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  1. #3161
    E. Body
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    Leviathan

    Quote Originally Posted by Drunkenmonk View Post
    picked up a cletine last night, how does it do vs thalassocrat on /mage? i assume thats all its good for considering the delay kills 6 hit
    I love it /mage personally, would use /sam if I had aurum.

  2. #3162
    Sea Torques
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    Quote Originally Posted by Klutz View Post
    THF 51.

    AF Knife or Bone Knife +1 for general DoT/SATA damage?
    Bone+1's
    (Corsair's)
    DS K+1
    Cermet K+1
    etc

  3. #3163
    New Spam Forum
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    Ragnarok

    Shadow Coat vs Choral Justaucorps +1 (for bard debuff obviously)

    I know there are not much tests about it but can anyone throw some light onto this ?

    Unless its really worth resist wise I don't like the physical dmg taken +6 thing.

  4. #3164
    Melee Summoner
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    Quote Originally Posted by Duber View Post
    Shadow Coat vs Choral Justaucorps +1 (for bard debuff obviously)

    I know there are not much tests about it but can anyone throw some light onto this ?

    Unless its really worth resist wise I don't like the physical dmg taken +6 thing.
    well, you don't have to wear it fulltime: usually, I pull, then while the mob is coming to me I'll switch again to idle set.

    tbh, talking like an m.acc whore, I'd go for Shadow: I haven't seen tests so much accurate to prove 10chr > 10m.acc and as far as I know 1chr is still less than 1m.acc.

  5. #3165
    Cerberus
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    Amentos Vonfreshmaker
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    Wyrmrest Accord

    Quote Originally Posted by Cream Soda View Post
    With my current build on Tomoe Sam/War, w/o madrigal or sushi, I have 390.3 acc, which is 85.6% hitrate with hasso down and 90.6 with hasso up with

    Tomoe/Pole/empty/Black Tathlum
    Usu/pcc/Brutal/Minuet
    haub+1/Usu/Rajas/Toreador's
    Forager's/swift/Byakko's/Usukane

    With this build and it's acc, only adjustments I'd make for penta is swapping Usu head for hissho hachimaki, swift belt for sam af2, and shadow gorget, which puts me at 90% penta acc with hasso down and 95 with hasso up.

    Would it be better to do that build and spam kabobs?

    or use Crab sushi and use

    Tomoe/pole/empty/black tathlum
    Askar/Pcc/Brutal/Minuet
    Askar/Dusk/Rajas/Toreador's
    Forager's/Swift/Byakko's/Usu

    Which gives me 406 acc with hasso down and capped acc with hasso up.

    So with the latter build, I'd gain 4% more haste and 2% double attack but lose out on a kabob, but would also allow me for better ws gear.

    Tomoe/Pole/Empty/Black Tathlum
    Hissho/Pcc/Brutal/Minuet
    Askar/Bkote/Rajas/Toreador's
    Forager's/Warwolf/Usu Legs/Usu Shoes

    Which will give me 92% ws acc (or capped if i swap warwolf with sam af2). or capped either way with hasso up.
    Personally, I say go with the first. You're not going to have any problems with penta acc regardless of hasso with that build, which will most likely be up most of the time anyway.
    The att boost from kabobs will give you some better numbers as well.

  6. #3166
    Cerberus
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    Pahluwan legs vs dusk trousers for thf TP?

    Running out of things to buy on thf (just got blau yey) so I'm thinking about upgrading my pahluwan. If I do at least I'll be able to use pahluwan on my rng for ws maybe.

  7. #3167
    CoP Dynamis
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    Ifrit

    Bravo's subligar.

  8. #3168
    Banned.

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    Quote Originally Posted by zard1977 View Post
    Bravo's subligar.
    This.

  9. #3169
    Sea Torques
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    Ramuh

    Quote Originally Posted by zard1977 View Post
    Skadi's chausses.
    Fixed.

    edit: between the two you mentioned I'd go with accuracy for tp.

  10. #3170
    Fake Numbers
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    War merits

    3 Berserk
    3 Aggressor
    4 Double Attack

    vs

    5 Berserk
    5 Aggressor

    Hmm how about ..

