
Originally Posted by
Delekii
When BC came out, I went and played WoW for a while, and within 2 hours of entering the expansion, I had replaced 90% of the stuff I got prior to it. Now, I was only playing for a short while, but I cannot imagine being happy if I had been playing WoW from day dot and done all the raiding, only to have every single thing I had earned obsoleted almost instantly.
I decided that WoW was becoming boring again very quickly so came back to FFXI, but if I had stuck with WoW, everything I would have been working toward for the last couple of months would again be useless when they release the next expansion.. I can't believe people are happy with that o_O
People harp on about FFXI sidegrades, but I think they work extremely well. If only they could get over the hump of certain pieces being unreplaceable (ala Ebody), the system would be perfect for me. Situationally perfect gear with most old gear retaining usefulness, rather than gear that I use all the time, that gets totally replaced when new gear comes out. Inventory is the only limitation to the FFXI system, when they sort that out it'll be gravy, imo..
mmorpg's are supposed to be perpetual, you aren't supposed to be all Ridill'd, Adaberk'd, defending Ring'd out and that's that, where is your progression since it's entirely possible to have for example a Pld with Ageis, max merits, D. Ring?
The pre-BC raiders had their poop-fit and cope'd or left the game. FFXI players would do the same, there'd be bitching and moaning and then they'd be at K. Behemoth v2.0 for that D. Ring+1. My only hope is that when and if it happens it's not traditional kings system and the huge bottleneck clusterXXXX it is at the moment.
All sidegrades and situational pieces (i.e. Particular Element Staves) would have over well rounded out gear if they existed (i.e. Haub -> Adaberk) is -x to inv space. There should be a replacement to things even if the difference is a marginal and unrelated stat. Heck it'd self solve the 6 line macro problem ...