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Thread: Whats better?     submit to reddit submit to twitter

  1. #601
    Melee Summoner
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    Re: Whats better?

    About to ding 75 on WAR, here's what my gear will look like when I do.

    TP:
    Rampager/Claymore/____/Bomb Core
    Turban/Chiv Chain/Brutal/Assault
    Hauberk/Dusk/Rajas/Woodsman
    Amemet+1/Swift/Haidate/Dusk

    WS:
    Wyvern/Chiv Chain/Brutal/Triumph
    Hauberk/Heca/Rajas/Flame
    Amemet+1/Warwolf/Haidate/Heca

    Any suggestions on what I should add in here, aside from the uber HQ stuff? I was thinking all I really need in my TPing set is a PCC. Askar would be nice but I've never even set foot into Nyzul...however I did just start on Salvage. On the WS end I'm torn between Wyvern and O-hat, I know WS gorgets are best to macro in, not sure whether to use Triumph or Fowling, and whether or not I should use Warwolf over Potent.

    When it comes to Steel Cyclone I'll certainly be using a Martial Bhuj, but how much should I go out of my way to add in VIT? I have an Osode, so is that worth using over my Hauby in that case? Thanks in advance for your help. :D

  2. #602
    Old Merits
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    Re: Whats better?

    I think if you look more closely, you'll find that Wyvern Helm vs Ohat on WAR is a decision that's been made for you

    Other than that, it looks almost the same as what I'll be using (WAR 70 atm). Trying to decide if it's worth it to dump half my IS into a weapon for a job I'll be able to raid on about 5% of the time, and merit on almost never, or just screw it and keep using choppa/fort. I suspect WAR/DNC will become my favorite Campaign Battle toy, though.

  3. #603
    Shallow and Pedantic
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    Re: Whats better?

    Was unware WAR could wear Wyvern Helm. NEWS TO ME

  4. #604
    Melee Summoner
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    Re: Whats better?

    I wonder why I convinced myself WAR could equip it. Probably because practically everything my BST can wear, so too can WAR. Furthermore, as far as group 1 merits is concerned, 3 each for Bergressor and 4 in DA or 5 each into Bergressor? I'm planning on using GA exclusively, so I'm leaning toward the former.

  5. #605
    Ridill
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    Re: Whats better?

    3/3/4 is the most well rounded choice usually.

  6. #606
    assburgers
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    Re: Whats better?

    Neither will really set you wrong, 5/5 if you like using axe/sword can't lose, and it still kicks ass for Gaxe, but 19% DA from base/merit/brutal with 4:30 timers is nice'n'hot too.

    If you can't get 3 times as much Vit as you can get Str somewhere, go for the Vit generally.

    Kabuto > Most things but Nhead, for example.

  7. #607
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    Re: Whats better?

    Onimaru or shinsoku for 300% tp? or whatever would be the best 300% tp gkt, more specifically with thf sub

  8. #608
    Ridill
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    Re: Whats better?

    Onimaru.

  9. #609
    Banned.

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    Re: Whats better?

    Just for the sake of building off the last answer, NPC your Shinsoku and remove it from circulation. The world will be a better place.

  10. #610
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    Re: Whats better?

    I'm just curious about what headpiece to wear pre AFv2. I'm next up on it, so it won't be long...Just need the thing to drop.

    I'm looking at the Wise cap, but is the +5 MAcc better than the INT and MND I could get off of some other gear sets?

    I know the Crimson Mask is much better, but our HNMs are botted to hell, and other than that, no real time to camp HNMs outside of our regular EG schedule.

    As well, what do you RDMs think about the new staff that was released with the ZNMs? Does it replace HQ staves? The argument is the 15% potency on HQs, while the new one has 20 MAcc. Just trying to figure out where to put my sights for gear needed in the long run.

  11. #611

  12. #612
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    Re: Whats better?

    Quote Originally Posted by Tsuko_Asura
    Just for the sake of building off the last answer, NPC your Shinsoku and remove it from circulation. The world will be a better place.
    lol currently dont own either, just been living off of hagun. First time in a while i've been using my sam for something other then zergs and merits.

    On the same note, onion for fights where i also might be building up that tp through melee? IE like JoL.

    EDIT: we tend to have our sams sata onto the drgs and have them super jump

  13. #613
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    Re: Whats better?

    kungfu shoes, since lv57 cant equip BB/turban/haidate, 3% haste wont make that much of difference

    use the new shoes for WS i guess

    and also, for tiphia/smart g. depend on ur taste, if you dont mind the -HP and -eva, go for tiphia

  14. #614
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Re: Whats better?

