Now with Level Sync
Hauby +1 or Berk +1 if your ONLY jobs that equip it are War and Bst?
Now with Level Sync
Hauby +1 or Berk +1 if your ONLY jobs that equip it are War and Bst?
5/5 DE it more than worth getting. The only question with DRK Cat 2's is how you zerg (or not) will determine how many merits you start with in DB. For /sam people, 3 is all you need, so you have 2 left over to play with. Dark Seal is attractive for situational purposes. With the last one, I choose to use in DB again since I use DRK for other things than just zergs and having that extra merit in DB is nice for stuff like merits and limbus when using LR. I also feel I get more out of 4 DB merits than using that last one in Muted Soul. Soul Eater is so situational for me that I felt it would be a waste to put any merits in MS.
5 DE
4 DB
1 DS
For Scholar: General Purpose
Prism Cape vs Gleeman's Cape:
Snow Ring vs Omega Ring
Yigit Feet vs Goliard Feet
Picking THF back up from 37, curious as to if Berserk would make WAR a better sub than NIN?
/nin on thf is for the shadows and it's kinda hard to grab hate when your ws involves only being used with SATA. . You dont get a decent dual wield boost until lv 50 and it's also easy to pull most mobs without getting hit in the first place so /war is definetly a stronger SJ.
Just keep in mind that people are retarded and wont invite you if you're lfp on anything but /nin.
I'd /war to anything that doesn't have AoE or fast movement speed. (Assuming you're pulling)
I gimped my way to THF75 (first job) as /nin the entire way and retired the job after getting SAM leveled. After some work, I've got THF back up to a respectable level and have been playing with /war a bit more.
To give you something to look forward to when you hit colibri: I had my first level sync party ever on THF @59-60. Setup was PLD THF THF WAR WHM BRD.
http://img293.imageshack.us/img293/3...9e69a6bmp6.png
http://farm4.static.flickr.com/3210/...382f7487_b.jpg
I'm most likely going to be pretty gimped, lol. Basically just leveling it on my RNG mule as an added TH whore for when we're short on THFs, will be mostly NQ'd out but am aiming to not completely suck at it.
Penta Thrust:
Love Torque or Shadow Gorget?
Is accuracy truncated or rounded down? If it is then Torque would give 9 accuracy 5 dex and 6 attack versus shadow gorget's +10 acc and +0.1 fTP. Damage calculator shows gorget giving a static +46 damage bonus while the 5 dex on torque gives like +16
Penta Gear:
Thalasso
Pole Strap
Tiphia Sting
Heca cap
Assault Earring
Brutal Earring
Heca body
Heca gloves
Rajas
Flame
Forager's
Warwolf
Conte cosciales
Heca feet
How does OC DRK rank against non-KC multi-hit DRK75s (Ridill, MKris, BZ) for zerg? Assuming reasonably good gear but without things like HQ Dusk or Speed Belt. Thanks.
Bored at work so I threw together a few sets to compare. You'll be missing a good chunk of HP and Haste with the Octave set, but I'm not good enough with the math (And have no real experience with these builds) to be able to tell you which is better. It would come down to the difference in attacks per round coming from Octave making up for the lack of haste and HP.
I'm sure I missed a few pieces with these sets so someone with more experience might be able to fill in some blanks. These are assuming DRK/DRG with feint on the mob, during the day. I couldn't really find a decent body/legs setup pre-75 so that's why the hauberk/geon+1 is there instead of Gloom. You can replace patro. helm with Aurum to get a bit more acc. The neck slot I wasn't really sure of, you could replace PCC with Ritter for a bit more HP.
http://img233.imageshack.us/img233/1999/octf5.pnghttp://img511.imageshack.us/img511/3738/mercko7.png
Updated Images w/ suggestions. If someone could crunch some numbers, I'm sorta curious about this as well.
Totally forgot SH had HP+...That'd bring the total to +345.
Forgot Cassie earring too, so +25 more to each....Merc+441 ~ OC+370 totals.
Replace the Terror Shield/Januyiwah +1 with a Wyvern Targe.
Sorry to bring this one up again:
Moliones's Sickle + Moliones's Ring
or
Vendetta + Supremacy Earring?
I think they're roughly equivalent 30-49, because zerk adds very little to VB and what it adds to normal hits can be compensated by 10% DW and better stats on offhand daggers than shields (until viking). 50 until dancing edge, NIN is ahead (but not by much) in my book. Zerk then adds a bunch to DE that NIN can't compensate for but, all of this is on paper and playstyle for a job like THF can make a world of difference.
Well, to partially answer my own question, responses in http://www.bluegartr.com/forum/showthread.php?t=61717 seem to indicate KC > OC > "the rest", but it looks like it depends a lot on what the average number of attacks/round is for OC. If my math isn't goofed up, OC has to hit better than 3.4 times/round on average to win over MKris if MKris does average 2 attacks/round as claimed on the other wiki.
My crude math:
MKris
DLY:192
haste+23%(58) HP+441
adjusted DLY:80.64, or 1-3swings / 1.344s HP 1755 (12% = 210) so 420 dmg / 1.344 s (312.5 DPS)
1314 base HP DRK75/DRG37
OC
DLY:264
haste+17%(52) HP+350
adjusted DLY:126.72 1-8swings / 2.112s HP 1612 (12% = 193) (365.53 DPS *assuming 4hits/round*)
1262 base HP DRK72/DRG36
haste spell: +15%
normal marches: ~+20%
Extra haste should favor the OC more with its higher delay so I went with non-SV marches for this calculation. Now I just need solid data on the hit distribution of the club. If I messed up the math somewhere please let me know.
Extra haste helps the Mkris more actually.