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  1. #301
    Sagacious Sundi
    Guest

    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Spira
    (which is as good as asking questions about WotG stuff which they will say 'we can't say anything about this now')
    Nah, they'll say something like "the next job will focus on healing and supporting the party with items"...a few minutes after they officially announce chemist on the website, that is.

  2. #302
    Ridill
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    Septimus Atumre
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Sheeny
    Here's a new question that is probably unpopular but at least a refreshing change of scenery:

    What's the mystery behind apkallu hate?
    More you kill, stronger they become. Higher tier TP moves and insane damage reduction, plus mature into linking behavior. And I'm sure we've all heard/felt the wacky enmity situation with them destroying jobs for casting enhancing/healing magic.
    I've also heard a rumor they eventually become aggro.
    BST pets, ranged attacks and magic also suffer the increasing damage reduction.

    So what's the point? What was their intent in doing this? There's no remarkable loot to farm from them to warrant this challenge. No angle (that anyone has found) by which certain party setups can take advantage of to offer a relief from common meritburn mobs. I tried an arrowburn party with me as PLD tank (I generated substantial hate with just spells like Shell) and while we never got the hate rules down perfectly, the damage reduction still ruined it - so not like their purpose was to introduce WHM tanks, unless you want to just xp for 30mins before they rage.

    I think about Tonberry hate and Fomor hate, but there's goals behind those challenges. Apkallus? They suck so you just avoid them - which is simple as they're never in the way of anything or even aggro. Why invest all this mystery and combat rules into something JUST to make them worthless?

    I want to know!
    Because no one should want to harm an Apkallu. Ever.

  3. #303
    New Spam Forum
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    Siren

    Re: Another "date" with SE (for 1 hour ^.^)

    As I mentioned before why not suggest a "Job Locker" Option in Mog House that gives 30 spots to whatever main job you are using at the time.

    And everytime you change your main job you get 30 slots for that job.

    16 Jobs X 30 Spaces + 480 spaces

    ie, I switch my main job to WAR. I select Job Locker. I pull out any war gear I have stored in there. Axes, AF2, food, ra/ex shit for war.

    When I'm done playing war I unequip the gear I use for War and store it.

    I change job to RDM and go back to job locker and pull out my enfeebling gear, mage food, staves, af2 etc.

    Make them accessible if you have the job unlocked or as part of a job quest. Make it part of AF1 quest or something.

    This would preserve the memory limitations as you would not be affecting the Mog House, Storage, Mog Locker or inventory.

  4. #304
    Chram
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Rafbacca
    As I mentioned before why not suggest a "Job Locker" Option in Mog House that gives 30 spots to whatever main job you are using at the time.

    And everytime you change your main job you get 30 slots for that job.

    16 Jobs X 30 Spaces + 480 spaces

    ie, I switch my main job to WAR. I select Job Locker. I pull out any war gear I have stored in there. Axes, AF2, food, ra/ex shit for war.

    When I'm done playing war I unequip the gear I use for War and store it.

    I change job to RDM and go back to job locker and pull out my enfeebling gear, mage food, staves, af2 etc.

    Make them accessible if you have the job unlocked or as part of a job quest. Make it part of AF1 quest or something.

    This would preserve the memory limitations as you would not be affecting the Mog House, Storage, Mog Locker or inventory.
    primary problem isn't moghouse storage anymore, given that you have ~228 storage spots, and if, you need more; you have mules for that, since each mule can now potentially be ~258 spaces of storage (68/80/80/30) with 0 fame and a trip to whitegate.

    primary problem is field inventory space, where 60 is just -not enough- for most mages anymore. (and increasing numbers of melee).

  5. #305
    Sagacious Sundi
    Guest

    Re: Another "date" with SE (for 1 hour ^.^)

    Maybe the next update will add a quest in Halvung, where a Moblin invents a teleporter you can give to your moogle, and you can access your Mog Safe from wherever (maybe not in a battle/battlefield/assault/Dynamis/Limbus/Salvage/Einherjar/Promyvion/Al'Taieu) and you can upgrade it to include your locker. All for a small fee each time, of course.

    Probably not happening ever, though.

  6. #306
    Smells like Onions
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    Re: Another "date" with SE (for 1 hour ^.^)

    I've already submitted my suggestions via pm but...

    Think someone could make a graphic illustrating the issues with inventory? Perhaps using some of the more gear intensive jobs as an example?

    Like... show a picture of a red mage... then next to it put every single piece of gear/food/medicine/etc that a rdm would use while out and about or just in general. heck include the macro gear swap examples in there to show how all the gear is used too. Heck I carry around 30 pieces of armor for my rdm... and that doesn't include my solo set... and I'm sure there is more gear available to me that I do not have.