    Quote Originally Posted by Dathus
    I'm just curious about what headpiece to wear pre AFv2. I'm next up on it, so it won't be long...Just need the thing to drop.

    I'm looking at the Wise cap, but is the +5 MAcc better than the INT and MND I could get off of some other gear sets?

    I know the Crimson Mask is much better, but our HNMs are botted to hell, and other than that, no real time to camp HNMs outside of our regular EG schedule.

    As well, what do you RDMs think about the new staff that was released with the ZNMs? Does it replace HQ staves? The argument is the 15% potency on HQs, while the new one has 20 MAcc. Just trying to figure out where to put my sights for gear needed in the long run.
    I use a Wise Cap, a slight upgrade would be a Nashira Turban(or HQ Wise Cap). I prefer either of those over the Elite Beret since they can do double duty and be part of your Drain/Aspir set, will save you an inventory spot.

    Crimson Mask can also drop from Tier 1 Einherjar if your LS does that.

    And it's going to be a while before someone can properly figure out the Alkalurops vs. HQ Staves debate. The new staff will do more for potency, but MAcc+20 is highly unlikely(in my opinion) to come anywhere near +15% MAcc from HQ Staves.

    My money is on it earning the 'shit is situational' card, Alkalurops for things that you could land the debuff on without Elemental Staves and want more potency, HQ Staves for high-end mobs, add new grips, strap C4 to your inventory and let er rip, happily ever after.

  15. #615
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    Re: Whats better?

    Quote Originally Posted by Callisto
    Quote Originally Posted by Dathus
    I'm just curious about what headpiece to wear pre AFv2. I'm next up on it, so it won't be long...Just need the thing to drop.

    I'm looking at the Wise cap, but is the +5 MAcc better than the INT and MND I could get off of some other gear sets?

    I know the Crimson Mask is much better, but our HNMs are botted to hell, and other than that, no real time to camp HNMs outside of our regular EG schedule.

    As well, what do you RDMs think about the new staff that was released with the ZNMs? Does it replace HQ staves? The argument is the 15% potency on HQs, while the new one has 20 MAcc. Just trying to figure out where to put my sights for gear needed in the long run.
    I use a Wise Cap, a slight upgrade would be a Nashira Turban(or HQ Wise Cap). I prefer either of those over the Elite Beret since they can do double duty and be part of your Drain/Aspir set, will save you an inventory spot.

    Crimson Mask can also drop from Tier 1 Einherjar if your LS does that.

    And it's going to be a while before someone can properly figure out the Alkalurops vs. HQ Staves debate. The new staff will do more for potency, but MAcc+20 is highly unlikely(in my opinion) to come anywhere near +15% MAcc from HQ Staves. .

    My money is on it earning the 'shit is situational' card, Alkalurops for things that you could land the debuff on without Elemental Staves and want more potency, HQ Staves for high-end mobs, add new grips, strap C4 to your inventory and let er rip, happily ever after.
    Oh, right it's 15%. Well, if the 15% is based on your skills, the Alkalurops would earn the situational card, but be better than Aquilo's for Para then, right? Due to the +10MND it also has. Hmm. Well, I see. Yeah, I think we won't see a lot of RDMs with the Alka unless they wanna condense all NQ staves into one, which would be around the same, unless fully merited. Seeing as I can get up to 304(Not fully merited) Enfeebling, and 15% of that is 45 skill or MAcc. Thanks for the info. So do you think a 300k price tag on the HQ is worth it, or just get the NQ and wait for Nashira, as +1 skill won't make much of a difference?

  16. #616
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Re: Whats better?

    Quote Originally Posted by Dathus
    Oh, right it's 15%. Well, if the 15% is based on your skills, the Alkalurops would earn the situational card, but be better than Aquilo's for Para then, right? Due to the +10MND it also has. Hmm. Well, I see. Yeah, I think we won't see a lot of RDMs with the Alka unless they wanna condense all NQ staves into one, which would be around the same, unless fully merited. Seeing as I can get up to 304(Not fully merited) Enfeebling, and 15% of that is 45 skill or MAcc. Thanks for the info. So do you think a 300k price tag on the HQ is worth it, or just get the NQ and wait for Nashira, as +1 skill won't make much of a difference?
    The main issue is that it's unknown how exactly magic skill equates into magic accuracy, and it's damn hard to test. We know exactly how melee skills equate into melee accuracy, due to the similar structure of the skill ranking systems for magic and melee many feel it's not a gigantic leap to assume that magic follows a similar patter of 200 + (skill over 200 * .9) = acc. I personally believe that's the case, and that the HQ staves would indeed be much more accurate than the new staff, but I won't pretend that I can prove it. I honestly don't see that S-E would have added a single staff that's better in both debuff potency and accuracy than all 8 Elemental Staves combined when they aren't willing to add things that top Ridill or Defending Ring. Not to mention you'd have to carry some HQ Staves around for nuking either way.


