I worded that badly, but I know what you're doing, I want to know if we really know. My guess would be rounded up, but to my knowledge, we don't know and for all we know it's rounded to some goofy 256, 512, 1024 fractions. I wanted to know if anyone had an accepted solution.
Overall, it makes little difference, the difference between 1 delay is 1/60th (1.6667%) of a second. To that end, I've never rounded it, because I didn't know.
dHaste = differnce in haste between the two items
hiHaste = the amount of haste from the item with more haste
dAcc = differnce in haste between the two items
lowAcc = apx accuracy with the item with lower accuracy equipped
baseHaste = the amount of haste before using either item (remember this includes haste from magic, abilities, etc)
The formula:
1 - dHaste / ( ( lowAcc + dAcc ) / lowAcc - 1 ) - hiHaste = baseHaste
For this example:
1 - ( 10/1024 ) / ( ( lowAcc + .015 ) / lowAcc - 1 ) - 50/1024 = baseHaste
Using 10/1024 instead of 1% and 50/1024 instead of 5% to make it a little more accurate.
Attached: Graph shows the amount of haste (before headgear) needed at a particular accuracy for the higher haste item (Turban) to become better than higher accuracy item (Askar).
I would expect delay to be rounded down since recast is. It's probably possible to determine which way Dual Wield delay changes are rounded due to changes in TP return, and I would expect Haste to work the same way, though that's not necessarily the case.
Buccaneer's belt or scout's belt?
I'm a taru. already have scout's belt, will the difference be enough that it even matters to get buccaneer's if it is better?
VZX showed Scout's Belt doing more damage than Buccaneer's ages ago on Alla. They have the Same Racc too, so in short: Scout's.
Ignoring the loss of acc and att from switching to dusk (which can be made up elsewhere easily), you'll swing more in a given time which means you are also going to be able to weaponskill more frequently than armada would let you.
1.7% is how many more hits are going to land in a given period time for the circumstances (31% haste & 90% acc before gloves) calculated for and thus is 1.7% more damage over a long period of time both getting to ws faster and dot damage. I
It doesn't count the attack from dusk. Additionally, those are probably conservative numbers to use, when haste and accuracy goes up, Dusk will become better and better. It's as relevant as you feel it is, I guess.
heca vs onyx legs for guillo/insurgency ?
Gondo-shizunori or Engetsuto for WAR?
Assume uncapped, on birds, with no merits.
I'd take 6% crits over 1% hitrate, personally.
Wyrm Belt or Warwolf Belt for Jump(s)?
Barone Coscicales or Wyrm Brais, and Drachen Greaves +1 or Hecatomb Leggings for High Jump?
Assuming about 85%~86% Acc before weapons are added. Hades Sainti vs Destroyers on MNK? I already own some for NIN, and am thinking about trying them out in Salvage tanking. Worth it for merit use or no? 4/4 Crit merits, 8/8 H2h, 5/5 Str, 25% gear haste, not a plethora of HQs but a solid build.
It kinda makes no diff tbh because at 85% acc you're going to be capped acc during focus (40% of the time) so even if hades had the advantage when focus was down, you only get that advantage 60% of the time. Wouldhave to be a pretty large gap between the 2 for it to pull away, when 40% of the time it'll do nothing for you.
for pure meat build prolly Hades sainti, could always swap weapons during/outside focus I guess , lol. But pizza means only HQ hades sainti will beat destroyer.
For Sam/Drg,
Hagun/Sword Strap/empty/Black Tathlum
Usu/Ancient/Brutal/Wyvern
Usu/Usu/Rajas/Toreador
Cuch/Vbelt/Usu/Usu
vs
Hagun/Pole Grip/empty/Black Tathlum
Turban(ace's)/Ancient/Brutal/Wyvernl
Haub+1/Dusk+1/Rajas/Toreador
Cuch/Vbelt/Byakko's/Usu
24% haste vs 26. Less of a haste gap since you're overshooting on the Mix/Match side as opposed to gettin the full benefit when not subbing drg in addition to the sword strap. Would this make full usu > mix/match on /drg?