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Thread: Whats better?     submit to reddit submit to twitter

  1. #3141
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    Dune Boots Vs Fuma

    If i merit would usually have a bard and cor (or 2 bards, so double march ergo would use Fuma to stack haste)

    Osode vs Shura Togi

    Been reading some LJs and makes it seem that Osode is Viable over Togi however I don't think there was enough research done, seeing as I don't have a Osode I cant test it either =\

  2. #3142
    Banned.

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    fuma - did the math explaining it as part of a mnk/drg argument not even a month ago, it's in this thread or the random question thread somewhere if you need to see it for proof

    togi -
    Example Scenario - 85% Acc, 600 attack, level 82 mob, 350 defense, 70 VIT(average for merit mobs, slightly higher than highest colibri but low for mamool)

    Regarding Accuracy:

    10(accuracy increase) / 2 (50% of your accuracy translates to hitrate increase) = 5 (hitrate increase)
    5(hitrate increase) / 85(hitrate beforehand) = 0.0588 or 5.88% for togi (increase in hits landed and weaponskills over time)

    5(accuracy increase) / 2 (50% of your accuracy translates to hitrate increase) = 2.5 (hitrate increase)
    2.5(hitrate increase) / 85(hitrate beforehand) = 0.0294 or 2.94% for osode (increase in hits landed and weaponskills over time)

    Regarding Attack:

    600(attack) / 350(mob's defense) = 1.71(ratio of attack/mobs def)
    1.71(ratio) - 0.05(level correction) * 7(difference in levels)
    simplify to 1.71 - .35 = 1.36(level corrected ratio, or cratio)
    20(attack) / 350(mobs defense) = 0.0571(ratio)
    .0571(ratio increase from attack) / 1.36(cratio) = 0.0419 or 4.19% (increase in damage per hit) with togi

    600(attack) / 350(mob's defense) = 1.71(ratio of attack/mobs def)
    1.71(ratio) - 0.05(level correction) * 7(difference in levels)
    simplify to 1.71 - .35 = 1.36(level corrected ratio, or cratio)
    5(attack) / 350(mobs defense) = 0.0143(ratio)
    .0143(ratio increase from attack) / 1.36(cratio) = 0.0105 or 1.05% (increase in damage per hit) with osode

    Regarding STR:

    fSTR will be ~0 with this setup and this mob example, destroyers dmg:51
    10(STR) / 4(fSTR = 1/4 of STR - mob's VIT, since you're only increasing STR you can simplify to just / 4) = 2.5
    2.5(fSTR increase) / 51(DMG beforehand) = .0490 or 4.9% (increase in damage per hit)

    Regarding critical hit rate:

    The formula for converting DEX to critical hit rate is for the most part, unknown, so I will assume osode gives 3% which is definitely more than is realistic in my opinion.
    1.37 cratio, crit = +1 pdif and pdif averages out to be even to cratio
    1 / 1.37 = 0.7299 or a 72.99% increase in damage per hit(using the cratio with aurum to compound in this step)
    .03 * .7299 = 0.021897 or a 2.19% increase in melee damage

    OVERALL - limited to this scenario but holds true for most mobs that aren't ridiculous level

    Togi gives:
    5.88% more melee hits/weaponskills through accuracy
    4.19% more melee damage per hit through attack
    .0419 * .0588 = 0.00246372 or 0.25% more melee damage by compounding acc/atk
    10.32% melee damage, 5.88% weaponskill damage(through quantity)

    Osode gives:
    2.94% increase in hits landed and weaponskills over time from accuracy
    1.05% increase in damage per hit from attack
    4.9% increase in damage per hit from STR
    2.19% more melee damage through Critical Hits
    .0294 * .0105 = 0.0003087 or 0.03% damage from compounding attack/acc
    .0294 * .049 = 0.0014406 or 0.14% damage from compounding str/acc
    .0294 * .0219 = 0.00064386 or 0.06% damage from compounding crits/acc
    Total: 11.31% melee damage, 2.94% weaponskill damage(through quantity)

    DIFFERENCES
    Osode gives 0.99% more melee damage over time, while Togi gives 2.94% more weaponskills over time. Assuming weaponskills comprise at the very minimum a bit over 1/4 of your damage, Togi is a better bodypiece. If you lower the critical hit rate from osode to 1.5%(which is more realistic in my opinion), togi outdamages it in melee damage as well.

