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  1. #5241
    assburgers
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    FFXIGEAR.com Haidate
    FFXIGEAR.com Ares's

    Max epeen damage shot would probably happen with this assuming you landed a full 7 mighty strikes warcry bergressor warcharge hits: FFXIGEAR.com, but for any regular use, go with landing the hits over a few points of mods. 1 miss = pooped your damage.

  2. #5242
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    7hit to 6hit is how much of an increase?

  3. #5243
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    dbl

  4. #5244
    Relic Shield
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    7/6=1.16= +16% DMG. If you have 55% base haste ( hasso march haste) its the same as +7-8% haste.

  5. #5245
    Nidhogg
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    7 hit to 6 hit is a decrease in hits between weaponskill from 6 to 5, so the improvement is 1/6 = 16.7% WS frequency ONLY, not total damage. It doesn't affect your melee DoT (assuming all gear equipped remains constant).

  6. #5246
    Banned.

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    Nobody can be assed to answer my question ._.

  7. #5247
    Nidhogg
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    Oh sorry, didn't notice. It would probably be the top body to use for Evisceration but other than that, meh. Since most of THF's damage comes from melee DoT on weaker stuff and WSs which aren't Evisceration on harder stuff, I can't see it beating acc10/dw3 for overall utility.

    NIN I'm not familiar enough with but I'd imagine the answer is largely the same.

  8. #5248
    Relic Shield
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    hmm point. But wait if its a decrease from 6 to 5 melee hits, you ws "delay" is 5/6 if what it was so its a 6/5=1.2= +20% WS frequency ( and damage), while keeping the same number of melee hits.

  9. #5249
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    You'll do +x% weaponskill damage in a perfect scenario yeah, just not overall damage plus that; it'll be less (depending on tp/ws damage ratio).

    I always just use a "change in" formula to calculate increases, so change in hits would be

    1 / original = 1 / 6 = 16.7%~... not sure how that compares to your method though

  10. #5250
    Chram
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    Quote Originally Posted by Wolfknight View Post
    yea, no hecatomb and ares beats the shit out of byakko for penta, 22 att > 7 dex, same with 6 str 2 DA over 9 dex[if capped acc] easily and I'd say the second set and Assuming your acc unacapped go for aurum feet.
    you're looking at 15 dex which translates into 11.25 acc and the fact that Penta Thrust is still dex modded. Capped acc at 240 skill? you kidding me? With Aggressor I highly doubt you'd even get there unless you're popping some shit like crab sushi, and I use Kabobs.

    still standing by my statement

  11. #5251
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    Quote Originally Posted by Marcicus View Post
    you're looking at 15 dex which translates into 11.25 acc and the fact that Penta Thrust is still dex modded. Capped acc at 240 skill? you kidding me? With Aggressor I highly doubt you'd even get there unless you're popping some shit like crab sushi, and I use Kabobs.

    still standing by my statement
    compared to hecatomb[has 8dex], so 22 att vs 7 dex, that's only just over 5 acc, and I can't see small mod and 5 acc beating 22 att, if he needs acc that betterr places to get it like doing Cuch Mantle + Hecatomb > Forager + Byakko, since: +12 dex +5 acc +20 att +4 str vs 3 str 15 att 15 dex, so comes to: 1 str 5 acc 5 att vs 3 dex, so to point out he should use cuch mantle assuming he has it, Also I'd go for active mineut earring over assault and aurum probably better than heca given not capped acc.

  12. #5252
    CoP Dynamis
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    Hecatomb is only 20 attack, so 20 atk vs 5.25 acc and +1.4 base damage when taking a look at what you get from the DEX. I'd definitely take Byakko's in uncapped acc situations, and maybe even with capped acc if I was getting boatloads of attack from songs, rolls, food, etc.

  13. #5253
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    Quote Originally Posted by PeaceNLove View Post
    Hecatomb is only 20 attack, so 20 atk vs 5.25 acc and +1.4 base damage when taking a look at what you get from the DEX. I'd definitely take Byakko's in uncapped acc situations, and maybe even with capped acc if I was getting boatloads of attack from songs, rolls, food, etc.
    I'd expect only att buff you get normally w/war would be one mineut or roll, since march/march/mineut/madrigal would probably be best, not sure best combo if cor.

  14. #5254
    assburgers
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    20 Att is going to be what, +3% Dmg tops assuming 550~ Att (460 after gear/food in that setup, 550+ with min, nearly 700 with Zerk up.

  15. #5255
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Well kabob is only 60 attack and that is a huge diff on penta dmg as my sam. So 20 I can see being a noticeable diff

  16. #5256
    assburgers
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    Sam =/= War for one, much different gear options, and sitting at 400 going to 460 is a much larger relative gain than going 550 to 570 would be.

    The loss of hits from less accuracy will kill any gain from the attack, and the base damage increase will neuter the rest of it.

  17. #5257
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Well, considering sam and war have the same skill, w/ gressor up i don't see how a war would have acc problems on penta

  18. #5258
    assburgers
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    Because statistically you can never land 5 hits, just as Asuran has that .66 cap, Penta has a .77 cap. You wanna overload a bit on Acc if possible to peg that as high as you can.

    Penta is in between a ZOMGFULLMODSFUCKEVERYTHINGELSE ws like Gekko and a ZOMGACCURACY ws like Asuran, but it's mods suck, so its ZOMGACCANDEVERYTHINGELSE in as large doses as you can find.

  19. #5259
    Nidhogg
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    Quote Originally Posted by Max™ View Post
    Because statistically you can never land 5 hits, just as Asuran has that .66 cap, Penta has a .77 cap. You wanna overload a bit on Acc if possible to peg that as high as you can.

    Penta is in between a ZOMGFULLMODSFUCKEVERYTHINGELSE ws like Gekko and a ZOMGACCURACY ws like Asuran, but it's mods suck, so its ZOMGACCANDEVERYTHINGELSE in as large doses as you can find.
    When you are first starting a penta set, you are correct. However, your goal quickly becomes to drop accuracy wherever possible, because penta has really good mods. It basically has 40% useful mod. Sure, Gekko has 75%, but Penta's mods aren't bad at all. At least for a sam, your goal is definitely to stack mods...switching to items like warwolf belt, myochin+1 hands, etc. You don't want to have to use accuracy only pieces, they are bad. But that being said, yea, you definitely want to be at accuracy cap.

    Also, by "overloading" on accuracy, you mean you want to be at 95% right? 'cause that's true for every WS. Even Gekko, you want to be at 95%, it just only takes like -30acc to hit that. You never want to actually "overload" on accuracy...

  20. #5260
    Cerberus
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    I think he meant STR in relation to gekko, not acc.

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