Thanks for the suggestions.
Thanks for the suggestions.
Is there any difference between the bonus to avatar accuracy between Herder's Subligar & Evoker's Spats?
2 acc 1 str vs 5 attack?
I honestly don't think that assault earring is worth forking over 500k for and with active minuet earring on my drg, It'd end up as the above comparison (The 1 dex on my current build is enough to make it 4 acc instead of 3) and i'm w/o minuet so little often on drg, that I'd just fill that very small void with merman's earring.
Fowling isn't a bad choice either if you're not getting Minuets and it's pretty cool to intimidate birds I guess? >_>
I'm having trouble figuring out Drakesbane. It seems to need attack like any other multihit WS, but from what I've been gathering dex plays a big role in it too. I really just want to compare, for dragoon:
Aurum Gauntlets: Str+2 Dex+2 Att+12 Acc-5
Dch.Fng.Gaunt+1: Str+5 Dex+5
Hecatomb isn't an option at the moment. I know the accuracy isn't a great thing, but I think I have enough accuracy in my WS gear to afford -5 if the power boost is signifigant enough from the attack over the 3str/3dex.
Nhands +1 > Nhands > AF +1 (barely)
Try to get Dex where you can fit it, 1:1 is hard to hit without haidate.
Att helps the non-crit hits not suck, Str helps everything, landing crits makes att worth a bit less (free 1.0 pDif yay).
Thallo/Claymore/_/Smart
Nhead/Love~Gorget/Brutal/Pixie~Hollow~Minuet~Triumph~Fowling
Aurum~Nbody/Nhands~AF+1/Iota~Flame~Thunder/Rajas
Cuchu~Fora/Warwolf~Potent~Life~Cuchu/Nlegs~AF+1~Askar/Nfeet~Aurum
If you can push up near ~110 Dex, I'd start trying to pile Str in, if you can't, consider some more Dex for better averages.
I RR in um
11 str/ 5 dex, 1 str/ 1 dex
5 str/ 5 dex, 7 str/ 4 dex, 5 str
3 str, 5 str/ 5 dex, 15 dex, 6 str/ 3 dex
So 71+43 Str, 69+38 Dex atm, changed some gear out due to diff job priorities, and it still rocks faces.
For Raging Rush/King's Justice what would be the best head piece after Heca Head and Gnadbhod's Helm? From What I'm seeing it looks like Unicorn w/latent active > Askar Zuchetto > Voyager Sallet, or should I just sport the O-hat. No G.axe merits atm, but I will have them shortly.
Zaide, Thal, Skystrider (with earring)? Which pulls out ahead?
Zaide/Cletine if aurum cuirass since 6 hit and less delay and about same damage should win simply due to faster ws, but w/o aurum and with askar Skystrider + earring will win over thal and thal beating out other two due to 6-hit, w/o Aurum or Askar bodies, Zaide/Cletine would beat thal for sure, and probably skystrider, this of couse assuming /sam.
Hmm unless I'm doing the math wrong, even with Aurum body (i didn't calculate anything like euph, white tathlum, chiv chain since I don't think I'd use those), I don't see a 6hit happening with Zaide. (True 6hit anyways since we all know feather tickles, ect.)
Yea, makes sense to use tha tPA for things like dyna, limbus, ect then. Just on colibri... feather tickle will kinda put u back to the 7 hit status so its advantage drops quickly if you're taking hate (Which you should be doing if ur a drg at birds >.>). I should have a Vfork soon (provided i win lot!) so I won't have to worry about any other polearms when i get that, lol.
I'm focusing right now on capping out my Thief Merits, and am having some trouble finalizing my decision on where to throw the last few upgrades.
So far I have the following completed:
Group 1
Triple Attack - 5/5
Group 2
Feint - 5/5
Aura Steal - 1/1
Ambush - 1/1
Assassin's Charge - 1/1
For Group 1 I'm waffling between splitting SA and TA upgrades to 3 and 2 each, or capping SA... or maybe TA. Dammit, I don't know. I can see rationale in doing any of those 3.
Group 2 is a bit stickier for me, since I have a love/hate relationship with Aura Steal. I go through streaks when I think it is the greatest, and times when all I want is to steal an item, and get nothing but status removal/absorption. So, any Thfs out there that can say from experience...does increasing it offer any real benefit? Or should I stack the last two G2 upgrades into Ambush for the acc. bonus from behind?
Any suggestions, observations, experiences, etc. welcomed. Thanks!
unless you're solo, you would be changing around your target mod to make any use out of zaide. yea veg, you'd be stuck at 99.8%tp. need 30storeTP to hit true6x. aurumn+white, if you're not sacrificing love torque/ring for chiv/euph(assuming you got brutal/rajas). that or force a hate spike and take some dmg for 2tp.
Aura Steal is amazing for Jailer of Love or anything lowman where they use a beneficial buff (which is a lot of mobs).
I'd take Trick Attack 5/5 over Sneak Attack 5/5;
1. With a proper soloTA set, soloTA > soloSA (courtesy of AF+1 hands)
2. TA is practical on most mobs, SA is not (wyrms)
3. SA enhances your damage, TA enhances your utility and your damage
4. If you are "soloing" with your NPC, it is handy to be able to shift hate if you need to at bad moments (or to replace a 0 MP NPC with a new one!)
Probably lots of other reasons too but those are the ones I can think of from the top of my head. If you use specialised TA sets, I would definitely go Trick Attack 5/5.
For SCH... Druid Slops(+5 ele skill) or Cobra unit Trews (MAB+2 and set: magic acc). Wearing the hands right now, and will probably pick up head, too.