  3. #3143
    Bagel
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    Cerberus

    ^
    I always liked this guys maths, simple and easy to understand and always favours my own thinking and ideas.

  4. #3144
    Nidhogg
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    Quote Originally Posted by Thorny View Post
    We always ran with about one alliance and it never created problems. Gravity + a single t3 + sleep comes out to about 170 mp and RDMs can do it too.. you only need to bother with it on pulls including MNKs. With 18 people, a single DD with BRD+COR buffs adds far more damage than 170 mp of nukes per mnk mob(not to mention that's still damage..). You're not supposed to keep hate, you're supposed to get hate off of the mages until a DD weaponskills, same as a merit party. As far as the security blanket thing, a PLD is more acceptable with 30 people when one DD isn't going to add to your killspeed any significant amount.. I would recommend a PLD or 2 in any large group, but no reason to lower your potential damage output by that much for a tiny amount of security when lowmanning.
    Assuming we have a BRD for the melee party too. >_>

  5. #3145
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    Quote Originally Posted by Seraph View Post
    Assuming we have a BRD for the melee party too. >_>
    You're preaching about setups when you don't have BRDs?

  6. #3146
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    My war looks like this (minuet over fowling when appropriate):
    http://i6.photobucket.com/albums/y24...rspitz/war.jpg

    Assuming 90+% acc should I use walahra turban and/or blitz ring when I'm getting two marches and haste? And what if those marches are SV'd?

    Also I am awful at stp math, is that set a 6hit or do I need to use ecaphoria?

    ninja: belt is velocious

  7. #3147
    Bitchfist
    The horn knows no mercy; only wrath

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    5 on ring, 1 on earring, assuming 504 delay weapon, its a 6 hit for RR, assuming 2 hits land

    If you change in echphoria its 6 hit no matter what.

  8. #3148
    Nidhogg
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    Quote Originally Posted by Fingerspitz View Post
    My war looks like this (minuet over fowling when appropriate):
    http://i6.photobucket.com/albums/y24...rspitz/war.jpg

    Assuming 90+% acc should I use walahra turban and/or blitz ring when I'm getting two marches and haste? And what if those marches are SV'd?

    Also I am awful at stp math, is that set a 6hit or do I need to use ecaphoria?

    ninja: belt is velocious
    20% haste right now, 2 marches+haste puts that at 55%.

    55>56 haste is 2.22>2.27, 2.25% increase.
    If your current helm is 1.5% hitrate (4dex=3acc), at 90% base accuracy, that'd be 1.5/90 1.66% increase.
    Depending on your Autoswing:WS dmg ratio, Walmart may beat out Askar (basically, how much contribution the STR is making).
    With SVed marches, Turban for sure.

    On ring, 5 accuracy (which is minimum), is 2.5/90, which is 2.77% increase from the accuracy.

    TLDR: Walmart Turban is a better upgrade than Blitz. It is probably worth switching to Turban if you're over 90% hit rate with double march and haste. I wouldn't switch to Blitz ring unless you'll be over ~93.5% accuracy without Iota (after already switching head). SVed marches lower the 93.5% # down to ~93%. Blitz isn't worth the inventory space for you unless you're gonna count Madrigal as well.

  9. #3149
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    Thanks you two.

  10. #3150
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    Wtf?

    I asked for WAR advice here and was told to ditch the Ecphoria. I understand there's miles between my WAR and the awesome setup just posted, but...

  11. #3151
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    Quote Originally Posted by tonystigma View Post
    Wtf?