    Then pick a gear intensive melee and do the same for them.


    Really the issue is both mog space and inventory... Having more than three jobs 75 and with as much gear to be lugging around as each job needs its hard when you have to store them in your mog space, as well as being difficult in the field.

    I like the idea of "Bags" for inventory... that would not be accessible with any Mog House menus open... and I also like the idea of "job lockers" though I would be greedy and have them activate with either the first or the last AF quest and have as many slots as your current level... leaving you with 75 storage spaces per job by the time you're done.

    I really wish I had some knowledge of photoshop... unfortunately you'd get what looks like a giant pixel... maybe...

  7. #307
    Old Merits
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    Re: Another "date" with SE (for 1 hour ^.^)

    I need all pictures till Friday. After that I cant print them in High Quality anymore.
    I do not use Windower macros, so I will take pictures of how I have to play
    NIN effective or other jobs where I have to press sometimes 2-3 Macros for one thing.

    Maybe a graphic for the 30 minutes windows of doing nothing like :

    Deathtime 0:00
    You head there ar 11:30 to prepare and do nothing till 11:59, then you focus for 2 minutes and from 0:01-0:29 you go afk, then focus for 2 minutes to prepare and be ready to claim from 0:29 till 0:31 and then again go afk from 0:31-0:59 ectect. Like a time graph.

    Or a graphic about everything known for Salvage except that few rare pieces like the 35 one from MZ with a ??? in the graphic.

    Or a graphic with 4 pictures
    [1][2]
    [3][4]
    like this with people wiping to AV cause of Meteor, -ga Spells whatever.
    To show them not the Regen is the problem.

    Or to show people macros needed for special spells.
    Make a picture with 12 lines or so for example for an Enfeebling.
    And then another macro for Convert or whatever, showing you have to change 10-12 Items for this, idk you know what I mean.

    GO AND MAKE PICTURES DAMNIT .
    You guys are better in this then I am.

    Or some Data on Weaponskills from Relic Weapons. That show that none-relic WS are stronger then Relic ones.

  8. #308
    E. Body
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by bercus
    Maybe a graphic for the 30 minutes windows of doing nothing like :

    Deathtime 0:00
    You head there ar 11:30 to prepare and do nothing till 11:59, then you focus for 2 minutes and from 0:01-0:29 you go afk, then focus for 2 minutes to prepare and be ready to claim from 0:29 till 0:31 and then again go afk from 0:31-0:59 ectect. Like a time graph.
    Pie chart? make 7 blue sections (6 waits between the 7 windows and half an hour of gathering time) each 28-30 min long, then 7, 2 minute red sections showing the time we're actually paying attention. i'd do it myself, but i can't post from here.

  9. #309
    Sev
    Sev is offline
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Septimus

    Because no one should want to harm an Apkallu. Ever.

    But those 4 hours of killing apkallu with a jp party was some of the most fun I ever had, well until they completely stopped taking damage...

  10. #310
    Sea Torques
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    Re: Another "date" with SE (for 1 hour ^.^)

    Sigh... shows how much I want to get actual work done today... 8)

    I only actually did kings a couple times like... 2 years ago, so apologies in advance if I fucked something up. Tried to do what Bercus/Spekkio suggested. It's super ghetto Photoshop, woulda probably been way easier if I actually had MSword or something. Ah well! Suggestions etc. welcome.

    http://spiffy-keen.com/a/bg_3kings.jpg

    If its decent/ok lemme know, and I'll add a link to a print res version.

    (edit: what're we trying to say with this btw, though? If they change it so the NMs could pop at any time during the 3 hour pop period, for example, that doesn't seem like an improvement...)

  11. #311
    Chram
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Shade
    (edit: what're we trying to say with this btw, though? If they change it so the NMs could pop at any time during the 3 hour pop period, for example, that doesn't seem like an improvement...)
    it wouldn't be an improvement, no. so we should try to stress that we would like it improved.

    personally: either a compression of the window (21-22 hour pop, pop chance every 10 minutes for instance) or perhaps removing the windows completely (0-48 hour window median and mode around 21-24 hours, pop any given second after window opens...) which would turn most of these into 'mobilize as fast as possible when your mule sees it pop' which is an entirely different form of suck but at least it gets rid of sitting in the same three zones for up to 9 hours in one day.

    of course, it's entirely possible that neither of these would be seen as an improvement either. (ridills now drop from darters ?! )

  12. #312
    Old Merits
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Shade
    Sigh... shows how much I want to get actual work done today... 8)

    I only actually did kings a couple times like... 2 years ago, so apologies in advance if I fucked something up. Tried to do what Bercus/Spekkio suggested. It's super ghetto Photoshop, woulda probably been way easier if I actually had MSword or something. Ah well! Suggestions etc. welcome.

    http://spiffy-keen.com/a/bg_3kings.jpg

    If its decent/ok lemme know, and I'll add a link to a print res version.

