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  1. #221
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    Re: August Update

    Quote Originally Posted by Max™
    Quote Originally Posted by Epyslon
    After reading all this only one question still lingers in my mind. WHAT type of endgame zone are we getting with ToAU. And will it be just mission dependent or will you need to be a certain assault rank as well. In the past when they have added the "Final" missions they have always released an endgame zone, (IE don't know about Sky, because it was already out at PS2 release). Anyone have any "Ideas" of what type of zone SE will implement for ToAU.


    NOTE: Sheer Speculation.
    So you want a untimed, quest accessed new zone for RMT to play in, preferably with monopolizable NMs on long timers, with a few good pieces of gear that RMT can try to cockblock for years?

    Well if you put it that way yes. Quit bitching about your RMT and just play the fucking game.

  2. #222
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    Re: August Update

    Quote Originally Posted by Bakthi
    Quote Originally Posted by Lordender
    kinda glad they are nerfing genkai because I knew so many people over the years who flat out quit over those retarded quest lines because they couldn't get groups to help them with g1 and g2. I think they should just remove all of them except the maat battle tbh. Genkai are a bunch of stupid fucking quests that turn people off from the game and probably has caused alot of people to quit.
    G3 needs to be left in; perhaps one or two people will actually learn how to MGS.

    I also did G4 without looking up the answers; it's pretty obviously a way to enourage people to have done quests, but of course the cheat sheet makes this unnecessary, which I'm sure is fine with most people. The only problem with quest-doing being rare is that sometimes there's one nasty fight for a not-particularly-profitable quest, and trying to get people to help results in "y lol".
    Tru dat on G3, I still laugh when people shout for help, I mean I solo'd it with relative ease. The only hard part was death running past the door in CO. Everything else was just being sneaky.

    And on give mah brds for Einherjar, you realize BLU can sleep and crowd control pretty well right? I have done alot with sheep song and temporal shift every time I have done it.

  3. #223
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    Re: August Update

    Quote Originally Posted by Max™
    Quote Originally Posted by Epyslon
    After reading all this only one question still lingers in my mind. WHAT type of endgame zone are we getting with ToAU. And will it be just mission dependent or will you need to be a certain assault rank as well. In the past when they have added the "Final" missions they have always released an endgame zone, (IE don't know about Sky, because it was already out at PS2 release). Anyone have any "Ideas" of what type of zone SE will implement for ToAU.


    NOTE: Sheer Speculation.
    Hmmm.

    RoZ, Dynamis, Sky
    CoP, Limbus, Sea, CoP Dynamis
    AU, Assault, Nyzul (different enough to be its own thing, I think), Salvage, Einherjar

    Now, RMT's are infested in Sky, doing Dynamis regularly, I've yet to really hear of RMT Limbus, but while it wouldn't be that hard, the AF+1 stuff is one of the bigger draws, they're in Sea trying to make it profitable... and then, poof, Assault, can't get RMTs there, Nyzul.. nope, out of luck... Salvage? lol... Einherjar, maybe with their hordes of Blm's, but for what, possible Abjurations, and a restart at Odin?

    So you want a untimed, quest accessed new zone for RMT to play in, preferably with monopolizable NMs on long timers, with a few good pieces of gear that RMT can try to cockblock for years?
    RMT do limbus on Diabolos. They sell the beastcoins and nashira/homam pieces.

  4. #224
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    Re: August Update

    Given the large amounts of Assault maps unused in each zone. I'm starting to expect that the endgame fights might be instanced there.. Unless they have another 5+ merc ranks to throw out.

    tag -> assault points
    tag -> nyzul isle
    assault points-> gear
    assault points-> salvage

    The tag system is a rather nice limit of activity frequency.

  5. #225
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    Re: August Update

    My take on the grand aspect of FFXI is that ToAU is going to go down as the expansion SE started to listen to their players(for the most part) and stop trying to impose their will on the playerbase saying "this is how is gonna be whether you like it or not". Genkai is just one of those things that imo was un-needed, if your a newb just starting in this age of FFXI its very hard to get those things done. I tried to get rl friends, friends from other mmo's into FFXI and they just found the whole experience a nightmare between genkai, not being able to find groups for rank 3 dragon/other missions so they quit.

  6. #226
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    Re: August Update

    I'm just happy when nerfs don't involve making things worse for us.
    This is like having your cake and eating it to.

    I've always found G1-5 very cool. They really show your growth. I wish the game had more of them actually, early on. However, Genkei requiring an alliance is not going to be a good thing, so I agree with G2 being weakened. With G1, they could have always added a 30-60 minute easy NM who was 100% drop, but I guess this works too.

  7. #227
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    Re: August Update

    Quote Originally Posted by Kaslo
    Quote Originally Posted by Bakthi
    Quote Originally Posted by Lordender
    kinda glad they are nerfing genkai because I knew so many people over the years who flat out quit over those retarded quest lines because they couldn't get groups to help them with g1 and g2. I think they should just remove all of them except the maat battle tbh. Genkai are a bunch of stupid fucking quests that turn people off from the game and probably has caused alot of people to quit.
    G3 needs to be left in; perhaps one or two people will actually learn how to MGS.

