I'm thinking no, but I don't remember how Onimaru fares vs Hagun anymore.
Basically you'd be getting an Onimaru +3 without the acc/att.
I'm thinking no, but I don't remember how Onimaru fares vs Hagun anymore.
Basically you'd be getting an Onimaru +3 without the acc/att.
OtherWiki lists Terror Shield as a Size 3. I always thought that model was a Size 4.
How's Koenig vs Terror?
Koenig absorbs more damage.
Full Usu MNK isn't a DEX monster, mix/match MNK is (due to Byakko's H., Hachiryu Kote, and you can still wear Usukane Haramaki). My MNK/WAR has 82 base DEX I think (5/5 merits). Usu is 13 DEX, Cuch makes 17, A.Torque 21, Hollow for 23. /NIN adds one, so yes, sounds about right. If you're going to mix and match with Hachiryu and Byakko's you'll be more than able to ding capped dDEX, though. Hey if I had full Usu I wouldn't take it off but if you're interested, that's how you do it.Btw mnk/nin dmg is more like 60% melee/ 40% ws, and only mnk/not-nin is 70%/30% due to counter attacks. 5% crit bonus from DEX isn't realistic on merits. I got 101 dex only as mithra, with full usu, A.torque cuchu mantle hollow earring... 101 dex puts me at 18% only at birds ( destroyers, so +3% from dex) and 11% at mmj ( hades sainti, so +2% from dex).
Thanks for the MNK TP/WS input, by the way. It's been a while since I played MNK in merits and I don't have parses from when I did a lot.
It's same size as Koenig, and basically a sidegrade. Bit better for /Nin cause more Enm/Hp, bit worse for /War~/Rdm because of lower def/vit, Beast Killer is handy when it kicks in, -10% Dmg is neat in Campaign.
I miss my Terror, but the gil is put to better use in my PCC/Cure 3 cheat than +1 Enm and 20 HP, haven't campaigned in a while either.
Atonement is retardedly broken in Campaign, so much so that the 10% Dmg difference amounted to absolutely dick after I got it.
I touched on this a few months ago here:
http://www.bluegartr.com/forum/69541...ml#post2495838
Both Terror and Koenig are size 3 shields. Overall, for most PLD builds, Terror will win on anything that isn't a Beast type mob. Koenig offers a slight damage reduction boost outside of Campaign, but you might not even see it in a parse. That said, I still use my signed Koenig because I'm a sentimental bastard and because I think it looks better.
I like the Terror model myself, if they were to drop down to 500k~ I'd pick one back up... or if I happen to get decent drops from some KS for a change.
I don't think I can win the argument no matter how I try if you really think 40 mp is useless. It's like saying... don't get sniper ring +1 or toreado's ring for that extra 2 acc because they aren't worth 2-3mils.Endgame is all about marginal improvement is all I know, but that might be just me.
I'm re-posting my question. Warrior merits: 5/5 Berserk and DA or 5/2/2 DA/Berserk/Aggressor
God I hate my self for asking this question but trying to end a debate....
Hachiman Kote or Dusk Gloves? -_-
Do Kote keep your 6hit?
If yes, Kote.
If no, Dusk Gloves.
Ah I forgot the specifics.. sorry.
No rajas <---
No merits @ all in Store TP.
No Usukane gear what so ever.
To attain a 6-hit setup as 75 SAM with a 450 delay weapon, you're going to need about +21 Store TP, and this requires WSing in +20-21 STP too. So for now, use Dusk gloves--Hachiman Kote alone won't get you away from 7-hit. Ideally, TP in +23STP so that you can just WS in +6STP (Rajas and Brutal).
For a 450 delay weapon: 11.5 TP base * (1 + stp/100) = your TP per hit on SAM. Your base STP at level 75 is 25.
Get maxed STP merits for 10, Hachiman Kote will net you 8, Brutal Earring 1, and Rajas Ring (if you get it) for 5 to net you +24 STP while TPing. You can then WS in Rajas+Brutal and anything else you want.
11.5*(1+49/100)*5 + 11.5(1+31/100)*1 = 100.74 [Achieves 6-hit]
Of course, you don't have to max out STP merits if you have enough in gear.
