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  1. #4621
    Old Merits
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    ya what darlantan said, with bergressor up. dusk+1/blitz etc. Even without it you should be bloody well close to acc cap. But if you're at those big bad scarry mamools swap in aurum feet + tor ring when bergressor is down etc etc etc.

    SOOOOO both! lololol

  2. #4622
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    Follow-up question. Does Soboro Sukehiro surpass Onimaru in overall damage, then? Assume all other things equal, proper x-hit build and decently high acc (85-90% or higher). I merit on Corsair, so SAM would be event-only. And my ls doesn't do HNMs. Things needing serious firepower, I'm usually Whm on. So Dynamis, Einherjar, or Limbus situations only.

    Edit: Also completely ignoring mob TP. If I'm fighting anything where TP matters, I'll probably be WHM.

  3. #4623
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    Quote Originally Posted by Greatguardian View Post
    Follow-up question. Does Soboro Sukehiro surpass Onimaru in overall damage, then? Assume all other things equal, proper x-hit build and decently high acc (85-90% or higher). I merit on Corsair, so SAM would be event-only. And my ls doesn't do HNMs. Things needing serious firepower, I'm usually Whm on. So Dynamis, Einherjar, or Limbus situations only.

    Edit: Also completely ignoring mob TP. If I'm fighting anything where TP matters, I'll probably be WHM.
    No, generally especially at dynamis and limbus where down time between mobs/restores allowing for more wses from mediate/two hour letting onimaru pass it more, not to mention beats onimaru in DoT and should beat in ws aswell.

  4. #4624
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    For nin Blade: Jin Shura Haidate vs Byakko's Haidate.

    Are byakko's better since jin is 30%str 30%dex ? Accuracy comes to be the same and about modifiers 15 dex vs 5 str.

  5. #4625
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    I don't have shura but played with byakko's and usukane, byakko wins.

  6. #4626
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    PLD46/WAR23.

    Rajas/Sniper's +1, Rajas/Mermaid, Sniper's+1/Mermaid, dual Sniper's+1? Typically been using Dorado Sushi.

  7. #4627
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    Sniper +1 x2 for would probably be best for TP, macro +enm for cures and JAs etc.

    Wouldn't TP in Rajas on a single handed DD, Snipers + Rajas for weaponskill?

  8. #4628
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    Absolutely no reason to tp in enmity, but macro it in for flash etc. TP in 2x sniper or rajas/sniper depending on what you're fighting, especially if you have sword merits and sushi you should find yourself capping acc unless you're overcamping.

  9. #4629
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    Quote Originally Posted by Wolfknight View Post
    No, generally especially at dynamis and limbus where down time between mobs/restores allowing for more wses from mediate/two hour letting onimaru pass it more, not to mention beats onimaru in DoT and should beat in ws aswell.
    Ah! I completely forgot about Meditate. Thanks. I'll have to run more numbers later. After taking DA, WSC, and such into account Soboro had ended up on top. I'll probably end up using an Onimaru till SiAC puts out regardless, to avoid the lulz factor.

  10. #4630
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    Martial Bhuj vs Berserker's Axe vs Byakko's Axe

    I know Perdu but I'm only Lance Corporal, currently already have a Byakko's axe and it is rare to see a Berserker's on AH. I have Runic key + Strudy axe so i'll have King's Justice shortly after hitting 75. Also I've heard some places that Martial Bhuj is favorable for KJ and thus the main reason I am asking.

  11. #4631
    Bagel
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    Quote Originally Posted by Duber View Post
    For nin Blade: Jin Shura Haidate vs Byakko's Haidate.

    Are byakko's better since jin is 30%str 30%dex ? Accuracy comes to be the same and about modifiers 15 dex vs 5 str.
    That one is simple enough : Byakko's.

    At worst, Byakko's gives you the same +base damage as Shura, at best 2 more.
    It also provides some crit increase and, if your DEX is odd, 1 more Acc. The only thing Shura has on Byakko's for Jin is 2-3 Atk.



    About Soboro vs Onimaru (and other 1-hit GKs) : situational.

    Pros of Soboro :
    - fSTR and WSC have a higher effect. In fact, roughly double.

    Cons :
    - Benefits less from Meditate and Meikyo. Any running/idling thus benefits other GKs more, as well as Meditate merits.
    - Low fSTR cap. Partially mitigates the pro above, depending on target VIT.
    - A Hasted Soboro SAM/DRG eventually reaches a point where he's unable to spam as much as he should, because of various "unable to do that action" messages between JAs/WSes.

  12. #4632
    OgriBones
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    Quote Originally Posted by Furoris View Post
    Martial Bhuj vs Berserker's Axe vs Byakko's Axe.
    I'd Say Byakko's Axe purely because it has a good Base Damage, gives +5Attack, and the addiontal effect is nice on all mobs bar Puks. As well as this it is free.

  13. #4633
    assburgers
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    Mbhuj is great anywhere that you're using Steel Cyclone.

