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  1. #41
    Banned.

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    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by aurik
    Monk can solo them, mirror guards and all
    youtube or it didnt happen >_> Not that i doubt you much

  2. #42
    Sea Torques
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    Sylph

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Well I've been on the fence about taking up a second character, I guess the limit quest nerf must be some kind of sign...

    And hey, maybe I can convince my friends to try Einherjar again. It'll be tough though considering how much everyone hated it beforehand

  3. #43
    Sci
    Sci is offline
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    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Xavier
    Quote Originally Posted by Octavious
    SE always seems to pair good updates, with a 'WTF' part. "We're now taking DRK off Kraken Club, as the abuse of Souleater & Kraken Club has lead to the breaking of certain fights, that will be all" >.> idk, just speculating...With SE, all good comes equally paired with something stupid.
    In accordance with the difficulty of the limit break quests being lowered, the level cap for all players will now be LV60.
    That'd make the game interesting again. Pretty sure you could still kill most RoZ and CoP HNMs with a couple alliances of lvl60s. 8)

  4. #44
    BRP
    BRP is offline
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    Re: Mission Additions and Various Adjustments (08/02/2007)

    This game should have been capped at 60 with insane amount of merits from then on. With Group IV and stuff job abilities to be gained.

  5. #45
    BG is my LJ
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    Excalibur

    Re: Mission Additions and Various Adjustments (08/02/2007)

    if you're sending that (?) to them, theres an error about the key items regarding AC recovery

    change "discount" to disconnect

  6. #46
    Relic Shield
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    Cerberus

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Septimus
    Quote Originally Posted by Zilong
    We could use better reward system for Archaic Mirrors trade in so people would actually go out of their way breaking them.
    Get rid of the mirror guards so that people can solo them again.
    /sigh

    I used to kill three of the mirrors in Halvung on a regular basis pre-Mirror Guards all over the place. That was some easy IS back when IS coins were worth something.

    Quote Originally Posted by Sci
    Quote Originally Posted by Xavier
    Quote Originally Posted by Octavious
    SE always seems to pair good updates, with a 'WTF' part. "We're now taking DRK off Kraken Club, as the abuse of Souleater & Kraken Club has lead to the breaking of certain fights, that will be all" >.> idk, just speculating...With SE, all good comes equally paired with something stupid.
    In accordance with the difficulty of the limit break quests being lowered, the level cap for all players will now be LV60.
    That'd make the game interesting again. Pretty sure you could still kill most RoZ and CoP HNMs with a couple alliances of lvl60s. 8)
    Level 60 would kind of break more or less all of the popular tanking job combos. Back to Aerial Armor rotations on PLDs or something I guess?

  7. #47
    Ridill
    Join Date
    Aug 2004
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    Gilgamesh
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    Bahamut

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by evilpaul
    Quote Originally Posted by Sci
    Quote Originally Posted by Xavier
    Quote Originally Posted by Octavious
    SE always seems to pair good updates, with a 'WTF' part. "We're now taking DRK off Kraken Club, as the abuse of Souleater & Kraken Club has lead to the breaking of certain fights, that will be all" >.> idk, just speculating...With SE, all good comes equally paired with something stupid.
    In accordance with the difficulty of the limit break quests being lowered, the level cap for all players will now be LV60.
    That'd make the game interesting again. Pretty sure you could still kill most RoZ and CoP HNMs with a couple alliances of lvl60s. 8)
    Level 60 would kind of break more or less all of the popular tanking job combos. Back to Aerial Armor rotations on PLDs or something I guess?
    Is "Aerial Armor rotations" some sort of fancy phrase for "Everyone quits for WoW"?