    I also did G4 without looking up the answers; it's pretty obviously a way to enourage people to have done quests, but of course the cheat sheet makes this unnecessary, which I'm sure is fine with most people. The only problem with quest-doing being rare is that sometimes there's one nasty fight for a not-particularly-profitable quest, and trying to get people to help results in "y lol".
    Tru dat on G3, I still laugh when people shout for help, I mean I solo'd it with relative ease. The only hard part was death running past the door in CO. Everything else was just being sneaky.

    And on give mah brds for Einherjar, you realize BLU can sleep and crowd control pretty well right? I have done alot with sheep song and temporal shift every time I have done it.
    I got all three Crests sneaking around by myself without dying (or even fighting anything). A Yag High Priest pwned me 3 seconds after I got the final one in CO though.

    Quote Originally Posted by BRP
    I'm just happy when nerfs don't involve making things worse for us.
    This is like having your cake and eating it to.

    I've always found G1-5 very cool. They really show your growth. I wish the game had more of them actually, early on. However, Genkei requiring an alliance is not going to be a good thing, so I agree with G2 being weakened. With G1, they could have always added a 30-60 minute easy NM who was 100% drop, but I guess this works too.
    G2 I went with another SMN friend to see if we could duo it. We could, picking an avatar that wouldn't be hurt by the particular element the mob casts helps quite a bit too.

  8. #228
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    Re: August Update

    Quote Originally Posted by solsovly
    When you did it, there were probably lots of lvl 50 players that you could ally with. It's actually fairly rare for me to meet someone who is a first time job doing limit breaks. I know a single person doing this. You used to be able to do shouts for G1/G2. Now, I never see them.

    If anything this change is encouraging players of the same level and experience to go try these things. Yes, having someone with a 75 job will make it even easier, but if you had someone powerleveling you through genkais in the first place, was there actually any challenge involved?

    I think this is kind of a cool argument, although I still think what will happen is that the level 50 player will just get the help of one 75 friend instead of a few.


    Actually, way back when, BST was my first job to 50 and I decided to go solo G1. Headed into the Necropolis and just barely managed to solo a Lich, and whaddaya know, it dropped the Papyrus, lol! After that of course I felt I had to go solo the Coal and the Mold, and they took me the entire frickin weekend.

  9. #229
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    Re: August Update

    Just to clarify, I wasn't actually bitching about RMT, I was just stating that AU really has a lot of endgame as is, with a wide variety of gear, high end stuff to shoot for, more accessible but less awesome stuff, etc.

    Adding another area like Sea/Sky might fit, but does anyone else REALLY think its necessary?

  10. #230
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    Re: August Update

    Dear Square Enix,


    It has come to the Siren Server's attention that in the upcoming Version Update you plan to make Besieged Easier. We would like to lodge a formal complaint. As it stands now we find no difficulty in the settings you currently offer. As we often time fend of the hordes of evil with 350 people, most of which are level 50-65 just trying smoooze a little xp on jobs they don’t really feel like leveling. If at all possible we would like you to cease and desist with this upcoming change, and modify it so that it might actually pose a challenge. Members of our council have suggested speeding up the time in-between attacks, and allowing two or more armies to attack us at the same time. At this current time we've yet to experience life in Aht Urghan without the luxury of the Astral Condesence. So in closing we respectfully request that the minions of evil fucking bring it on.


    Siren.

  11. #231
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    Re: August Update

    "that the minions of evil fucking bring it on" lol, nice.

    Carby was undefeated for a while, then we got a maxed (was still 7 at that time) at Noon CST or so, 113 people in zone at the start.... didn't go to well.

  12. #232
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    Re: August Update

    Quote Originally Posted by Munkey
    Dear Square Enix,


    It has come to the Siren Server's attention that in the upcoming Version Update you plan to make Besieged Easier. We would like to lodge a formal complaint. As it stands now we find no difficulty in the settings you currently offer. As we often time fend of the hordes of evil with 350 people, most of which are level 50-65 just trying smoooze a little xp on jobs they don’t really feel like leveling. If at all possible we would like you to cease and desist with this upcoming change, and modify it so that it might actually pose a challenge. Members of our council have suggested speeding up the time in-between attacks, and allowing two or more armies to attack us at the same time. At this current time we've yet to experience life in Aht Urghan without the luxury of the Astral Condesence. So in closing we respectfully request that the minions of evil fucking bring it on.


    Siren.
    speaking on behalf of Hades, I hereby second this - since we rarely survive a full round of level 8's anyway it's not like we'll ever have to worry about level 9+ (whatever it takes for you guys) anyway.

  13. #233
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    Re: August Update

    Quote Originally Posted by Max™
    Just to clarify, I wasn't actually bitching about RMT, I was just stating that AU really has a lot of endgame as is, with a wide variety of gear, high end stuff to shoot for, more accessible but less awesome stuff, etc.

    Adding another area like Sea/Sky might fit, but does anyone else REALLY think its necessary?

