
Originally Posted by
Sci
THF gives too much TP for too little damage, and would need to be meleeing in a fair amount of evasion gear in order to evade. And that would kill damage, and they'd hold hate worse. I think it's a bad choice.
WAR is good for damage, but it would do about the same as a MNK. You could use Carbonara as food and HP would be up there like a MNK, but it would still be lacking counter, so they'd end up taking more damage than a MNK.
SAM is possible I suppose. Being able to alternate Utsusemi and Seigan/Third Eye would give a decent amount of damage mitigation. But I don't think many SAMs have much experience tanking like that.
A good test would be to have the people try to tank the Archaic Chariot in Arrapago 5F. It's easy enough to get to it with just a group of 6, and most chariots are pretty similar. Once someone knows how to tank them, it's just a matter of knowing the special moves of the boss chariots and how to deal with them.
Bhaflau: Keep on the side, shift whenever it moves to face you.
Zhayolm: Nothing special, just stand next to the other tank you're with so people can stand in the right spot as well.
Silver Seas: If you see Brainjack go off on the other tank, start running fast and try to avoid/delay getting brainjacked yourself.
Arrapago: You can blink Mortal Revolution, so try to. If it hits you the stun lasts a while.