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  1. #1541
    Sandworm Swallows
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    Quote Originally Posted by Spekkio View Post
    it shows promise for easing the difficulty of top tiering elemental enfeebles w/o sacrificing a ton of accuracy, and a rdm might wish to use it over an ele staff for debuffs if they're confident they can hit their target.
    I believe that Spekkio is correct here, and that if you are aiming for potency it should be stronger than even HQ staves. The problem is that it is very difficult to test the benefits of the HQ staves.

  2. #1542
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    Quote Originally Posted by Cream Soda View Post
    Well tbh its not all that hot for dual wield/h2h because of too many variables. 20 to 19 if you do attack 19 and 20 in the same round, will take the same number of attack rounds to get 100 tp, which can be offset by an odd number of DA or Kick procs, but if it brings you from say 19 to 18, an odd number of DA/kick procs will also throw you off. Its a nice bonus, but the store tp shouldn't be one of the main reasons to use it on a dual wield/h2h user.
    I've always enjoyed the 19 hit setup for MNK. If you're at capped accuracy you're going to miss 1 of those 20 attacks which means that you'll only actually be hitting 19 times.

  3. #1543
    assburgers
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    Quote Originally Posted by JetBlack View Post
    Perdu Voulge VS Martial Bhuj: King's Justice.

    This has been a discussion for a few days with the warriors of my LS, and we are wondering if anyone has parsed, or would be willing to parse or provide sufficient information to prove either one surpasses the other. Thanks.
    Easily decided.

    Dmg 88, +.25 fTP on one hit

    Dmg 96, +5 Acc +10 Att on three hits

    Will 8 Dmg beat .25 fTP on a the first hit of a three hit ws? My intuition suggests it will.
    Adding the acc helping you land all three, and the 10 attack boosting all three, it doesn't seem likely for the .25 to win out.

  4. #1544
    Campaign
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    SLUGWINDER

    Bellona's Ring Vs STR+5 rings

  5. #1545
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    Quote Originally Posted by ringthree View Post
    I believe that Spekkio is correct here, and that if you are aiming for potency it should be stronger than even HQ staves. The problem is that it is very difficult to test the benefits of the HQ staves.
    The main issue there is for RDM(where the potency vs. acc debate is most important) will be if 20 MAcc bridges enough of the difference between a standard Club + Shield setup and HQ staves, allowing you to land on somewhat harder things that you would normally use Staves for. As it is now you can get 16-17 MND from those slots and most of the things that I can't land debuffs on in my MND build the difference is large enough that I need HQ staves to land debuffs on them.

    If the +20 MAcc is enough to let me reliably land on something like a Sky god or Limbus boss then it's worth using, otherwise I'd stick to the HQ staves and Club/Shield for easier targets.

  6. #1546
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by SamanosukeShiva View Post
    SLUGWINDER

    Bellona's Ring Vs STR+5 rings
    Just because SlugWinder is a bastard I would lean towards Bellona's for the RAcc unless using Sharpshot.

  7. #1547
    D. Ring
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    Quote Originally Posted by JetBlack View Post
    Perdu Voulge VS Martial Bhuj: King's Justice.

    This has been a discussion for a few days with the warriors of my LS, and we are wondering if anyone has parsed, or would be willing to parse or provide sufficient information to prove either one surpasses the other. Thanks.
    While we're on that subject, how well would a rune chopper do vs all that as well?
    I can setup the chopper to cap gear haste and satisfy the requirements in any TAU/WOTG merit pt. Normally my haste is around 19% pre chopper.

  8. #1548
    You just got served THE CALLISTO SPECIAL
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    If you're looking for damage output, RC is not really the way to go. Really nice for /DNC though(aaaaand that should bring Max in).

  9. #1549
    Chram
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    Quote Originally Posted by Spekkio View Post
    it shows promise for easing the difficulty of top tiering elemental enfeebles w/o sacrificing a ton of accuracy, and a rdm might wish to use it over an ele staff for debuffs if they're confident they can hit their target.
    uh.. what? I guarantee you that +15% potency is going to be more than 10 Mind.

    a redmage would be -retarded- to use one of these over a Terra Staff (etc).

    I give you the elemental enfeebles since you're right about that.

  10. #1550
    You just got served THE CALLISTO SPECIAL
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    HQ staves are debuff accuracy only, not potency. RDMs tend to use a heavy MND build with something alone the lines of Mythic Wand+1/Numinous +1(or now Muse Tariqah) for potency on mobs they don't need the HQ Staff Acc boost for, that's what he's referring to.

