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  1. #3441
    Banned.

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    msn moarly FG

  2. #3442
    Relic Shield
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    What's better for a Drakesbane swap on the hands?

    Drachen +1? (STR/DEX+5)
    Hecatomb? (STR+7/DEX+4)
    Alkyoneus? (STR+11/DEX-6)
    Some other pair of gloves I'm not mentioning?

  3. #3443
    An exploitable mess of a card game
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    Quote Originally Posted by Cadsuane View Post
    What's better for a Drakesbane swap on the hands?

    Drachen +1? (STR/DEX+5)
    Hecatomb? (STR+7/DEX+4)
    Alkyoneus? (STR+11/DEX-6)
    Some other pair of gloves I'm not mentioning?
    Heca

  4. #3444
    29 in magical dog years
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    Excalibur

    Nvm. for some reason I thought heca had -dex. /dumb

  5. #3445
    CoP Dynamis
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    Has anyone really demostrated crit tiers for 2-handers?

    I remembered Rukenshin posted a parse which showed that 2 handers' critical rate to be much lower compared to one-handers with similar dex.

  6. #3446
    E. Body
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    I'll test it next time I go merit, if I buy a DEX+4 ring and equip a spike necklace I have 118 DEX in TP set with WAR/NIN. I need one more DEX for /SAM (I think). For massive sample size (and good damage) I'll use fortitude axe.

  7. #3447
    Relic Weapons
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    Havok Stormblood
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    I've done gondo-shizunori+claymore crip+merits, with 118 dex on WAR, and gotten a 33/34% crit rate on colibri, that would be the expected number for 1handed also correct?

  8. #3448
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    Yes, definitely. Got a parse from that?

    But why the claymore grip and not a pole grip!

  9. #3449
    Salvage Bans
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    Quote Originally Posted by Shinryuu View Post
    2% haste vs. 10% crit depends on your haste, your PDIF, etc. Aren't there other slots you can sacrifice? A DEX+5 ring next to a rajas could be an option, a Cuchulain's mantle doesn't hurt (especially if you're not exactly at ACC cap w/o aggressor), and do you have aurum sabatons? 2% haste is quite nice in merits since you're getting marches, haste and hasso. But putting it like that, the 10% crit probably wins.
    Base Gear: http://www.ffxiah.com/members/?q=item_sets&set_id=25431
    Code:
    input /equip ring1 "Rajas Ring";
    input /equip legs "Byakko's Haidate";
    input /equip waist "Swift Belt";
    input /equip back "Amemet Mantle +1";
    input /equip hands "Dusk Gloves";
    input /equip neck "Peacock Charm";
    input /equip ammo "Fire Bomblet";
    input /equip head "Walahra Turban";
    input /equip body "Adaman Hauberk";
    input /equip sub "Pole Grip";
    input /equip main "Perdu Voulge";
    input /equip ring2 "Ecphoria Ring";
    input /equip feet "Aurum Sabatons";
    input /equip ear1 "Assault Earring";
    input /equip ear2 "Brutal Earring";
    Swaps I was planning on making:
    Peacock Charm>Ancient Torque
    Assault Earring>Pixie Earring
    Dusk Gloves>Askar Hands
    Walahra Turban>Askar Zuchetto

    I could do Ecphoria>Thunder instead of the hands I suppose, but I like having a true 6-hit. Although I guess I could just swap it in if I need it after WS.

  10. #3450
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    I don't like true 6-hit builds on jobs with multihit WSs because the only thing that prevents you from getting TP in 6 hits is feather tickle, in which case it's very likely you'll get hit by the mob (especially with your gear, I have similar gear but no purple body ;; ) making a true 6-hit moot if you add the 2 TP from being hit. It all depends though, if you like to Seigan a lot you might not get hit after feather tickle plus you'll get less out of haste, making ecphoria + askar better. If you hasso a lot, consider thunder ring and dusk hands.

