2 acc = 1% hit rate, which is even with 1% Haste at 90% Acc/5% Haste, 80% Acc/15% Haste, 70% Acc/25% Haste, etc.Originally Posted by Max™
2 acc = 1% hit rate, which is even with 1% Haste at 90% Acc/5% Haste, 80% Acc/15% Haste, 70% Acc/25% Haste, etc.Originally Posted by Max™
Thank you very much.
So with 21% Haste and 90%+ Acc, turban's 1% would do more than the 2~3 acc. Leaving the crit/fTp/style as the only factors there.
We just got our Taru SAM an Askar head, he looks like the hood ornament from some sort of luxury car.Originally Posted by Max™
Originally Posted by Callisto
Wouldn't Marine M Boots (STR+3 DEX+3 VIT+2) be better than Rutter Sabatons(STR+3 VIT+2 ATK+5)? I could use Marine M Boots on all my other jobs except BLM, namely BLU spells, NIN Jin, PLD Cure macros etc.Originally Posted by Aragon of Odin
I'd use Marines over anything but Nfeet as a hume.
What would be better for SAM?
Tiphia or Smart Grenade?
Also, otherwiki says Smart Grenade has +4acc. Is that true?
It's a rumor, dammit... now I gotta go get one and test it.
I've done some tests with Smart Grenade and can say it doesn't give any accuracy.
Used my 80 sword skill NIN, checking a Young Opo-opo.
With Acc+8 it would check normal evasion, any lower and it'd check high evasion.
With Ulthalam's(acc+4), Swift Belt(acc+3) and Smart Grenade, it checked High Evasion.
With Sniper's(acc+5) and Swift Belt(acc+3), it checked Normal Evasion.
So, not even acc+1 I'm afraid.
I use Tiphia Sting on my SAM64 the majority of the time.
Yeah, did tests on EM Hippo's in Grau (couldn't find a neutral eva mob anywhere I went in Vunkerl >.< not even naked) and got where chiv + swift = no eva check, chiv + ulth = low eva, chiv + swift + smart = no eva check. T.T
A few slots I'm having a hard time deciding on for my new DRG, if some experienced DRGs could toss some advice. Has capped Polearm merits, I typically TP in Askar body/hands and Swift Belt.
Head
TP: W.Turban vs. Homam (9% Haste from other slots)
Penta: Wyrm Armet vs. Homam
Jump: Drachen+1 vs. Homam
Earrings
WS: Brutal + Ethereal vs. Brutal + Bushi
Rings
WS: Woodsman + Rajas vs. Flame + Rajas
Waist
WS/Jump: Life Belt vs. Warwolf
Legs
Everything but Jump: Drachen+1 vs. ???
Thanks in advance!
Turban
Drachen +1
Wyrm
Brutal + Bushi
Warwolf
Homam > Anything you can put in the slot basically, cept Askar body
Hope that's helpful, as long as you're landing all 5 hits of penta, and eating an attack food... generally 2-3 Str will have a larger effect than 3 or 4 Attack, since it's unlikely said Attack boost will consistently produce a higher pDif roll... but it's got about a 50/50 chance of adding a base damage from fStr, and a little less likely unless it's a specific amount, but it should add a point from WS mod regularly too.
I was weighing out Pole vs Claymore again.
Given that Pole won't give an extra WS until you do what, 250 swings, the TP gain isn't that huge.
Over 100 Swings it seems the crit TP ws kind of swings it in Claymore's favor after all.
3848 from 13 Crits (standard 13% Crit rate)
15931 from 89 Swings (+2% in this case from the DA, since while they could swing, it's not likely... I left that alone)
61 WS swings (from the 3 swings per WS assumption +1.2 from the 2% DA)
23 WS Crits for 9200
38 Non-Crits for 9500
Giving 38,479 Dmg
4736 from 16 Crits
15035 from 84 Non-Crits
60 WS Swings
28 WS Crits 11520
32 Non-Crits for 8000
Giving 39,291 Dmg
Assumptions: 179 Avg Melee hit, 296 Avg Crit, 250 Avg WS non-Crit, 400 Avg WS Crit, every 5 Swings = 1 WS, Avg 3 hits per WS.
Assuming I did this right, it looks like the Claymore should win out due to the WS Avg.
