Item Search
     
BG-Wiki Search
Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 161 to 180 of 372
  1. #161
    Fake Numbers
    Join Date
    Apr 2006
    Posts
    73
    BG Level
    2

    Re: Another "date" with SE

    Less Absolute Virtue, more Poroggo Madamme

  2. #162
    Cerberus
    Join Date
    Sep 2006
    Posts
    456
    BG Level
    4

    Re: Another "date" with SE

    What if the attachment simply adds something like, "Double Attack +5%" or "Enhances Zanshin Effect" or "Haste +5%"?

    Speed seems to be just as much an issue, if not the overall main issue?

  3. #163
    Cerberus
    Join Date
    Jun 2007
    Posts
    410
    BG Level
    4

    Re: Another "date" with SE

    I want to know how to boil frogs!

  4. #164
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Re: Another "date" with SE

    Quote Originally Posted by riddaraan
    What if the attachment simply adds something like, "Double Attack +5%" or "Enhances Zanshin Effect" or "Haste +5%"?

    Speed seems to be just as much an issue, if not the overall main issue?
    To simulate dual wield with Ridill, it'd have to have:

    Store TP +10
    Haste +10%
    Critical Hit Rate +10%
    Weaponskill: Critical Hit Rate +50%

    Because dual wielding 1h weapons pumps out so many attacks in the space of a single 2h weapon swing, that they'll be not only doing more damage, but gaining TP much faster.

  5. #165
    pirahna1
    Guest

    Re: Another "date" with SE

    Some of these have already been asked. But I'm putting them here for emphasis.

    Make Outpost Warps act like Conquest Points. Example: Your CP and OP earned in Bastok stay in Bastok and do not transfer over to Windurst, however when you return to Bastok your CP and OP from Bastok are restored.

    More inventory space on your character. Maybe some type of equipment bag (takes up 1 inventory space) that holds 10 extra slots. Make these NOT r/ex so you can have a couple if you so wish. Make them quest-able once per conquest. (Note: This is kind of like what Puppetmaster already has, but for their puppet only. Let's make this for characters as well!)

    Fix the animation lock. If mobs are casting magic on me while I'm resting, I sit there getting pounded on and can't defend myself. This is retarded.

    Fix the target lost while gear swapping issue.

    Expand the macro pallet to AT LEAST 10 lines. 20 lines would be AWESOME.

    Expand the Conquest Point system. As it stands, no one XPs in the old zones and CP just starts to dwindle more and more. Make another way to earn CP, maybe some quest with your NPC fellow. Even 1k CP earned would be good. (I only buy warp/reraise scrolls from CP and I'm starting to worry I may run out soon. Not to mention having nowhere near enough for a CP Bolt/Arrow. My Rng's gimp because of this)

    In regard to SE's windower. Make them aware that we use it not only to multi-task, but also the fact that TParty and the macro commands are very nice features. Have them at least implement this two plugins for their own windower. Bonus points if they allow us to use any plugins/scrips that are available to our current windower.

  6. #166
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Re: Another "date" with SE

    What they *should* do is allow you to save equipment configurations. e.g. put on all your TP gear, then /save TPWar1. Then, in your macro, do /load TPWar1 which will set all your equipment to your saved TPWar1 set without errors (e.g. if you were wearing jaeger/wood rings but then your macro said wood/flame, it'd just swap wood from right to left rather than fail because it tries to equip the wood but can't because you're wearing already on the right.) Then later in your macro, do /restore to put your equipment back the way it was before you swapped to your saved set.

  7. #167
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    806
    BG Level
    5
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Re: Another "date" with SE

    Quote Originally Posted by Khamsin
    What they *should* do is allow you to save equipment configurations. e.g. put on all your TP gear, then /save TPWar1. Then, in your macro, do /load TPWar1 which will set all your equipment to your saved TPWar1 set without errors (e.g. if you were wearing jaeger/wood rings but then your macro said wood/flame, it'd just swap wood from right to left rather than fail because it tries to equip the wood but can't because you're wearing already on the right.) Then later in your macro, do /restore to put your equipment back the way it was before you swapped to your saved set.
    yes pls

    just make a separate macro slot where you define "TP war", "WS War", "Para Rdm" etc that can be called up on a single line

  8. #168
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Re: Another "date" with SE

    Quote Originally Posted by Khamsin
    Quote Originally Posted by riddaraan
    What if the attachment simply adds something like, "Double Attack +5%" or "Enhances Zanshin Effect" or "Haste +5%"?