    2 Berserk
    3 Aggressor
    5 Double attack

    I know the last one isn't a popular choice, but I want to know what you guys think.

  11. #3171
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    Shiva

    3-3-4, just because I like having my timers on the same recast >_>

  12. #3172
    Cerberus
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    I'm 3/3/4 bergressor / DA, but there's a good argument for 5 zerk / 5 DA. 5 aggressor merits only averages out to around 3 extra acc, much less potent than the others. 5 zerk merits is around a 3% average gain in attack, or about 13 attack if your base attack is 450. And 5 DA is obviously 5 DA. So...diabolos earring, brutal earring, vs. Fenrir's Earring +1?

    I just go 3/3/4 for my sanity tho.

  13. #3173
    Nidhogg
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    Going from 2>3 points is going from 180/280 to 180/270 uptime, or from 64.3>66.6 uptime (2.3% increase).

    That's roughly like meriting .6 accuracy in Aggressor, and .6% of your total attack in Bersrk. At 500 attack, that's +3 attack.

    You are spending 6 merit points (and taking up 2 of your group1 merits) for .6 accuracy and 3 attack. I don't think both of those together can beat out 1% DA. You are gimping yourself by doing 3/3/4. You're better off doing 2/2/5 and not even maxing G1 (while saving 50k exp), or you could put 1 in warcry or something, if you want to keep the cooldowns the same on the 2 abilities. In any case, 3/3/4 seems quite gimp to me.

  14. #3174
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    Peacock Amulet Vs. Faith Torque Vs. Flame Gorget

    For Asuran fists

  15. #3175
    assburgers
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    10 Acc + first hit damage boost
    vs
    10 Acc
    vs
    6~7 Acc 7 Att and possible base damage increase

    Gorget will be more consistent than torque, and give more damage than PCC in any AF you land the first hit of.

    As for merits, I was 2/3/5 Agg/Zerk/DA, but went 3/3/4 so I could just hit one macro for Bergressor.

  16. #3176
    Nidhogg
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    Quote Originally Posted by Max™ View Post
    10 Acc + first hit damage boost
    vs
    10 Acc
    vs
    6~7 Acc 7 Att and possible base damage increase

    Gorget will be more consistent than torque, and give more damage than PCC in any AF you land the first hit of.

    As for merits, I was 2/3/5 Agg/Zerk/DA, but went 3/3/4 so I could just hit one macro for Bergressor.
    Coulda done 1 macro with 2/2/5 and been better off, IMO.

  17. #3177
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    Elemental Grips vs Bugard Strap +1 for Red Mage with full Elemental/Enfeebling Merits for nuking/Enfeebling(Bind, Grav)

    I want to know if I can clear up a bit of space in my inventory without gimping myself.

  18. #3178
    Salvage Bans
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    Ragnarok

    Short Answer:
    Raptor Strap +1 for MND enfeebles, Bugard Strap +1 for nukes.

    Long Answer:
    If you believe the 1 MND = 1 M.Acc for dMND <= 10, and 1 MND = 0.5 M.Acc above dMND > 10, Raptor Strap +1 gives the same or nearly the same M.Acc as the elemental grips, as well as the potency increase.

    Same thing for Nukes, unless you are nuking something highly resistive, which you shouldn't be nuking anyways.

  19. #3179
    Relic Weapons
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    Kujata

    @CreamSoda, I'd go with the first one as well, the benefit from atk food is better than the acc/haste you'll gain most likely, and it's not like you're hurting for acc in your setup. Just try it out and compare.

    On topic: Shadow Trews (M.acc & MAB +4) vs Mahatma legs to nuke on RDM?

  20. #3180
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Seedz View Post
    @CreamSoda, I'd go with the first one as well, the benefit from atk food is better than the acc/haste you'll gain most likely, and it's not like you're hurting for acc in your setup. Just try it out and compare.

    On topic: Shadow Trews (M.acc & MAB +4) vs Mahatma legs to nuke on RDM?
    In most cases there's going to be a negligible difference in damage and accuracy between those 2, I would use Mahatma and not spend an inventory slot on carrying the Shadow Trews, aside from the extra -2 enmity and no damage taken+.

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