Now to try and weight it towards Pole, let's multiply by 2.5 so the 2% DA will give 5 more swings and add a WS
49447 from Melee+Crits
51 WSes for 47750 Dmg
49427 Melee+Crits
50 WSes for 48800
Kind of in a hurry, so I'll be coming back and checking on this last bit to make sure I did it right.
stick with the turban for tp. aim to get askar helm or ace's.Originally Posted by Callisto
penta, do the wyrm armet till u get heca
jump: i use heca for the str. i'd do drachen+1 for jump, and optical for highjump.
i dont use brutal for WS. ive heard brutal's double attack wont proc on ws.Earrings
WS: Brutal + Ethereal vs. Brutal + Bushi
i'd do flame. i use ultham's(sp?) ring. i also used to use dex5 ring, until i realized i wasnt breaking the crit tier. but dex is a modifier for penta anyway so go ahead test both. sometimes i tp in blitz in my utham's spot.Rings
WS: Woodsman + Rajas vs. Flame + Rajas
warwolf. for high jump use life. but otherwise stick with warwolfWaist
WS/Jump: Life Belt vs. Warwolf
use homam for tp if u can. barbossas is good too if u do ashu talif. drachen +1 i use for ws and healing breath. get conte/barone for jump, those extra 2/3 tps are sometimes the difference between 98tp and 100tp (i usually end up at 99tp if i get feather tickled.)Legs
Everything but Jump: Drachen+1 vs. ???
Thanks in advance!
side note: i prefer the claymore grip. i still get a lot of double swings in from brutal and zanshin. I hardly miss that extra 2% DA. plus i figured i spent 100k exp on getting that 4% crit merits. critting ur jumps are awesome. its like an extra ws sometimes putting down 2x jumps for 350 a piece. extra side note: i jump in ares's body now with the vit+12 on it, but i really miss jumping in homam corazza cuz every once in a blue moon i'd get 700+ jumps.
eh, sorry but you heard wrongi dont use brutal for WS. ive heard brutal's double attack wont proc on ws
i'd do flame. i use ultham's(sp?) ring. i also used to use dex5 ring, until i realized i wasnt breaking the crit tier. but dex is a modifier for penta anyway so go ahead test both. sometimes i tp in blitz in my utham's spot. STR will beat out DEX, even with DEX being a modifier.Originally Posted by onigami
warwolf. for high jump use life. but otherwise stick with warwolfWaist
WS/Jump: Life Belt vs. Warwolf
use homam for tp if u can. barbossas is good too if u do ashu talif. drachen +1 i use for ws and healing breath. get conte/barone for jump, those extra 2/3 tps are sometimes the difference between 98tp and 100tp (i usually end up at 99tp if i get feather tickled.)Legs
Everything but Jump: Drachen+1 vs. ???
Thanks in advance!
side note: i prefer the claymore grip. i still get a lot of double swings in from brutal and zanshin. I hardly miss that extra 2% DA. plus i figured i spent 100k exp on getting that 4% crit merits. critting ur jumps are awesome. its like an extra ws sometimes putting down 2x jumps for 350 a piece. extra side note: i jump in ares's body now with the vit+12 on it, but i really miss jumping in homam corazza cuz every once in a blue moon i'd get 700+ jumps.[/quote:1u9dnyd7]
I would personally use Pole Strap over Claymore grip.
Well, it's a different matter for any job but War.
Higher base DA rate possible, great Dex build viable, and a Crit TP ws makes the claymore kind of double dip into the pool of kickass.
E-Bow or Cerberus Bow +1? Just out of curiosity, my RNG is like lv10 on this char.
Cerberus Bow +1
[Ranged] All Races
DPS: 7.53 DMG:73 Delay:582 AGI+4 +14 +14 Ranged Attack+24
LV 75 WAR PLD DRK RNG SAM
Eurytos' Bow
[Ranged] All Races
DPS: 8.69 DMG:71 Delay:490 STR+3 AGI+3 Ranged Accuracy+2 Ranged Attack+23
LV 55 RNG
SAM/WAR WS:
Hands - Alky, AF+1?
Waist - Potent, Warwolf?
I've been using Alky and Warwolf for a long time now, and starting to wonder if the accuracy increase would be worth taking a small drop in damage. Most of the time I parse OK on WS Accuracy, but every once in a while I get really shitty luck and it brings me back to this gear choice every time.
Alky, Warwolf
If you can parse your WS accuracy, and you see that it's below 90%, make the change to Alky/Potent. It's basically 7 STR vs ~14 accuracy, or about a 3-5% hit-rate.Originally Posted by theo