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Thread: Red Mage: A few Questions     submit to reddit submit to twitter

  1. #21
    Yoshi P
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    Re: Red Mage: A few Questions

    Personally, I think it makes more sense to keep staff and stack mnd elsewhere. I would definitely drop enfeebling+ stuff before staff, nothing else adds that much accuracy.

  2. #22
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    Re: Red Mage: A few Questions

    Quote Originally Posted by fantasticdan
    Personally, I think it makes more sense to keep staff and stack mnd elsewhere. I would definitely drop enfeebling+ stuff before staff, nothing else adds that much accuracy.
    Unless your going for a full mind es slow on resistant hnm's.

  3. #23
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    Re: Red Mage: A few Questions

    Quote Originally Posted by OctavoGilgamesh
    Quote Originally Posted by fantasticdan
    Personally, I think it makes more sense to keep staff and stack mnd elsewhere. I would definitely drop enfeebling+ stuff before staff, nothing else adds that much accuracy.
    Unless your going for a full mind es sleep on resistant hnm's.
    ....wow.

    Edit, because just posting "wow" isn't very nice. Sleep is INT-based. ES maxes out spell accuracy.

  4. #24
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    Re: Red Mage: A few Questions

    Some inside joke I'm missing here?...

  5. #25
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Zosi
    Quote Originally Posted by OctavoGilgamesh
    Quote Originally Posted by fantasticdan
    Personally, I think it makes more sense to keep staff and stack mnd elsewhere. I would definitely drop enfeebling+ stuff before staff, nothing else adds that much accuracy.
    Unless your going for a full mind es sleep on resistant hnm's.
    ....wow.
    I have a hard time recognizing if he's serious in that post Zosi, I don't know...

  6. #26
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    Re: Red Mage: A few Questions

    I hope he meant Para or Slow...

  7. #27
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    Re: Red Mage: A few Questions

    Fuck you all, it was a typo

  8. #28
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Zosi
    ....wow.

    Edit, because just posting "wow" isn't very nice. Sleep is INT-based. ES maxes out spell accuracy.
    http://img474.imageshack.us/img474/7...obviouswx9.jpg

  9. #29
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    Re: Red Mage: A few Questions

    Quote Originally Posted by OctavoGilgamesh
    Fuck you all, it was a typo
    *cackles* That's one hell of a typo.


    For most things (ground gods, NMs, xp mobs [really, if you are in a merit party, don't really bother unless it takes longer than 30 sec to kill], etc), you should stick with the RDM relic hat and AF body and everything else MND. You might be able to get away with not having the body on depending on what you are trying to enfeeble and how many merits you have. It's best to just play with what you've got and see if you are getting resisted and move forward with that.

    As for sky gods and TAU HNMs, throw as much skill on that you can. Even if you have 320+ enfeebling skill, you are still going to have trouble with these.

    As for the static enfeebles, just throw on skill. Stacking on mind or int isn't going to do anything, so why bother? Those are blind, dia, poison (well...more int will bump up the potency a tad, but is it worth it?), gravity, dispel, and... I think that's it (I can't really think atm).

    And burn that wise gear of yours. It's terrible. It makes me cry anytime I see people run around in that crap.

  10. #30
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Admo
    Quote Originally Posted by OctavoGilgamesh
    Fuck you all, it was a typo
    *cackles* That's one hell of a typo.
    Maybe because I'm stuck at work thinking about going back to sleep 8)

  11. #31
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    Re: Red Mage: A few Questions

    Quote Originally Posted by OctavoGilgamesh
    Quote Originally Posted by Admo
    Quote Originally Posted by OctavoGilgamesh
    Fuck you all, it was a typo
    *cackles* That's one hell of a typo.
    Maybe because I'm stuck at work thinking about going back to sleep 8)
    I'm with ya there. :D

  12. #32
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Admo
    Quote Originally Posted by OctavoGilgamesh
    Fuck you all, it was a typo
    *And burn that wise gear of yours. It's terrible. It makes me cry anytime I see people run around in that crap.
    D; I dont own any wise gear :3 Thanks for the rest of your post though ^-^ And as for relic hat... Maybe in a year... <_<!

  13. #33
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    Re: Red Mage: A few Questions

    With all of this being said, should RDM/WHM be used over RDM/BLM based on the MND boost? Ive been trying to figure out best skill/gear sets to roll with as I want to be able to enfeeble and land/stick as much as possible. I also have plans on soloing so bind/grav are big deals to me (I think both are INT based)? I have had a better time landing grav/bind with /BLM and laying on the INT. Im 6/8 on enfeeb. merits as well as 2 merits in wind, earth, ice.

  14. #34
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    Re: Red Mage: A few Questions

    personally i make my subjob choice based on spells: curaga/stat cures, sleepga/ele.debuffs, stun, ballad, cocoon and vorpal blade solo meleeing or utsu and eviseration...

    if i'm going to be doing much nuking while /whm or need a superpowered para while /blm i pick my food accordingly to make up for the difference in mnd/int. the difference in base mnd/int is negligable when compared to the difference having certain spells/abilities from your subjob can make.

