Can't comment on the body piece, but surely the hands will obviously depend on what you're fighting and the food/support you have?Originally Posted by zard1977
Can't comment on the body piece, but surely the hands will obviously depend on what you're fighting and the food/support you have?Originally Posted by zard1977
I don't think the extra 5 RAcc/5 RAtk on Skadi body will offset the loss of 10STR/2AGI enough to not WS in Osode, though I'd probably TP in the Skadi. As for hands, same deal, 15 AGI and 17~ RAcc on S.Kote is a pretty huge chunk in one slot to be overlooked, especially when RNG can get a lot of STR in other slots.Originally Posted by zard1977
I assume it was around 2k damage, right?
22% would be 6 hits, a 5 hit+full crit will do about 2k (crits being right around 400 Dmg with your setup, as I recall) so a 6 hit 2k WS would be hard to produce without say, 5 non-crits+1 crit, which is just damn unlikely, on top of damn unlikely to get 3 doubles landed.
You don't have full HP in the SS, and I don't know of anyone landing a 2400-2500 RR on a G.Coli, so I'd bet that a hit got through during the WS animation just as Third Eye was firing, turning a 20 into a 22%.
Adaman mufflers or alk. brc. for guillotine?
Depends on the rest of your gear; if you already swap in a lot of +acc for Guillo, then use Alky's; otherwise Adaman Mufflers. Work on Chaos Gauntlets+1 though.
Yeah, was gonna say go for the happy middle, AF +1, Heca, something along those lines.
Unless you think you have more acc than needed to get a 95% hit rate with your existing guillo gear, adaman mufflers by far. Alky's only for single hit ws's, spinning slash and such.
But as others have said, af+1 hands are the best.
I found the log, forgot ffassist make a log everytime i close it, my bad it didnt die by RR but this is log, i guess could have been lag and that hit that colibri did on me appeared after RR was connected:Originally Posted by Max™
[2008/05/10 01:06:55] 33 Khayman starts casting Refresh on Khayman.
[2008/05/10 01:06:55] 38 Mugekuge gains the effect of Minuet.
[2008/05/10 01:06:56] 1c The Greater Colibri hits Mugekuge for 163 points of damage.
[2008/05/10 01:06:56] 19 Uki hits the Greater Colibri for 130 points of damage.
[2008/05/10 01:06:57] 14 Mugekuge uses Raging Rush.
[2008/05/10 01:06:57] 14 The Greater Colibri takes 1639 points of damage.
[2008/05/10 01:06:57] d1 Time left: (0:00:20)
[2008/05/10 01:06:57] 7a Unable to use job ability.
[2008/05/10 01:06:57] 15 Mugekuge misses the Greater Colibri.
[2008/05/10 01:06:57] 19 Eclipses hits the Greater Colibri for 93 points of damage.
[2008/05/10 01:06:58] 0d (Zabac) 15Œo‰ß
[2008/05/10 01:06:58] 6e Uki readies Tachi: Gekko.
[2008/05/10 01:06:58] 65 Mugekuge uses Third Eye.
[2008/05/10 01:06:59] 64 The Greater Colibri readies Snatch Morsel.
[2008/05/10 01:06:59] 19 Uki uses Tachi: Gekko.
[2008/05/10 01:06:59] 19 The Greater Colibri takes 927 points of damage.
[2008/05/10 01:07:00] 19 Zabac hits the Greater Colibri for 58 points of damage.
[2008/05/10 01:07:00] bf Mugekuge's Food effect wears off.
[2008/05/10 01:07:02] 19 Uki hits the Greater Colibri for 87 points of damage.
[2008/05/10 01:07:02] 33 Tellahh starts casting Carnage Elegy on the Greater Colibri.
[2008/05/10 01:07:02] 7f Eclipses obtains a wind crystal.
[2008/05/10 01:07:02] 7f Eclipses obtains a wind crystal.
[2008/05/10 01:07:02] 7f Eclipses obtains a colibri feather.
[2008/05/10 01:07:03] 66 The Greater Colibri uses Snatch Morsel.
[2008/05/10 01:07:03] 66 1 of Mugekuge's effects disappears!
[2008/05/10 01:07:04] 25 Uki defeats the Greater Colibri.
[2008/05/10 01:07:04] 83 Limit chain #125!
[2008/05/10 01:07:04] 83 Mugekuge gains 193 limit points.
[2008/05/10 01:07:04] 79 You find a colibri feather on the Greater Colibri.
[2008/05/10 01:07:04] 79 You find a wind crystal on the Greater Colibri.
[2008/05/10 01:07:04] 79 You find a wind crystal on the Greater Colibri.
Post your parses using rampager if you can plz.
PS2 so gotta get someone to parse for me, the guys I usually try to merit with in LS haven't been on (well, and one had a borked parser til recently) but believe me I will be bugging them to post them up asap when we do.
which is better martial gun or coffinmaker for cor?
That's almost entirely a matter of preference. I have both, I prefer Martial Gun for almost everything, the Slug damage/Accuracy is about the same at 100% TP, while the Detonator damage is much, much better. Corsair's Gun +1 is extremely rare as a QD piece so I use Coffinmaker in fights we're I'm mostly just QD whoring, Martial for everything else.Originally Posted by Seigfried Of Pandy
Martial if you melee for TP or are using Detonator, Coffinmaker if you shoot for TP. Pick up a Corsair's Gun (+1 if you can find/afford it) for Quick Draw, a Peacemaker for the rare occasions when you'll be pulling, and a Death Penalty for sinking ships.which is better martial gun or coffinmaker for cor?
Anything else SAM-wise I could be doing better for TP or WS? (Minus Salvage gears).
http://img.photobucket.com/albums/v652/Mantis_22/tp.jpg http://img.photobucket.com/albums/v652/Mantis_22/WS.jpg
Cerberus Mantle +1?Originally Posted by Kiyuan98
Is that a 6 hit build?
Alky's for WS?
Need Hachiman Hands (or 8 store tp) for 6 hit build in your tp gear, and Alky's is better for WS as previously stated.Originally Posted by Kiyuan98
Other than that, good setup.
I never use Alky's for anything except /THF. For /WAR I've always used Kote +1 and I feel I tend to have better results. Maybe I'm just crazy. As for the mantle, I'd rather not bother with a Cerb Mantle +1 mainly due to its current price.Originally Posted by Vaxx
edit: I'm currently trying to HQ a pair of Hachiman Hands +1. So I guess all I can do is hope I get a good crafting day.
Originally Posted by Kiyuan98
Don't need HQ hands for a 6 hit. Unless you have whitebox syndrome, I'd personally sell the HQ if I had them.
if MS is up what would be best for rampage. war. cuisses+1, askar legs or something ive completely overlooked
Ares legs. Otherwise, probably WAR AF2 legs for the double attack.Originally Posted by Capo