Ok so, I just finished my DRG, and I have gotten my TP gear in order (just missing an askar body, using att/acc+10 ACP body at the moment). However, my WS gear is lacking severely.
The only problem is that Heca is pretty much out of the question at the moment, because I've spent all but 10 of my points over the last weekend.
Anyway. Here're my questions.
Current Set (Mainly Drakesbane, but some minor swaps for Penta).
Main-Skystrider
Sub-Pole Strap
Range-Tiphia
Head-Wyven Helm(Penta:Ohat)
Neck-Chivy Chain (Trying to get Love Torque, can't afford PCC).
Lear-Supremacy(for Skystrider)
Rear-Brutal
Body-ACP Body (10acc/10att)
Hands - ???
Lring-Iota
Rring-Flame (Penta: Sniper's) (Will upgrade one ring to Rajas if I get askar body for a 6-hit).
Back-Amemet+1 (working for Forrager's)
Potent - ???
Legs-Homam?
Feet-Homam
My main concerns here are Hands, Legs, Waist and feet. For waist I don't know if I should be using Warwolf or Potent for WS.
For Hands, the only options I see are Pallas' or Alky's or Hume RSE1 Gloves(3str/dex). Would loosing DEX hurt Drakesbane at all?
For Legs, I don't really know what I have available. Looking through Wiki I see Askar, Aurum, AF1+1 and the Barbarosa's(sp?). Which should I aim for?
For feet-I kind of like the +6 acc for a 4 or 5 hit WS. Is it really worth persuing Aurum for the dex/att or should I just try and get some rutters, or pick back up the hume rse2 feet?
Sorry for the somewhat long post. Pointing out any obvious flaws in my gear would also be awesome, as well as any general advice. I've leveled 4 mages before DRG, I'm a melee noob :/ Thank you :3.
Whats better - Abyss Flanchard or Black Cuisses
for absorb spells?
AND does Black Cuisses' "Enhances Absorb spells" effect drain/aspir?
Let's see:
Head Orc Helm assuming you do SCNM and not HNM/Salvage[ares or heca better], til one of those most cases O-hat unless you're capping acc, though I'd use askar over it if you get it
Neck: GORGET period.[unless love and you're past when gives crits]
Ears: good
Body: Assume your fulltime piece currently when get askar I'd change to acc/crit and Aurum body is best you can get for tp and ws[most of the time]
Hands: AF+1/Heca both solid for Drakesbane, Ares when need acc
Ring: good
Back: good, but Cuch is Ideal in most cases
Belt: Warwolf generally, potent if acc, or rarely Swordbelt +1
legs: Aurum or Askar[not sure which better yet] > AF +1 > barone for ws, but barb good for tp if no homam
feet: Homam decent, but I'd say HUme RSE2 better, hecatomb, or aurum better for ws.
get sea gorget for drakesbane, don't think even love torque will do as much as the gorget will. Hands get AF+1 if you can't get dusk.
You shouldn't WS in homam: get drachen legs+1 (9acc) or dusk pants(14att) at the least. Even Barone Legs aren't that bad for WS. As for the feet if you need the acc maybe stick with homam, if not though then get barone feet or rutter sabatons until you can get heca
waist potent or warwolf (depends again on how you feel about your acc)
yes, you want a sturdy level of dex for your crit rate, I honeslty believe without a strong crit rate, you might aswell use penta thrust.Would loosing DEX hurt Drakesbane at all?
I gave you the reasons why the 40mp is not worth it.
1) i do not run out of mp
2) i never rest ro full
Acc is not the same as MP, if I did pick up a snip+1 for my sam it give me that acc on everything. No matter what, I attack a mob I get that extra acc thrown onto all my attacks. That could be what gives you 95% acc. 40 mp wont do shit to my dmg. And unless I go and rest to full(where do you do this? after a wipe or something i guess?)
I can not think of the last time i did a full rest on anything on blm
edit: I will put it this way. It is better you have me there, but the 40mp does NOTHING 99.9999999999999999% of the time where ass a snip+1 does something 99.99999999999% of the time. Also out of the .0000000000000001% the time it has a use, it wont add anything just let you have 40mp more after casting.
end game is about small upgrades yes, but unless you are in a HNM shell that kills DI, I see no reason to buy the thing. Its not worth the price for 40mp end of story.
also ya you can not win because you said mp = acc