  11. #3451
    An exploitable mess of a card game
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    Quote Originally Posted by Shinryuu View Post
    I don't like true 6-hit builds on jobs with multihit WSs because the only thing that prevents you from getting TP in 6 hits is feather tickle, in which case it's very likely you'll get hit by the mob (especially with your gear, I have similar gear but no purple body ;; ) making a true 6-hit moot if you add the 2 TP from being hit. It all depends though, if you like to Seigan a lot you might not get hit after feather tickle plus you'll get less out of haste, making ecphoria + askar better. If you hasso a lot, consider thunder ring and dusk hands.
    1 - Feather Tickle
    2 - Complete misses (Random Flash or Perfect Dodge)
    3 - Mob moves out of range
    4 - Cases where you have to revert back to one hit WS
    5 - Equip removal abilities
    6 - Other TP removal moves such as the Fomor AoE ability

    I think that enough warrants a 6-hit build. I am aware that you could bring a separate set for case 4, but if we're talking about an overall set instead of purely merits, it's important to recognize that in the gear set up.

  12. #3452
    Relic Weapons
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    Quote Originally Posted by Shinryuu View Post
    Yes, definitely. Got a parse from that?

    But why the claymore grip and not a pole grip!
    No parse it was quite a while ago. Claymore was just messing around to see how high i could push crits, i dont even own one anymore lol. The DEX gear needed to do this as an elvaan can be kind of outrageous though sadly =/

    gondo/claymore/bomblet
    askar head/love torque/brutal/pixie
    adaberk/dusk/rajas/thunder
    forager/swift/haidate/aurum

    leaves you still needing 3 dex from roast pipira...its easier if you can get askar/hachiryu hands (i still have neither)

  13. #3453
    Nidhogg
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    Quote Originally Posted by Shinryuu View Post
    I don't like true 6-hit builds on jobs with multihit WSs because the only thing that prevents you from getting TP in 6 hits is feather tickle, in which case it's very likely you'll get hit by the mob (especially with your gear, I have similar gear but no purple body ;; ) making a true 6-hit moot if you add the 2 TP from being hit. It all depends though, if you like to Seigan a lot you might not get hit after feather tickle plus you'll get less out of haste, making ecphoria + askar better. If you hasso a lot, consider thunder ring and dusk hands.
    I'm the exact opposite of you, /shrug. As a polearm sam, I hate not having a true 5-hit so much, it's the bane of my existence when I have a polearm out.

  14. #3454
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    Quote Originally Posted by Shinryuu View Post
    I don't like true 6-hit builds on jobs with multihit WSs because the only thing that prevents you from getting TP in 6 hits is feather tickle, in which case it's very likely you'll get hit by the mob (especially with your gear, I have similar gear but no Blue body ;; ) making a true 6-hit moot if you add the 2 TP from being hit. It all depends though, if you like to Seigan a lot you might not get hit after feather tickle plus you'll get less out of haste, making ecphoria + askar better. If you hasso a lot, consider thunder ring and dusk hands.
    .

  15. #3455
    Pseudo-Elitist
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    Purple.

    Close topic.

  16. #3456
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    BLUE

  17. #3457
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

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    hex triplet: 2D293E
    Hue: 251°
    Saturation: 34%
    Brightness: 24%
    45 Red
    41 Green
    62 Blue
    Luminosity: 18
    a: 6
    b: -13
    80% Cyan
    79% Magenta
    48% Yellow
    52% Key (black)

    ARGUMENT OVER

  18. #3458
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Araelus View Post
    hex triplet: 2D293E

    62 Blue


    ARGUMENT OVER
    this

  19. #3459
    Relic Weapons
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    aurum legs vs. black cuisses. if you only had these 2 pieces for drk, which would you tp in and which would you ws in. thanks

  20. #3460
    Salvage Bans
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    Quote Originally Posted by Gippo View Post
    aurum legs vs. black cuisses. if you only had these 2 pieces for drk, which would you tp in and which would you ws in. thanks
    If those were your only 2 choices, for TP, it's Aurum no question.

    For WS, depends on how much other accuracy your guillotine macro has.

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