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  1. #841
    Chram
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    one thing I've wondered about re: gorget confusion is whether it may have been stealth fixed. not that it really matters now; the test Max linked in convinces me; the jp in question even went to the trouble of finding margin of error and then ran it until the overlap was excluded.

    so; basically, use gorgets over everything (except perhaps ancient torque's for crit based ws.)

  2. #842
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    Quote Originally Posted by Amele View Post
    one thing I've wondered about re: gorget confusion is whether it may have been stealth fixed. not that it really matters now; the test Max linked in convinces me; the jp in question even went to the trouble of finding margin of error and then ran it until the overlap was excluded.

    so; basically, use gorgets over everything (except perhaps ancient torque's for crit based ws.)
    This is a question that has been bugging me about my MNK: should I get a Faith Torque over PCC? I have read that Faith Torque can increase hand-to-hand base damage depending on the skill level, so is that worth the slight loss in accuracy for the increase in base damage. Also, should it be use for Asuran Fists over everything else?

  3. #843
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    I thought there was a cap on how much H2H skill was still useful in those regards, Aurik would know better I'm sure though.

  4. #844
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    I thought I remember 290 was the magic number for H2H.

  5. #845
    assburgers
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    290 and 300, 299 is ONE SHORT, *RAGES FOR ALL YOU MONKS WHO GOT TEASED*...

    That's right, I'm not even a monk and it makes me go "oh what the shit, really?"

    Also, not to toot my own horn, but I did get the same 5% increase in hits landed in my test which was over some 400 total samples, though DA pollutes my tests purity, it still lined up nicely with the Nin/Thf Fast Blade samples.

  6. #846
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    Erm so if I'm looking at that correctly, natural cap + full merits + torque = 299 and is the most you can get?

    That sucks ass, lol...did not know that.

  7. #847
    Chram
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    Quote Originally Posted by Callisto View Post
    Erm so if I'm looking at that correctly, natural cap + full merits + torque = 299 and is the most you can get?

    That sucks ass, lol...did not know that.
    that is right.

    so, if you merited up to 292, the torque will not add base damage (talk about getting boned). but it does however, give you +7 attack in exchange for 3 accuracy (assuming comparison with PCC).

    +3 acc is gonna be about 1.6% dps(@90% base hit rate); +7 att is going to be a pdif delta of about +0.021 (which is any number of possible dps changes depending on current cRatio but will range from 2% at attack of ~500 vs. say, g.colibri to ~1% at attack of ~820). the inflection point assuming a baseline 90% accuracy is about 600attack.

    if you are less accurate than 90% acc, it is probable that when eating meat you will be better off wearing a PCC. (since the attack amount you need for 3 acc to better than 7 attack is lower than 600 and meat is probably putting you over it.)

    I won't answer which is better since various monks are going to be on various sides of that inflection point.

  8. #848
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    Im currently sitting at 8 axe 4 sword merits (because I just never redid them after the 2h update - and though i know gaxe is better, maneater/ridill is fun. Ill eventually drop the axe and sword merits, but for now.... I already know im going to WS in Ares, but for tp what do you think?

    WAR Gaxe:
    Askar Body / Ares Body / Hauberk?
    WAR Maneater/Ridill
    Askar Body / Ares Body / Hauberk?
    DRK Scythe
    Askar Body / Ares Body / Hauberk?
    DRK Maneater/Ridill
    Askar Body / Ares Body / Hauberk?
    DRK GSword
    Askar Body / Ares Body / Hauberk / Homam Body(triple attack build with algol)?


    Right now I use
    WAR Gaxe - Askar
    WAR Maneater/Ridill - Askar
    DRK Scythe - Askar
    DRK Maneater/Ridill - Hauberk
    DRK Gsword - Homam

  9. #849
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    There's that other thread in newbie about this partly, but afaik if Askar body isn't specifically making the difference between a 7 and 6 hit, Ares' would be better, and I'm not a WAR but I would be seriously inclined to take Hauberk over either for DW.

  10. #850
    Chram
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    dual wield you'll want an accuracy body unless you're eating sushi.


    on 2h setups (scythe; great weapons etc) it's going to come down to what your accuracy is. acc not near cap? then wear a body with acc (haub/homam/ebody/etc). if your acc is near cap then Ares's Cuirass is better unless an extra 5store TP would shave a hit; at which point Askar will be better.

  11. #851
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    Quote Originally Posted by Amele View Post
    that is right.

    so, if you merited up to 292, the torque will not add base damage (talk about getting boned). but it does however, give you +7 attack in exchange for 3 accuracy (assuming comparison with PCC).

    +3 acc is gonna be about 1.6% dps(@90% base hit rate); +7 att is going to be a pdif delta of about +0.021 (which is any number of possible dps changes depending on current cRatio but will range from 2% at attack of ~500 vs. say, g.colibri to ~1% at attack of ~820). the inflection point assuming a baseline 90% accuracy is about 600attack.

    if you are less accurate than 90% acc, it is probable that when eating meat you will be better off wearing a PCC. (since the attack amount you need for 3 acc to better than 7 attack is lower than 600 and meat is probably putting you over it.)

    I won't answer which is better since various monks are going to be on various sides of that inflection point.
    Unless I am mistaken, the amount of accuracy that you get from +skill is less above 200, right?

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    Yeah, the difference would be 5 acc actually, 292 skill + 10 = 292 Acc, 297 skill = 287 Acc.

  13. #853
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    299 Skill would be 289 Acc wouldn't it?

  14. #854
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    Quote Originally Posted by Callisto View Post
    Yeah, the difference would be 5 acc actually, 292 skill + 10 = 292 Acc, 297 skill = 287 Acc.
    Do you mean 299 skill?

  15. #855
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    No!!!















    I mean yes.

    Fuck you, addition.

  16. #856
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    Yeah! Stupid goddamn numbers!

    I'm with you on this, it's about time we stood up to math and showed it who is boss!

  17. #857
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    4 + 4 = Chair and you can't do shit about it!

  18. #858
    Chram
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    Quote Originally Posted by ringthree View Post
    Unless I am mistaken, the amount of accuracy that you get from +skill is less above 200, right?
    yeah but. 92*.9 = 82{.8}
    and 99*.9 = 89{.1}

    89-82 = 7. - so you gain 7 accuracy from the torque.


    edit: to make it clearer what I'm saying; the formula for >200 skill is: 200+(Skill - 200)*0.9 I am showing just the latter half of that equation; ignoring the 200 to simplify the text. the actual accuracy values are 282 and 289 respectively.

  19. #859
    Atlasion
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    I know noone probably has it yet, and I tried searching forums for info but..

    Would Alkalurops (+20 macc, +10 INT, +10MND) be better than elemental staves?

  20. #860
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    Quote Originally Posted by Atlasion View Post
    I know noone probably has it yet, and I tried searching forums for info but..

    Would Alkalurops (+20 macc, +10 INT, +10MND) be better than elemental staves?
    Current thought is: For Macc/stat boost acc alone, maybe. For RDM enfeebles, definitely. For elemental magic, no way.

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