    I asked for WAR advice here and was told to ditch the Ecphoria. I understand there's miles between my WAR and the awesome setup just posted, but...
    Ecphoria will put him at a 6 hit, and it won't for you. That's the only case where it's preferable to 5acc ring.

  12. #3152
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    Quote Originally Posted by lolwut View Post
    Ecphoria will put him at a 6 hit, and it won't for you. That's the only case where it's preferable to 5acc ring.
    Ohh word.

    I guess I could get on 8-2 to 8-4 and get a Rajas...

  13. #3153
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    Quote Originally Posted by Ferien View Post
    This. Over and over again this. Axe/Axe and Axe/Joy will not even come close to Great Axe, and even Ridill comes up short a good bit of the time.
    What about just Jug vs Maneater? Off hand is Ridill. Have great Axe but wanted to know what is better for main hand if I want to dual wield.

  14. #3154
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    Maneater

  15. #3155
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    With my current build on Tomoe Sam/War, w/o madrigal or sushi, I have 390.3 acc, which is 85.6% hitrate with hasso down and 90.6 with hasso up with

    Tomoe/Pole/empty/Black Tathlum
    Usu/pcc/Brutal/Minuet
    haub+1/Usu/Rajas/Toreador's
    Forager's/swift/Byakko's/Usukane

    With this build and it's acc, only adjustments I'd make for penta is swapping Usu head for hissho hachimaki, swift belt for sam af2, and shadow gorget, which puts me at 90% penta acc with hasso down and 95 with hasso up.

    Would it be better to do that build and spam kabobs?

    or use Crab sushi and use

    Tomoe/pole/empty/black tathlum
    Askar/Pcc/Brutal/Minuet
    Askar/Dusk/Rajas/Toreador's
    Forager's/Swift/Byakko's/Usu

    Which gives me 406 acc with hasso down and capped acc with hasso up.

    So with the latter build, I'd gain 4% more haste and 2% double attack but lose out on a kabob, but would also allow me for better ws gear.

    Tomoe/Pole/Empty/Black Tathlum
    Hissho/Pcc/Brutal/Minuet
    Askar/Bkote/Rajas/Toreador's
    Forager's/Warwolf/Usu Legs/Usu Shoes

    Which will give me 92% ws acc (or capped if i swap warwolf with sam af2). or capped either way with hasso up.

  16. #3156
    Sea Torques
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    picked up a cletine last night, how does it do vs thalassocrat on /mage? i assume thats all its good for considering the delay kills 6 hit

  17. #3157
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    Whats better, Voyager Sallet or Cobra Unit Cap for MNK68? just until 70.

  18. #3158
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    Lakshmi

    THF TA Build

    P Harpe |-| Thief's Knife |-| Ziska/Ungur
    Turban |-| Love Torque |-| Suppa |-| Brutal
    Dragon Harness |-| AF+1 |-| Breeze |-| Breeze
    Amemet+1 |-| Scouter's Rope |-| War Brais+1 |-| Trotter's

    TK offhand used to be a Blau, but was lost on friend's LM-17'd account. Can't justify changing head piece until inventory space is increased. Have Heca hands and feet, as well as Raja's. Looking on thoughts/opinions on pieces to swap out to optimize damage.

    NOTE: I don't merit on THF in PTs, solo farming is where my merits come into, so I don't feel the need to change my dagger setup.

  19. #3159
    RNGesus
    Sweaty Dick Punching Enthusiast

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    A question about Drk Scythe combos.

    I recently got a Supremacy Earring because no one really wanted it. I do own an Abyssal earring. Does that automatically put Vendetta out of the running for top Scythes?

    Has anyone done testing with Vendetta/Supremacy vs Perdu/Moliones/Tred with Abyssal earring?

  20. #3160
    so i herd u liek trollin
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    THF 51.

    AF Knife or Bone Knife +1 for general DoT/SATA damage?

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