perdu sickle vs anything else for just merits/normal mobs. all subs available, if this relevant, but no rajas.
also, denali jacket v osode for -TP- only on RNG. i have an osode atm, but next in line for denali body in my static
perdu sickle vs anything else for just merits/normal mobs. all subs available, if this relevant, but no rajas.
also, denali jacket v osode for -TP- only on RNG. i have an osode atm, but next in line for denali body in my static
I personally prefer Tred over all the others. Got perdu, used it for about 2 weeks then went back.
Not considering BST/WAR? Snarl makes it a good option if you're using jugs.
PCC > Temp. Torque if acc isn't capped.
I'd probably also use Tariqah +1 over Tatami.
Osode for RNG, ask VZX for math.
I use Perdu and adore it, used Tredecim before. I love the extra accuracy in particular and the attack is nice too. The delay difference is minimal but still, I love my Perdu.
What about vendetta? I'm using it and find that it's pretty nice.
tred needs +1 stp, perdu needs +8
good answers, ty <3. will buy tred for /sam, and keep perdu for /nin
You don't need to trust pickup mages when you can Snarl all your hate onto your pet![]()
Seriously, Snarl is goddamn amazing.
When Sandworm didn't do anything, we did him in a pickup group at Rolan [S] fort.
Bst friend of mine was the only one who didn't die as we fucked around with that worm, and between 6th job Plds and random Nin's who aren't paying attention, there was only one outstanding tank that day.
Courier-motherfuckin-Carrie.
The Sandworm is intimidated by CourierCarrie's presence.
CourierCarrie is grinning to herself.
You know what Carrie keeps in those jars on her back? Liquid awesome.
before deleveling DRK for oclub I always preferred tredescim over perdu, apples to oranges though, really
destroyers vs hades sainti+1 ?(acc not capped/capped)
tanking purposes aside
Destroyers
Actually, it makes me think. Unless I'm using my logic incorrectly, in the same amount of time hades+1 will crit 100 times, destroyers will crit 106 times on average. Hades+1 will have a 4.5% higher hitrate when your acc isn't capped. Lets say your acc with destroyers is 85% and your acc with hades+1 is 89.5%
100 crits (89.5% acc) = 89.5 crits on average
106 crits (85% acc) = 90.1 crits on average
About 1/2 crit of difference. Hades+1 having 1 more delay and 1 more base dmg not sure how that is going to get tossed in there, but also more landed hits total and only being half a crit behind on average. Only thing I could see hurting hades+1 here is if when focus is up, you're overshooting acc and would be capped with both.