    As far as the HQ wise cap, it's not something that I feel will be taking a giant price dive anytime soon, if you already have full HQ staves/Penitent's Rope/Prism Cape/Torques and don't have much else to drop 300k you could grab it and just sell it back when you get something better. If you have other shit to buy first just get the NQ, you won't see a noticeable difference between the two.

  17. #617
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    Re: Whats better?

    Quote Originally Posted by Callisto
    The main issue is that it's unknown how exactly magic skill equates into magic accuracy, and it's damn hard to test. We know exactly how melee skills equate into melee accuracy, due to the similar structure of the skill ranking systems for magic and melee many feel it's not a gigantic leap to assume that magic follows a similar patter of 200 + (skill over 200 * .9) = acc. I personally believe that's the case, and that the HQ staves would indeed be much more accurate than the new staff, but I won't pretend that I can prove it. I honestly don't see that S-E would have added a single staff that's better in both debuff potency and accuracy than all 8 Elemental Staves combined when they aren't willing to add things that top Ridill or Defending Ring. Not to mention you'd have to carry some HQ Staves around for nuking either way.


    As far as the HQ wise cap, it's not something that I feel will be taking a giant price dive anytime soon, if you already have full HQ staves/Penitent's Rope/Prism Cape/Torques and don't have much else to drop 300k you could grab it and just sell it back when you get something better. If you have other shit to buy first just get the NQ, you won't see a noticeable difference between the two.
    It is unfortunate that our skill is a lot harder to test when compared to others, such as, which you said the melee skills. We need to get the developers around here and have them explain it to us. Oh well. Some secrets shall remain so.

    I'm holding off of P.Rope to find out how to get a Witch sash(plus I can just borrow an LSMates), Prism I've got, 3/8 HQs(Ice Wind Dark), Enfeeb Torque and Ele Torque. It's just I don't wanna spend the gil if the +1 skill won't see a huge pay-off. Well, at least thanks for pointing me in the right spot.

  18. #618
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    Re: Whats better?

    Bonus! Scrutinize my 75 RNG too! My focus is on archery, but I'd probably switch my merits and gear around significantly if a K-club were to fall into my lap. My choice of arrow for TP is dependent on the party I'm in. Crappy merit groups and I use scorps, pro merit groups and I use demons.

    TP:
    Vulcan/Axe Grip/Ebow/Scorp or Demon
    AF/Ranger's Neck/Triumph/Triumph
    Osode/Crimson/Rajas/Behemoth
    Amemet+1/RK+2/AF2/Creek Clomps

    WS:
    Vulcan/Axe Grip/Ebow/Kabura
    Wyvern/Ranger's Neck/Triumph/Triumph
    Osode/Seiryu/Rajas/Flame
    Amemet+1/RK+2/AF2/Creek Clomps

    For TP I would like to upgrade my Beret to +1, and from Dyna there's still the AF2 Socks and Belt. Palhuwan legs would be good to TP in too, but since I don't have them yet I stick to the AF2 there. Skadi feet, legs, and hands all interest me for TP. My WS set could probably stand some work. Breeze gorget is high on the list, AF2 belt again is good here, Hachiryu legs would be awesome to get in the future. I figure this all comes down to whether the 10 rattk from the AF2 feet outweighs the 4 STR the taru RSE2 gives me. Fortunately I blow up Colibri pretty well in this setup, maxing my sidewinders out around 2400 when all buffs happen to be active at once. I'm just an eyeball parser though.

  19. #619
    assburgers
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    Re: Whats better?

    If those shoes are Kick Damage +25, they destroy Kung fu's, due to the 3 Acc.

    I used Sarutobi til I found a pair of Kung fu's on AH, and swapped between them, 11% Haste is still a good amount, I was going to full time kick shoes when I got into my strike subligar though.

  20. #620
    Sanoske
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    Re: Whats better?

    Quote Originally Posted by Max™
    If those shoes are Kick Damage +25, they destroy Kung fu's, due to the 3 Acc.

    I used Sarutobi til I found a pair of Kung fu's on AH, and swapped between them, 11% Haste is still a good amount, I was going to full time kick shoes when I got into my strike subligar though.
    Apparently the new Kick Attack shoes increase proc rate, not dmg. I heard it was a 5% increase.

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