Personally, I think it makes more sense to keep staff and stack mnd elsewhere. I would definitely drop enfeebling+ stuff before staff, nothing else adds that much accuracy.
Personally, I think it makes more sense to keep staff and stack mnd elsewhere. I would definitely drop enfeebling+ stuff before staff, nothing else adds that much accuracy.
Unless your going for a full mind es slow on resistant hnm's.Originally Posted by fantasticdan
....wow.Originally Posted by OctavoGilgamesh
Edit, because just posting "wow" isn't very nice. Sleep is INT-based. ES maxes out spell accuracy.
Some inside joke I'm missing here?...
I have a hard time recognizing if he's serious in that post Zosi, I don't know...Originally Posted by Zosi
I hope he meant Para or Slow...
Fuck you all, it was a typo
http://img474.imageshack.us/img474/7...obviouswx9.jpgOriginally Posted by Zosi
*cackles* That's one hell of a typo.Originally Posted by OctavoGilgamesh
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For most things (ground gods, NMs, xp mobs [really, if you are in a merit party, don't really bother unless it takes longer than 30 sec to kill], etc), you should stick with the RDM relic hat and AF body and everything else MND. You might be able to get away with not having the body on depending on what you are trying to enfeeble and how many merits you have. It's best to just play with what you've got and see if you are getting resisted and move forward with that.
As for sky gods and TAU HNMs, throw as much skill on that you can. Even if you have 320+ enfeebling skill, you are still going to have trouble with these.
As for the static enfeebles, just throw on skill. Stacking on mind or int isn't going to do anything, so why bother? Those are blind, dia, poison (well...more int will bump up the potency a tad, but is it worth it?), gravity, dispel, and... I think that's it (I can't really think atm).
And burn that wise gear of yours. It's terrible. It makes me cry anytime I see people run around in that crap.
Maybe because I'm stuck at work thinking about going back to sleep 8)Originally Posted by Admo
I'm with ya there. :DOriginally Posted by OctavoGilgamesh
D; I dont own any wise gear :3 Thanks for the rest of your post though ^-^ And as for relic hat... Maybe in a year... <_<!Originally Posted by Admo
With all of this being said, should RDM/WHM be used over RDM/BLM based on the MND boost? Ive been trying to figure out best skill/gear sets to roll with as I want to be able to enfeeble and land/stick as much as possible. I also have plans on soloing so bind/grav are big deals to me (I think both are INT based)? I have had a better time landing grav/bind with /BLM and laying on the INT. Im 6/8 on enfeeb. merits as well as 2 merits in wind, earth, ice.
personally i make my subjob choice based on spells: curaga/stat cures, sleepga/ele.debuffs, stun, ballad, cocoon and vorpal blade solo meleeing or utsu and eviseration...
if i'm going to be doing much nuking while /whm or need a superpowered para while /blm i pick my food accordingly to make up for the difference in mnd/int. the difference in base mnd/int is negligable when compared to the difference having certain spells/abilities from your subjob can make.
No, it should be used because of the extra utility of the spells and abilities you get. Unless you specifically need ES, or Sleepga (i'm sure there are a couple of others I'm forgetting) or need a huge amount of MP (without status cures) then /WHM is probably going to be better for you. Sticking spells is mostly based on Skill and MagAcc which is independant of sub anyway.Originally Posted by Meko
I always use a nearly full MND build including Wand,Shield and Errant Body for slow and para, especially on HNMs, and that's what IMHO every RDM should do. Casting a gimped Slow II ( = high enfeebling skill/Macc + relatively low MND ) on HNMs borders on MPK since then no one else can land a "real" slow until the original slow has worn off. Even a far more potent Slow, Slow II or Hojo: Ni will have no effect.Originally Posted by Posco
You don't want to risk buffing the mob. It's far better to go for either good slow or no slow. Also, you can magic burst your enfeebles which greatly improves magic accuracy.
In response to your question 3), it's reasonable to assume that MND+2 gives 1 Macc to white magic enfeebles, because there is an analogous relationship between DEX and melee accuracy, but I haven't seen good testing data that confirms it.
hmm thanks for the response; Ill be 75 and hopefully in a HNMLS by the end of the week, so should be able to test the Wand & shield combo, or at least when i am done with enfeebling merits :3
Never underestimate how nice Conserve MP is for a RDM during long events.Originally Posted by Ambir
As stupid as it sounds, /SMN is actually better as auto-refresh > conserve MP over time. At the same time, though, you'd be limited to only one useful ability (aerial armor), so it just doesn't make sense.Originally Posted by Septimus
Personally, I prefer to go /BLM if I had a choice. Aspir + Conserve MP = <3.
:D
Wasn't it like, not? I thought someone proved that conserve MP saved more MP over time.Originally Posted by Admo