  8. #48
    Ridill
    Join Date
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    Asura

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Septimus
    Quote Originally Posted by evilpaul
    Quote Originally Posted by Sci
    Quote Originally Posted by Xavier
    Quote Originally Posted by Octavious
    SE always seems to pair good updates, with a 'WTF' part. "We're now taking DRK off Kraken Club, as the abuse of Souleater & Kraken Club has lead to the breaking of certain fights, that will be all" >.> idk, just speculating...With SE, all good comes equally paired with something stupid.
    In accordance with the difficulty of the limit break quests being lowered, the level cap for all players will now be LV60.
    That'd make the game interesting again. Pretty sure you could still kill most RoZ and CoP HNMs with a couple alliances of lvl60s. 8)
    Level 60 would kind of break more or less all of the popular tanking job combos. Back to Aerial Armor rotations on PLDs or something I guess?
    Is "Aerial Armor rotations" some sort of fancy phrase for "Everyone quits for WoW"?
    Nobody quit for WoW last time that was a popular strategy!

  9. #49
    Sci
    Sci is offline
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    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by BRP
    This game should have been capped at 60 with insane amount of merits from then on. With Group IV and stuff job abilities to be gained.
    Merits are the true enemy of endgame and gear progression as implemented. They're the last thing you want more of if you want a challenging and progressing endgame. It just so happens that FFXI's endgame is mostly about merits though. Which kills gear progression, otherwise merits would be too easy to come by. If they didn't have merits, they could easily release insane gear that trumps all old gear, and then add insane HNMs that you need that gear for.

    The result is that endgame merely exists to obtain items to speed up merit acquisition and to speed up farming the same HNMs. It would be far more interesting if Serket dropped an armor piece that gave PLDs enhanced Sentinel and Rampart which let them tank Tiamat, which dropped a RDM piece that unlocked a powerful Phalanx II spell, which let their group fight Gurfurlur that dropped some other widget.

    I'm not saying any of this will ever happen because it won't. It's waaaaaaaay too late for that, and SE decided on a different path that isn't gear progression. At the very least if you wanted a system with Group X meritable abilities, you should require a HNM drop that you have to trade to Maat or your moogle or an ebon panel, and the required merit points to unlock it. Now that's something I could sink my teeth into.

  10. #50
    BRP
    BRP is offline
    Banned.

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    Re: Mission Additions and Various Adjustments (08/02/2007)

    Super hard Genkei quests to unlock the next tier of merits! And really, what I meant with merits is just to be able to grab level 75 power level again.

  11. #51
    Salvage Bans
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    Re: Mission Additions and Various Adjustments (08/02/2007)

    Do you guys think they will release an end game area with this update?

  12. #52
    D. Ring
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    Siren

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by sleekmotorwurkz
    Chocobucks
    A new reward will soon be available in the form of vouchers that can be exchanged for chocobucks, with the chocobuck reward varying with the difficulty of the area.
    The vouchers will always be found inside the treasure chests in addition to the standard rewards.
    I wonder if this will also include using your points to warp between countries like they mentioned back in this interview.

    Quote Originally Posted by Seraphise
    Do you guys think they will release an end game area with this update?
    AU has flown in the face of every FFXI expansion so far and done it's own new and different things. I don't expect to see a zone the likes of Sky/Sea where you farm items to spawn HNM. Just like there won't be a "dynamis-whitegate" either. Remnants, HTZ, and Nyzul are probably the closest relatives to endgame zones AU will offer. And really, I think it's for the best.

  13. #53
    Cerberus
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    4

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Zilong
    We could use better reward system for Archaic Mirrors trade in so people would actually go out of their way breaking them.

    Archaic mirrors would be part of the Tau relic weapon upgrades, using the weapon from floor 100 Nyzul, enhanced element based weapons from assaults, perdu weapons using Imperial Standing points, some crafting material or item drop from Odin's room in Einherjar, then touch each of the ebon panels in a secret order that changes at random to trigger the synthesis only to lose all the materials if you do it wrong......

  14. #54
    The Once and Future Wamoura
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    WoW Realm
    Quel'Thalas

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Seraphise
    Do you guys think they will release an end game area with this update?
    No. I don't think they will at all.