    No not really, but its what i expect, they did the same with ZM and CoP. So why shouldn't they with this, they said this entire expansion was going to be endgame dedicated. As it has been since it's release. So going on what they said i want my endgame zone.

  14. #234
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    Re: August Update

    Seems doubtful they'll add another sky/sea. Seems like Salvage/Nyzul/Assault/Einj has end game activities in ToAu covered.

  15. #235
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    Re: August Update

    Quote Originally Posted by Epyslon
    Quote Originally Posted by Max™
    Just to clarify, I wasn't actually bitching about RMT, I was just stating that AU really has a lot of endgame as is, with a wide variety of gear, high end stuff to shoot for, more accessible but less awesome stuff, etc.

    Adding another area like Sea/Sky might fit, but does anyone else REALLY think its necessary?

    No not really, but its what i expect, they did the same with ZM and CoP. So why shouldn't they with this, they said this entire expansion was going to be endgame dedicated. As it has been since it's release. So going on what they said i want my endgame zone.
    Sky is easily a flawed system and Sea was very much so one at some point. Assault, Nyzul, and Salvage are gigantic improvements over them in terms of actual content. Now Einherjar vs Dynamis, we'll have to see what final adjustments them make.

  16. #236
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    Re: August Update

    Sky just couldn't handle the large number of people farming it although for its time it was a damn good system. Kings on the other hand is a beyond retarded system, they made the end game alot worse when they sped up leveling so fast in ToAU that literally a new king ls pops up every other week. SE dev's say in various interview's they gave us "choices" but really should be saying "everything but ridill and d.ring" which is why 130-150 people show up to a faf even when nid can't pop.

  17. #237
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    Re: August Update

    I'm amazed anyone would really think there is going to be an endgame zone added with final chapters of ToAU, or that those same people will probably bitch when the last updates come out and they dont add something. No large scale endgame content came out prior to Jailers with CoP, that was one thing people were annoyed with at the time, that it took all that time and when they finally added Sea barely anyone really spent time there until they added Limbus because it didnt seem worth the time. All they did this time was add endgame content a little along the way instead of making people wait. To complain and expect more after having Salvage added, it just doesnt make sense to me. People who will bitch about more additions at this point just prove you can never make everyone happy.

  18. #238
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    Re: August Update

    I'm telling you, to make the people that still think we're going to endgame area from ToAU shut up, they should add something where you pop NMs in tiers (with the first pop items coming from Assault/Salvage?) in Alzadaal, and you can only do it after you're past a certain AU mission and a certain merc. rank. It's also like Garrison/EF in that only others with the same qualifications can participate, and people outside of the party can't help. (At least, I think the 2 are like that.)

  19. #239
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    Re: August Update

    Quote Originally Posted by Amele
    Quote Originally Posted by Munkey
    Dear Square Enix,


    It has come to the Siren Server's attention that in the upcoming Version Update you plan to make Besieged Easier. We would like to lodge a formal complaint. As it stands now we find no difficulty in the settings you currently offer. As we often time fend of the hordes of evil with 350 people, most of which are level 50-65 just trying smoooze a little xp on jobs they don’t really feel like leveling. If at all possible we would like you to cease and desist with this upcoming change, and modify it so that it might actually pose a challenge. Members of our council have suggested speeding up the time in-between attacks, and allowing two or more armies to attack us at the same time. At this current time we've yet to experience life in Aht Urghan without the luxury of the Astral Condesence. So in closing we respectfully request that the minions of evil fucking bring it on.


    Siren.
    speaking on behalf of Hades, I hereby second this - since we rarely survive a full round of level 8's anyway it's not like we'll ever have to worry about level 9+ (whatever it takes for you guys) anyway.
    Does the Wiki keep records of our level 2 losses with full Generals? We call them wins on Hades, but nobody else thinks so.

  20. #240
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    Re: August Update

    Quote Originally Posted by evilpaul
    Quote Originally Posted by Amele
    Quote Originally Posted by Munkey
    Dear Square Enix,


    It has come to the Siren Server's attention that in the upcoming Version Update you plan to make Besieged Easier. We would like to lodge a formal complaint. As it stands now we find no difficulty in the settings you currently offer. As we often time fend of the hordes of evil with 350 people, most of which are level 50-65 just trying smoooze a little xp on jobs they don’t really feel like leveling. If at all possible we would like you to cease and desist with this upcoming change, and modify it so that it might actually pose a challenge. Members of our council have suggested speeding up the time in-between attacks, and allowing two or more armies to attack us at the same time. At this current time we've yet to experience life in Aht Urghan without the luxury of the Astral Condesence. So in closing we respectfully request that the minions of evil fucking bring it on.


    Siren.
    speaking on behalf of Hades, I hereby second this - since we rarely survive a full round of level 8's anyway it's not like we'll ever have to worry about level 9+ (whatever it takes for you guys) anyway.
    Does the Wiki keep records of our level 2 losses with full Generals? We call them wins on Hades, but nobody else thinks so.
    Midgard shakes their fist at us everytime we pull it off though - we keep getting one step closer to losing a level 1 with full generals!

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