    I love Mbhuj Steels, but KJ fills in nicely for them, and Byakko's is plenty fine for SC, RR, and KJ.

  14. #4634
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    Berserker's vs. Byakko's is 1 base damage vs. 5 Atk. I'd probably take the base damage most times, assuming I have buffers.
    I doubt the extra .25 fTP from Martial Bhuj on King's Justice is going to offset that it has 8% less base damage than Berserker's. I mean, think about it as if that .25 was spread out over all three hits instead of being just on the first. That's making each hit 8% better, which Berserker's Axe would do, but Berserker's Axe also gives an 8% boost during TP.

    So, IMOP, Berserker's Axe is the best merit GA apart from Perdu (and Bravura/maybe Conqueror.) No one is going to talk shit about you for using Byakko's though. Martial Bhuj should stick to Steel Cyclone probably.

  15. #4635
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    Fort Axe.

    Berserker's probably does beat Byakko's though.

  16. #4636
    assburgers
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    Strictly, yeah, Berserker's is probably better, but it's not significant enough to worry about much.

    I wasn't saying Mbhuj is the ideal, just said it isn't bad for KJ, it will technically produce better numbers than a Byakko's will, but Perdu will match or beat it, as will Seismic Axe.

    Fort is ftw obviously, I just pretend I don't have one because I kicked my Virtue stone addiction once, it's like crack.

  17. #4637
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    Fenrir

    Low level ring question,

    Rajas ring vs Shikaree ring at lv 30 for Great Axe.

  18. #4638
    I'm more gentle than I look.
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    Togi+1 vs Mirk Wardecors 10 acc 10 attack vs Usukane Haramaki for Asuran, keeping in ind that boost is +18.75% to attack so the atack gap will be larger between the 3.

    Togi+1: 5 acc under haramaki, 1-2 acc below Wardecors
    Wardecors: 3-4 acc under Haramaki

    Togi+1: 22 attack, 26-27 attack with boost
    Haramaki: 8 str, 4 attack from str: 4.75 attack (4-5) and 2 fstr up
    Wardecors: 5 str 10 attack 2-3 attack from str: 14-16 attack w/ boost 1-2 fstr up

    Which in general + which when capped acc (can toss osode in the miss for capped acc as well)

  19. #4639
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    I use usukane out of focus togi during focus. Even if fSTR caps faster with monk, it'll be nowhere close to the cap, as we generally prefer accuracy over str. Having 16 acc is win in my opinion ( and 17-18 tp return). If I used Usukane haramaki, hizayoroi, rajas, foragers, ulthalam, food, it would put me at 106 str and I believe merit mobs need 110+ str to cap fstr.

  20. #4640
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    Quote Originally Posted by Cream Soda View Post
    Togi+1 vs Mirk Wardecors 10 acc 10 attack vs Usukane Haramaki for Asuran, keeping in ind that boost is +18.75% to attack so the atack gap will be larger between the 3.

    Togi+1: 5 acc under haramaki, 1-2 acc below Wardecors
    Wardecors: 3-4 acc under Haramaki

    Togi+1: 22 attack, 26-27 attack with boost
    Haramaki: 8 str, 4 attack from str: 4.75 attack (4-5) and 2 fstr up
    Wardecors: 5 str 10 attack 2-3 attack from str: 14-16 attack w/ boost 1-2 fstr up

    Which in general + which when capped acc (can toss osode in the miss for capped acc as well)
    I'll assume 420 attack without body during WS, 85% acc, coeurl sub (80 att) and minuet (60 att).


    [Togi+1]
    attack : 665 > 691
    acc : 85%>90.5%
    assume 330 def enemies (MMJ) with 7 more levels
    pdif : 1.598 > 1.692 ( ~ 0.42% increase per attack thanks to boost)
    dmg : 60 > 74 (assuming 7 fstr, and that STR/VIT mods add 14 dmg)
    total=74*1.692*8*0.905=906.5 dmg

    [haramaki]
    attack : 665 > 669
    acc : 85%>93%
    pdif : 1.612
    dmg : 60 > 74+2 (8 str adds 2 base dmg)
    total = 76*1.612*8*0.93=911.5

    Note : if the 8 str give you another dmg from the mod (usually you need +13 to add 1 damage), then it's ~ 923.5

    [Mirke]
    attack : 665 > 677
    acc : 85%>91.25%
    pdif : 1.641
    dmg : 74+1
    total=75*1.641*8*0.9125=898.5

    note : if the 5 str add 1 more dmg from the mods it's 910.4


    On uncapped acc, Haramaki seems a bit better, plus it should give a bit more tp returns (additional hits would give 1.1 tp instead of 1.0). Of course the lower the acc, the better the haramaki. On capped acc :

    togi +1 : 74*1.692*8=1001.6
    haramaki : 76*1.612*8=980 ( 993 if you gain an additionnal dmg from mods)
    mirke : 75*1.641*8=984.6 ( 997.8 if ..)
    osode : 76*1.616*8=982.5 (995.5 if ..)

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