    Speed seems to be just as much an issue, if not the overall main issue?
    To simulate dual wield with Ridill, it'd have to have:

    Store TP +10
    Haste +10%
    Critical Hit Rate +10%
    Weaponskill: Critical Hit Rate +50%

    Because dual wielding 1h weapons pumps out so many attacks in the space of a single 2h weapon swing, that they'll be not only doing more damage, but gaining TP much faster.
    what about an accessory that doubled the effect of FSTR on a two handed weapon swing, (edit:along) with a perdu/maneater latent?

    I mean, yes; it won't make up for the rampage weaponskill, it won't make up for the multihit offhand goodness that is ridill, but it would definitely go a long way in bringing the line between axe/axe or katana/katana and 2handed setups closer.

    (ok, it'd probably need to be about 2.5x FSTR to come out even and you still have the dual-wield delay issue) so I guess I'm back to agreeing exactly with what you said: the top-end accessories have to be ridiculous or it's not going to do it.

  9. #169
    Sea Torques
    Join Date
    Sep 2006
    Posts
    619
    BG Level
    5

    Re: Another "date" with SE

    Quote Originally Posted by Khamsin
    What they *should* do is allow you to save equipment configurations. e.g. put on all your TP gear, then /save TPWar1. Then, in your macro, do /load TPWar1 which will set all your equipment to your saved TPWar1 set without errors (e.g. if you were wearing jaeger/wood rings but then your macro said wood/flame, it'd just swap wood from right to left rather than fail because it tries to equip the wood but can't because you're wearing already on the right.) Then later in your macro, do /restore to put your equipment back the way it was before you swapped to your saved set.
    Took the words right out of my mouth.

  10. #170
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Another "date" with SE

    Quote Originally Posted by Khamsin
    Quote Originally Posted by ninjafox
    Quote Originally Posted by Tearshang
    "Has there been any thought in reducing the time for force popped NM ???'s to reappear? Such as Hakutaku, Sky Gods, & Alastor Antlion"

    .
    This is a very good idea, i remember I think a year or two ago, there was a glitch that allowed you to pop Haku instantly after it died, this made for so much more people to get their o hats in runs.
    Oh yes, and the emergency maintenance to fix it. At least they were on the ball with that one.
    We apologize for the convenience.

  11. #171
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Re: Another "date" with SE

    Quote Originally Posted by Max™
    Equip Blinking making you lose target? /ma "Cure III" <p4> or Playername ftw. (needs a cure command for Alliance members <a1p4> [alliance 1, party member 4], [...]
    This already exists.

    <a10> - <a15> = members of top alliance party, top to bottom
    <a20> - <a25> = members of middle alliance party, top to bottom

  12. #172
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
    Posts
    11,975
    BG Level
    9
    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    Re: Another "date" with SE

    [quote=Spider-Dan]
    Quote Originally Posted by "Max™":1a8c0
    Equip Blinking making you lose target? /ma "Cure III" <p4> or Playername ftw. (needs a cure command for Alliance members <a1p4> [alliance 1, party member 4], [...]
    This already exists.

    <a10> - <a15> = members of top alliance party, top to bottom
    <a20> - <a25> = members of middle alliance party, top to bottom[/quote:1a8c0]

    Holy hell, forgot all about this.

  13. #173
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    828
    BG Level
    5

    Re: Another "date" with SE (for 1 hour ^.^)

    "With the deletion of the millions to billions of gil every month. Has there been any thoughts to lower the cost of Dynamis as you did with limbus and outpost warps?"
    I believe they already answered that in a previous interview, saying they didn't want Dynamis zones to become overcrowded due to the lowered cost.

  14. #174
    New Spam Forum
    Join Date
    Jun 2007
    Posts
    152
    BG Level
    3
    FFXI Server
    Phoenix

    Re: Another "date" with SE (for 1 hour ^.^)

    How about being able to trick onto other people's pets/avatars/puppets? Give the BST some tough new tank pets or buff up one of the existing summons or make the tank puppet a lot tougher...

