my rng and right now buying up all the gear iam ganna need for 71-75 but could use some advice

    what would be better for ws in general +3 str and +2 agi off Marine boots or +6 Ratt from war boots +1 and later down the line when i get them Marine boots vs scouts socks?

    next question whats best pants for rng ive looked threw alot of stuff and best i see are the Pahluwan Seraweels and Akinji Salvars are there anything better then thows?

    and 1 last question for TPing whats better str or just RATT?
    For TPing ratk is generally better unless you are buffed like hell (minuets,chaos,berserk etc.) in that case go for higher STR. Do take into account that 2str is equal 1 ratk thats why osode is still better than denali jacket etc.

    For ws I would emphaise a little more on str, but do not neglect ranged attack either.
    Scout's socks > skadi in my opinion. For legs, enkidu has +4str if you are lazy to get Pahluwan seraweels. Hachiryu haidate is no doubt the best legs ws piece for rng.

  11. #2171
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    Quote Originally Posted by zard1977 View Post
    For TPing ratk is generally better unless you are buffed like hell (minuets,chaos,berserk etc.) in that case go for higher STR. Do take into account that 2str is equal 1 ratk thats why osode is still better than denali jacket etc.

    For ws I would emphaise a little more on str, but do not neglect ranged attack either.
    Scout's socks > skadi in my opinion. For legs, enkidu has +4str if you are lazy to get Pahluwan seraweels. Hachiryu haidate is no doubt the best legs ws piece for rng.
    2STR does NOT equal 1ratk, it GIVES 1 r.atk, this gets mixed up all the time.

  12. #2172
    CoP Dynamis
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    Guess I worded it wrongly, but I think he knows what I meant.
    2 str gives 1 ratk AND also fstr2 bonus.

  13. #2173
    assburgers
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    As Red said, the loss of a hit in KJ on damage is why I'll be using Nhands/Haidate vs Alky's/Str +4 legs, I wouldn't give up 10 Acc on a low acc gear set unless I had shit like Hachi legs to replace it with.

    No, you weren't capped at birds with askar body unless you had madrigal, or were using a super high dex build/some acc pieces, were riding hasso/5 merits agg, and using hedgehog pies while a Thf spammed merited feint.

    A level 81 monster, squishy they may be as an uber melee, is still lvl 81, and more evasive than you think.

    -10~12 Acc, -5~6 Dex is NEVER worth 2% DA and 5 STP, both of which only become valuable when you're going to land the hits they're affecting, unless you're a Drg or have +20 Acc on your weapon. Which are special cases.

  14. #2174
    Cerberus
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    Incoming THF questions~

    1) For SA or SAWS head slot: Voyager Sallet vs Assassin's Bonnet. It's a matter of 3STR vs 1DEX, and inventory -1! (I don't have HNMLS, so just hoping Nhead would drop from Einherjar someday)

    2) For unstacked DE : Enkidu's Subligar vs Dusk Trousers? My gut feeling says dusk would be better, just not so sure. (I don't have dagger merits, so I'm thinking whether +4dex would give me placebo acc bonus)

    3) SAWS : When doing SA DE or Evis, should I go full out +dex? Or should I keep a balance of dex + acc for SA DE or Evis?

    4) TAWS : When doing TAWS, should I even bother to use AF+1 hands? Or just use Nhands?

    That's all for now ^^)/

  15. #2175
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    Quote Originally Posted by Kaope View Post
    Incoming THF questions~

    1) For SA or SAWS head slot: Voyager Sallet vs Assassin's Bonnet. It's a matter of 3STR vs 1DEX, and inventory -1! (I don't have HNMLS, so just hoping Nhead would drop from Einherjar someday)
    soloSA: Assassin's Bonnet
    SAWS: Assassin's Bonnet will do more raw damage unless we're talking Mercy Stroke; consider Optical Hat though for DE/Evis especially given your lack of dagger merits.