  15. #35
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Meko
    With all of this being said, should RDM/WHM be used over RDM/BLM based on the MND boost? Ive been trying to figure out best skill/gear sets to roll with as I want to be able to enfeeble and land/stick as much as possible. I also have plans on soloing so bind/grav are big deals to me (I think both are INT based)? I have had a better time landing grav/bind with /BLM and laying on the INT. Im 6/8 on enfeeb. merits as well as 2 merits in wind, earth, ice.
    No, it should be used because of the extra utility of the spells and abilities you get. Unless you specifically need ES, or Sleepga (i'm sure there are a couple of others I'm forgetting) or need a huge amount of MP (without status cures) then /WHM is probably going to be better for you. Sticking spells is mostly based on Skill and MagAcc which is independant of sub anyway.

  16. #36
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Posco
    1) Mistilteinn & Shield... For the +13 MND, knowing that MND affects the Proc / % on Paralyze / Slow, is it worth it more than the +10/15% accuracy bonus than the staves on HNM / Gods? (At the moment it would seem that it would be ok for Meritpo for sure) *Using Mistilteinn as an example, but obviously id be getting Mythic/+1 for the time being*

    2) With that said, in a MND build, obviously i understand that Enf Skill shouldnt be overlooked too much, but how much skill would be best in different situations eg. HNM etc~? I am sure that after Merits and capping Enf Skill its around 297~ base skill, would it be best to throw in, for example, the AF body instead of Errant / Mahatma? ( 1.363636.. Skill / 1 MND -Mahatma) Or would that be situational depending on what your casting on ~?
    I always use a nearly full MND build including Wand,Shield and Errant Body for slow and para, especially on HNMs, and that's what IMHO every RDM should do. Casting a gimped Slow II ( = high enfeebling skill/Macc + relatively low MND ) on HNMs borders on MPK since then no one else can land a "real" slow until the original slow has worn off. Even a far more potent Slow, Slow II or Hojo: Ni will have no effect.

    You don't want to risk buffing the mob. It's far better to go for either good slow or no slow. Also, you can magic burst your enfeebles which greatly improves magic accuracy.

    In response to your question 3), it's reasonable to assume that MND+2 gives 1 Macc to white magic enfeebles, because there is an analogous relationship between DEX and melee accuracy, but I haven't seen good testing data that confirms it.

  17. #37
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    Re: Red Mage: A few Questions

    hmm thanks for the response; Ill be 75 and hopefully in a HNMLS by the end of the week, so should be able to test the Wand & shield combo, or at least when i am done with enfeebling merits :3

  18. #38
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Ambir
    Quote Originally Posted by Meko
    With all of this being said, should RDM/WHM be used over RDM/BLM based on the MND boost? Ive been trying to figure out best skill/gear sets to roll with as I want to be able to enfeeble and land/stick as much as possible. I also have plans on soloing so bind/grav are big deals to me (I think both are INT based)? I have had a better time landing grav/bind with /BLM and laying on the INT. Im 6/8 on enfeeb. merits as well as 2 merits in wind, earth, ice.
    No, it should be used because of the extra utility of the spells and abilities you get. Unless you specifically need ES, or Sleepga (i'm sure there are a couple of others I'm forgetting) or need a huge amount of MP (without status cures) then /WHM is probably going to be better for you. Sticking spells is mostly based on Skill and MagAcc which is independant of sub anyway.
    Never underestimate how nice Conserve MP is for a RDM during long events.

  19. #39
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Septimus
    Quote Originally Posted by Ambir
    Quote Originally Posted by Meko
    With all of this being said, should RDM/WHM be used over RDM/BLM based on the MND boost? Ive been trying to figure out best skill/gear sets to roll with as I want to be able to enfeeble and land/stick as much as possible. I also have plans on soloing so bind/grav are big deals to me (I think both are INT based)? I have had a better time landing grav/bind with /BLM and laying on the INT. Im 6/8 on enfeeb. merits as well as 2 merits in wind, earth, ice.
    No, it should be used because of the extra utility of the spells and abilities you get. Unless you specifically need ES, or Sleepga (i'm sure there are a couple of others I'm forgetting) or need a huge amount of MP (without status cures) then /WHM is probably going to be better for you. Sticking spells is mostly based on Skill and MagAcc which is independant of sub anyway.
    Never underestimate how nice Conserve MP is for a RDM during long events.
    As stupid as it sounds, /SMN is actually better as auto-refresh > conserve MP over time. At the same time, though, you'd be limited to only one useful ability (aerial armor), so it just doesn't make sense.

    Personally, I prefer to go /BLM if I had a choice. Aspir + Conserve MP = <3.

    :D

  20. #40
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    Re: Red Mage: A few Questions

    Quote Originally Posted by Admo
    Quote Originally Posted by Septimus
    As stupid as it sounds, /SMN is actually better as auto-refresh > conserve MP over time. At the same time, though, you'd be limited to only one useful ability (aerial armor), so it just doesn't make sense.

    Personally, I prefer to go /BLM if I had a choice. Aspir + Conserve MP = <3.

    :D
    Wasn't it like, not? I thought someone proved that conserve MP saved more MP over time.

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