    (edit: what're we trying to say with this btw, though? If they change it so the NMs could pop at any time during the 3 hour pop period, for example, that doesn't seem like an improvement...)
    lol the pic is awesome : D

  13. #313
    Ridill
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    Septimus Atumre
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Amele
    Quote Originally Posted by Shade
    (edit: what're we trying to say with this btw, though? If they change it so the NMs could pop at any time during the 3 hour pop period, for example, that doesn't seem like an improvement...)
    it wouldn't be an improvement, no. so we should try to stress that we would like it improved.

    personally: either a compression of the window (21-22 hour pop, pop chance every 10 minutes for instance) or perhaps removing the windows completely (0-48 hour window median and mode around 21-24 hours, pop any given second after window opens...) which would turn most of these into 'mobilize as fast as possible when your mule sees it pop' which is an entirely different form of suck but at least it gets rid of sitting in the same three zones for up to 9 hours in one day.

    of course, it's entirely possible that neither of these would be seen as an improvement either. (ridills now drop from darters ?! )
    Better yet, have it pop at 21 hours on the dot. OK, what do I win for fixing king camps?

  14. #314
    Yoshi P
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    Re: Another "date" with SE (for 1 hour ^.^)

    Mention that some of the NMs in Salvage (particularly the Poroggo NMs) are unreasonably difficult to pop, and ask if there is any chance of having the conditions adjusted, or perhaps them revealing a hint as to the conditions.

  15. #315
    Hay guyz, I was Shinebox but now I'm not!
    Join Date
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Septimus
    Better yet, have it pop at 21 hours on the dot. OK, what do I win for fixing king camps?
    Exactly what I was thinking stop wasting our time. We know it's going to pop and be killed, there is no point in waiting up to three hours for the NM to appear. Less Windows more timed pops like Shikigami Weapon.

  16. #316
    Chram
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Septimus
    Quote Originally Posted by Amele
    Quote Originally Posted by Shade
    (edit: what're we trying to say with this btw, though? If they change it so the NMs could pop at any time during the 3 hour pop period, for example, that doesn't seem like an improvement...)
    it wouldn't be an improvement, no. so we should try to stress that we would like it improved.

    personally: either a compression of the window (21-22 hour pop, pop chance every 10 minutes for instance) or perhaps removing the windows completely (0-48 hour window median and mode around 21-24 hours, pop any given second after window opens...) which would turn most of these into 'mobilize as fast as possible when your mule sees it pop' which is an entirely different form of suck but at least it gets rid of sitting in the same three zones for up to 9 hours in one day.

    of course, it's entirely possible that neither of these would be seen as an improvement either. (ridills now drop from darters ?! )
    Better yet, have it pop at 21 hours on the dot. OK, what do I win for fixing king camps?
    sure! except I think SE might find a compressed window more palatable than a purely timed pop (although they did go to item popping ullikimmi so anything is possible)

    and you can win a ginger cookie, although I can't deliver it cross server so you'll have to buy it yourself.

  17. #317
    Sea Torques
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    Re: Another "date" with SE (for 1 hour ^.^)

    Hmmm.

    Bonus sidebar: How an HNM player must spend his day?

    http://spiffy-keen.com/a/bg_3kings_sleep.jpg

    (lolsleep)

  18. #318
    Old Merits
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    Re: Another "date" with SE (for 1 hour ^.^)

    Aware you say you don't want to mention when the interview is taking place, but would it be a fair assumption that the interview is going to be during the Leipzig Games Convention?

  19. #319
    Old Merits
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by Septimus
    Better yet, have it pop at 21 hours on the dot. OK, what do I win for fixing king camps?
    nono, SE wants these monsters to be FEARED, remember? They don't want things more convenient for their players, we're playing THEIR game, remember? So, lets make the camps a bit more interesting:

    The mob spawns at 21hr mark, Invincible like Dark Rider. Every 30 minutes, there is a chance that it's invincible may wear off and it may be killable.

    To make the players fear them like the developers intended, They will spend this time roaming the entire of the zone they spawn in, hunting players.

    I hope SE doesn't actually read this.

  20. #320
    The Once and Future Wamoura
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    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by cassiraa
    Quote Originally Posted by Septimus
    Better yet, have it pop at 21 hours on the dot. OK, what do I win for fixing king camps?
    The mob spawns at 21hr mark, Invincible like Dark Rider.
    SUMMON THE BLUE MAGES
    VORACIOUS TRUNK GO!

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