  11. #1551
    E. Body
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    Quote Originally Posted by Callisto View Post
    HQ staves are debuff accuracy only, not potency. RDMs tend to use a heavy MND build with something alone the lines of Mythic Wand+1/Numinous +1(or now Muse Tariqah) for potency on mobs they don't need the HQ Staff Acc boost for, that's what he's referring to.
    that's correct. ele staves do 3 things outside of what is printed on the staff.
    1.)increased acc for coaligned spells (and probably decreased for cross aligned.)
    2.)increased damage for coaligned nukes and decreased for cross aligned.
    3.)decreased perp cost for coaligned avatars and increased for cross aligned.

    that's all. ice staff doesn't make para proc more or earth staff make slow stronger (caveat: it may affect proc rate on para due to resists, don't quote me though). only mnd affects the base slow or the base proc rate of para. the staff would effectively be a middle ground as was stated above between the +16 mnd setup of muse/mythic+1 (17 if you got a morgenstern) and +0 mnd but huge acc boost of ice/earth staves. same is true for ele enfeebles. only int causes the damage to increase but staves will increase accuracy. when trying to top tier an ele debuff, you're probably going to cap out at +12 int (mythic+1 and astral aspis) so sacrificing 2 int for 20 macc if you carefully select your gear becomes an attractive option if you plan the rest of your gear right.

  12. #1552
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    To me I honestly don't think it's going to be worth it, just because anything that I can't already land on in my potency gear I can barely land on in my HQ staves/MAcc gear(though I have no Chapeau yet so maybe when I upgrade from Nashira Turban that'll be different), e.g. trying to Slow Byakko or some shit. I can't really think of anything that is just barely out of reach in terms of landing spells reliably without HQ staves where giving up the 4~ MND(I use Raptor Strap +1 for most things) would be worth it. That said at the moment I'd still possibly take Alkalurops over Mythic/Muse just to save an inventory spot.

  13. #1553
    CoP Dynamis
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    Quote Originally Posted by Callisto View Post
    If you're looking for damage output, RC is not really the way to go. Really nice for /DNC though(aaaaand that should bring Max in).
    This statement is very wrong. RC is ridiculous damage output if you can keep up some mp. Ares body+sanction refresh+etheral earring.

  14. #1554
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    I was talking in terms of WS damage, sorry.

  15. #1555
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    Looking for a shield to skill up with on PLD, I tried Master Shield and it didn't really proc/skillup better than what I was using but I sold it...would any buckler pretty much do? I thought I saw something about Sipar blocking often but don't really feel like taking the effort to get ahold of one.

  16. #1556
    Relic Weapons
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    As I understand shields, you should wear as much +Shield as you can (if you're not hitting activation cap for your shield size, that is) to help it activate more. A buckler would probably be best

  17. #1557
    Puppetmaster
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    Drachen Brais +1 or Aurum Cuisses for Penta?

    Basically 9 accuracy vs. STR+4 Attk -4 accuracy +7

  18. #1558
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    Quote Originally Posted by carmancilla View Post
    Drachen Brais +1 or Aurum Cuisses for Penta?

    Basically 9 accuracy vs. STR+4 Attk -4 accuracy +7
    I'd take aurum, though personally I use askar currently over either of them.

  19. #1559
    Nidhogg
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    Quote Originally Posted by Callisto View Post
    Looking for a shield to skill up with on PLD, I tried Master Shield and it didn't really proc/skillup better than what I was using but I sold it...would any buckler pretty much do? I thought I saw something about Sipar blocking often but don't really feel like taking the effort to get ahold of one.
    I used the Light Buckler. It was cheap, is a size 1 shield for maximum blocking, and had +5 Shield Skill on it. If I could go back in time, I might try it with Sipar too since it has better damage reduction based on its DEF stat. It possibly blocks more, but I never got around to testing it.

    The Master Shield is crap though. There is no way that 5 shield skill will make up for a size category on the mobs you end up fighting to ultimately cap shield (Master shield is size 2 I believe...). Might want to keep it for the ePeen Screenshot for capped Shield + merits + gear though.

  20. #1560
    I Am, Who I Am.
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    Nuking purposes.

    River Gaiters DEF: 9 MP +35 DEX -3 INT +4 MND +4

    vs

    Yigit Crackows DEF: 11 INT +3 MND +3 Evasion +5
    "Magic Atk. Bonus" +2


    And


    Igqira/Genie Weskit
    DEF: 35 Elemental magic skill +5/6
    "Magic Atk. Bonus" +6/7

    vs

    Oracle's robe
    DEF: 41 HP +20 MP +20
    "Magic Attack Bonus" +6
    Magic Accuracy +6


    Never had the chance to work on Yigit, it seems better, but not by much, the +1 INT on gaiters is nice though :/
    Also never wanted to spend the gil on Genie, but now that theyre cheaper, maybe. It seems like Oracle is better than NQ Weskit, but Genie is prob better.

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