
Originally Posted by
FailureMidgard
You're still set on graphing damage vs DA, for whatever reason, when that is useless. Looking at a graph of Damage vs DA shows you absolutely nothing on it's own, about what DA is doing for you. Let's stop using the term "Diminishing Returns" and instead say that the gain from the double attack becomes less worthwhile.
When you look at a piece of gear, you choose between X DA and Y Accuracy. Let's say it's 2 accuracy (1% hit) vs 2% DA (grip).
If your base accuracy is say 50%, with 0% base DA, the 2% DA will add exactly 1 hit per 100 swings. The 1% accuracy will add also 1 hit per 100 pre-DA swings.
If you go up to 50% DA rate base, 2% DA will still add exactly 1 hit per 100 swings, and yet 1% accuracy will now add 1.5 hits per 100 pre-DA swings.
Assuming a constant Accuracy, the 2% DA item becomes worse when you go from 0%>50% base DA rate. Or more accurately, WHAT YOU HAVE TO GIVE UP BECOMES BETTER. Who cares about terminology, that is literally all you are arguing. It is 100% true that if you add more DA, then accuracy becomes a stronger stat as opposed to DA. On the other hand, as you add more accuracy, DA becomes a stronger stat as opposed to accuracy.
If you really want to graph it, you should be looking at a 3dimensional graph, NOT 2dimensional, because the damage formula is in NO way 2 dimensional. This is a multi-variable equation, treating it any other way is misleading at best.