    2) For unstacked DE : Enkidu's Subligar vs Dusk Trousers? My gut feeling says dusk would be better, just not so sure. (I don't have dagger merits, so I'm thinking whether +4dex would give me placebo acc bonus)
    I personally use Dusk; I guess you could use Enkidu Subligar but 2acc is easy to make up elsewhere; 14atk is more difficult.

    3) SAWS : When doing SA DE or Evis, should I go full out +dex? Or should I keep a balance of dex + acc for SA DE or Evis?
    A balance I'd say. Keep head slot as Optical Hat unless N Head or Feint is up, ring you can probably substitute to Thunder Ring and generally it just depends on the rest of your build.

    4) TAWS : When doing TAWS, should I even bother to use AF+1 hands? Or just use Nhands?
    AF+1. Unless you're using Mercy Stroke where it will -sometimes- be worse, AF+1 will always be the hands of choice for TAWS.

  16. #2176
    Cerberus
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    Quote Originally Posted by Raen Ryong View Post
    3) SAWS : When doing SA DE or Evis, should I go full out +dex? Or should I keep a balance of dex + acc for SA DE or Evis?

    A balance I'd say. Keep head slot as Optical Hat unless N Head or Feint is up, ring you can probably substitute to Thunder Ring and generally it just depends on the rest of your build.
    The question is, is it possible, when doing SAWS, with full out +dex, the benefits of stacking +dex for the first critical hit would outweigh the loss of 1-2 missed hits during multihits? Because, as of now, I don't have 'good mix of acc/dex' set up yet, well.... not at least until I get Enkidu Cap/Hands.

  17. #2177
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    You can get close if you have an X's Knife (<_<) and/or a REALLY strong DEX build, but I'd definitely build for consistency. First hit is of course the best but good to get as many in average as possible too; only on really tough stuff would you emphasise the first hit over all others and that's where Shark Bite/Mandalic Stab/Mercy Stroke come in anyway.

  18. #2178
    Relic Weapons
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    You would need an unrealistic amount of DEX to equal lost damage from 1-2 hits, it's just not going to happen.

  19. #2179
    Fishing Guru
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    I'm sure this has been beaten like a dead horse before, but I only found one decent topic which I read through by searching so here goes. I recently dinged rng to 75 after being a career blm and also leveling rdm mostly for some solos blm couldnt do. I leveled RNG mostly because our ls is a lower number LS and needed additional rng's for Odin. I'm currently tossed up between archery or marksmanship merits. Here's where I plan on using RNG:

    1.) Odin
    2.) Kirin zergs
    3.) BV2 zergs
    4.) JoL (although maybe blm here)

    Dynamis, sky, sea, limbus, regular einherjar, etc will be blm.

    Weapon wise I currently own an Ebow for archery, and an Obow & Hellfire +1 for marksmanship, and am deep in the hunt for a culverin +1.

    From speaking with LS mates, they say dot at longer events I should be using archery so they push for those merits. But in zergs I'll obviously be using gun and also be heavily buffed with brd(s) & a cor.

    Most lsmates are pushing for Archery merits, but i've seen a lot of marksmanship > archery merits on BG. So I'm hoping to find out why that is, and get some feedback on which I should merit. I'm sure I'll end up doing both eventually, but as for now which would be best to *first* merit. Thanks!

  20. #2180
    Cerberus
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    Quote Originally Posted by Raen Ryong View Post
    You can get close if you have an X's Knife...
    You see... I do have X's, as a matter of fact, our static's record is 3/14 for knives lul...

    Anyways, one more question I forgot to ask :

    Quote Originally Posted by Raen Ryong View Post
    4) TAWS : When doing TAWS, should I even bother to use AF+1 hands? Or just use Nhands?

    AF+1. Unless you're using Mercy Stroke where it will -sometimes- be worse, AF+1 will always be the hands of choice for TAWS.
    Let me get this straight, so when doing TA DE/Evis, AF+1 for hand slot is best, while the rest slots would be acc/dex as normal? What about TA SB? Should I go all +agi since it's only a 2-hits ws?

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