roshi jinpachi can drop on ANNM, anybody saw some good augments on it? (some haste would be really good)
roshi jinpachi can drop on ANNM, anybody saw some good augments on it? (some haste would be really good)
Wiki lists some HP and '- eva', so nothing useful.
for cannonball earrings, triumphx2 or triunphm + heims?
How do you work out 6-hit with algol with only 7 stp in gear+15 from sub? I'm under the impression that that would leave you at 16.1 tp per hit, and from 0 tp, 6 hits would leave you at 96.6 tp. Getting a total of 12 stp would put you at 16.7 per swing, which is 100.5 tp in 6 hits. Rajas+Brutal+Carbonara would work there. I wonder about the absorb-acc, you know of a thread where results are discussed? I can't find anything on BG wiki or otherwiki about results and it seems to me that absorb-acc would be terribly broken if you could keep up 20+ acc from every absorb 100% of the time, and SE doesn't have a habit of having adding anything terribly broken since Zilart. I talked about a respectable parse with the setup I mentioned, being with algol's 13.2% base tp return. I wouldn't have posted a GS setup if I was talking about a Scythe setup not being able to cut it. The Smilo+1 vs. Cerb is just from that thread about YGK talking about the major 1-hit WSs having bonus att, and I just figured 2 str would trump some attack and...
oh hey Math pro said the same thing. The 1-hit vs. Multi-hit was just for in general and not in response to any one part of your post. I went on the basis of merits because you're going to have different buffs on and available during hnm situation.
And I responded because I was trying to be helpful.
When given the option between equal or greater STR than VIT, STR always wins for Cannonball. Often in the case where they're equal it won't make a difference at all, but the STR option can never be worse.
Edit: Sorry not writing clearly. Basically STR+X will do everything VIT+X will do, and will sometimes do more. Your current STR/VIT can't change this.
Remember that 2 Vitality adds 1 Defense, and 2 Defense turns into 3 Defense when you cast Cocoon.
No, that was assuming you aren't at the fSTR cap. But fSTR cap for BLU is going to be like 90(?) more STR than target's VIT. And even if you were hitting that realistically, they are still going to be equal aside from the .5 DEF you would get from VIT.
It's no worse than Wing Sword, and koggel will be marginally better half the time (assuming not at fSTR cap). Although I'm not sure about any sword/shield combo compared to vulcan/grip, but that's a different topic I guess (and one that maybe someone has researched in more detail than my eyeballing).
Edit: That was NQ wing sword. HQ Wing Sword probably beats Koggel but would take math to be sure.
Says you. I'm unconvinced.
so str cap is 140?
I dont see str4 from koggel beating str+3 vit+3 from wing+1
I use this setup, second earring going to be replaced for another triumph i think after reading posts
bibiki was lost /cry , torque is auditory (kubira when no bard songs) and relic head still dont have
any update?
No, fSTR cap is going to be 84 (think that's the right one now) STR more than target VIT. I don't really know many VITs for mobs, but if it's anything like INT you should figure that to be at least 170 STR, and often higher. For your gear, aside from what you mentioned, upgrade your AF body, that's all I can think of pending the outcome of the sword vs. staff debate.
Gnadbhod's Helm has more Strength and Defense than Wivre Mask +1, and another Ring with some Defense to replace Rajas.
Yeah, I was looking at the GSD TP one, sry bout that. Course, with GSD merits, that gear, and Pizza+1, you're at 401 acc. That'll cap you on Puks, WHM and BLM MMJ. You're 12 short of capping on Skoffins, 29 short on BLUs, 22 on DRG, and 15 on BST, nevermind NINs and THFs (47 and 105). I can't find good info on absorb-acc to see if it is consistent, though Kirschy's Liberator page mentions that the +3 to augment makes absorb-acc go up to 21, so I'm assuming with proper Dark Magic Skill (though I don't see anybody saying Dark Magic Skill would affect amount of acc drained) you'd be draining 18 acc (which doesn't figure into resists or whatnot). Meaning you'd be only wouldn't be capping on BLUs, DRGs, NINs, and THFs, which isn't too bad a trade off for 6 Hit if you can consistently maintain absorb acc for them.