  15. #55
    Black Belt
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    Bahamut

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Fayttt
    I believe they opened sea and to 8-3 in an update for COP and then the last update for it (The missions at least) was simply 8-4 and the cutscenes.
    The first update for sea came out and went through 8-1. You could beat the Aern NMs at the three towers, and enter the Grand Palace of Hu'xoi, but you couldn't go anywhere once inside. The next update gave you 8-2 and 8-3. It was a third update that gave you 8-4. Part of me wants to say that the pot BC at the end of 8-3 was a mini-update or otherwise came out separately from 8-4. The Jailer NM's didn't show up until another update after that. Limbus might have another update after that (perhaps simultaneously with jailers). The metal chip areas of Limbus were another update after that. Apocalypse Nigh and Bahamut v2 were after that, maybe? So at least 3 (maybe 4) updates for missions, and a handful more after that. This was all in the time between the unlocking of sea and the release of ToAU.

  16. #56
    Sagacious Sundi
    Guest

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Byrd
    Apocalypse Nigh and Bahamut v2
    Bahamut v2 was added with Diabolos/Bahamut v1/Dyna-Val/Bubu/Qufim (Dec. 2005). AN was added with Waking the Beast/Dyna-Tav (Feb. 2006/final CoP update before ToA). Limbus/Fellowship were Oct. 2005 I think, and I'm tempted to say Jailers were added in a July/August-ish update.

  17. #57
    Ridill
    Join Date
    May 2005
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    9

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Sagacious Sundi
    Quote Originally Posted by Byrd
    Apocalypse Nigh and Bahamut v2
    Bahamut v2 was added with Diabolos/Bahamut v1/Dyna-Val/Bubu/Qufim (Dec. 2005). AN was added with Waking the Beast/Dyna-Tav (Feb. 2006/final CoP update before ToA). Limbus/Fellowship were Oct. 2005 I think, and I'm tempted to say Jailers were added in a July/August-ish update.
    Jailers were added in July 2005.
    NPCs were added in July 2005.
    Limbus was added in Oct 2005.

  18. #58
    Bagel
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    6

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Quote Originally Posted by Sci
    Quote Originally Posted by BRP
    This game should have been capped at 60 with insane amount of merits from then on. With Group IV and stuff job abilities to be gained.
    Merits are the true enemy of endgame and gear progression as implemented. They're the last thing you want more of if you want a challenging and progressing endgame. It just so happens that FFXI's endgame is mostly about merits though. Which kills gear progression, otherwise merits would be too easy to come by. If they didn't have merits, they could easily release insane gear that trumps all old gear, and then add insane HNMs that you need that gear for.

    The result is that endgame merely exists to obtain items to speed up merit acquisition and to speed up farming the same HNMs. It would be far more interesting if Serket dropped an armor piece that gave PLDs enhanced Sentinel and Rampart which let them tank Tiamat, which dropped a RDM piece that unlocked a powerful Phalanx II spell, which let their group fight Gurfurlur that dropped some other widget.

    I'm not saying any of this will ever happen because it won't. It's waaaaaaaay too late for that, and SE decided on a different path that isn't gear progression. At the very least if you wanted a system with Group X meritable abilities, you should require a HNM drop that you have to trade to Maat or your moogle or an ebon panel, and the required merit points to unlock it. Now that's something I could sink my teeth into.
    Go play WoW.

  19. #59
    Black Belt
    Join Date
    Aug 2005
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    8

    Re: Mission Additions and Various Adjustments (08/02/2007)

    Seriously, tiered progression is another word for epic cockblock.

    Though I wouldn't mind seeing some of those stuff on assault/salvage, but the only thing that comes close to that is...merrow 13 locket on Lamia 13.

  20. #60
    Mr. Anna Kendrick
    BGs Worst Golde Abuser

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    Re: Mission Additions and Various Adjustments (08/02/2007)

    I support a change in Besieged for people who are dead when the swarm retreats still recieve their XP in addition to their Imperial Standing. Nothing makes a person more bitter towards then working for an hour+ to get slapped in their face and penalized for dying for their Astral Candesence, only because Mamool Ja Sapper decided to Mijin Gakure 1 millisecond before Warping.

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