    I've always wanted to kill someone else's wyvern... >.>

  15. #175
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Re: Another "date" with SE (for 1 hour ^.^)

    Btw, this "interview" is going to be quite entertaining if it's just Bercus telling SE suggestions about the game.

  16. #176
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Re: Another "date" with SE (for 1 hour ^.^)

    Quote Originally Posted by BRP
    Btw, this "interview" is going to be quite entertaining if it's just Bercus telling SE suggestions about the game.
    we've been conditioned not to actually ask about their plans since all of those questions get the same three answers ("we can't tell you", "wait and see", "no").

  17. #177
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Another "date" with SE (for 1 hour ^.^)

    O.O

    Weaponskill Crit+50% for 2h weapons? Oh my heavens.

    Being able to sub whatever and get a crit Gekko or Steel Cyclone or Wheeling Thrust (lol) 1/2 the time? Nice start since they don't crit normally (or so it seems).

    Probably a waste since the testing has been extensive, but maybe they would answer "Can weaponskills crit on their own, without Crit TP mod, Sneak Attack, or Mighty Strikes?"

  18. #178
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Re: Another "date" with SE (for 1 hour ^.^)

    Well, here are some question/statement hybrids I think SE would answer and are more than just the typical "WHY THIS? WHY NOT THIS?"... quite big, but I think that's the point:

    "In the past, when asked about why the 21-24 hour HNM system hasn't been modified you've said it was to keep monsters like Fafnir "tough and scary and difficult". The problem with this is that fighting Fafnir is not difficult to the large majority of the game, the only challenging part of Fafnir is that only one group gets to fight him and that group might not be yours. The hardest part of Fafnir is claiming him. What are your thoughts on this?"

    "Many times you release gear into the game that is simply not wanted or needed. I do not mean making gear superior than previous sets, but pieces of armor that have no functional use and are then ignored. For example: Nightmare Gloves(Lv75, Def:13, Latent Effect: Avatar Perpetuation Cost-1, latent activates while asleep). This is a ridiculous piece of armor that no one would ever want(and to my knowledge, it isn't a joke piece). What is the intention of adding useless gear like this? Other examples would be that both Hydra and Khamaira materials being used to make carbon copies of old gear with slight improvements or the weapons Amood and Black Amood's latent only activating based on certain moon phases. It simply doesn't make much sense to even bother with such weak gear."

    "To go along with the question above, for less extremely subpar gear, but subpar nonetheless... what is the motivation of adding gear, especially weapons, that aren't as good or better as more popular options? For example: Most weapons made with Scintillant Ingot were outdone by many options before their release. For most of them, nothing sticks out as special."


    And when suggesting ideas to SE, it's important to try to fix the game, not change it. There is a big difference... for example: Before SE lowered the cost for Salvage, asking Salvage permits to be purchasable with IS is a huge change, while asking to lower the AP cost only makes it more accessible without changing it's core elements. Please do keep that in mind.

  19. #179
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,832
    BG Level
    6

    Re: Another "date" with SE (for 1 hour ^.^)

    Ask them:

    With the recent oppurtunities to retrieve lost valuable mission items (COP ring, DM earring, Tavnazian ring), will the same be implimented for valuable quest rewards such as:

    Trail by Fire, Water, Earth, Wind, Lightning, Ice, The Moonlit path, Mama Mia and Waking dreams.


    Also, will they make the job "Beastmaster" capable of capturing pets in special craftable jugs (one time usage a jug), in order to give them their own market, and to expand their usefulness in areas?

  20. #180
    Hydra
    Join Date
    Mar 2007
    Posts
    100
    BG Level
    3

    Re: Another "date" with SE

    Quote Originally Posted by Iresire
    Also, I might add on to that and ask them if they'd be willing to consolidate some gear without making it overpowered in the process.

    I'm not saying this should be done for every slot and basically make macros (or other gear) useless, but it would still be helpful if they did it for a few items. It doesn't even have to be armor that's necessarily easy to obtain either. As an example, Homan Corazza and Hecatomb Harness replacement would have Accuracy +15, Enhances "Triple Attack" and Weapon Skills: Strength +12.
    I like this idea, and it wouldn't be particularly difficult to implement. It could work just like upgrading AF items does. There's an NPC, you trade them a Homam Corazza, a Hecatomb Harness, two crafting items and 10 Imperial Gold Coins, and a week later you get a new body piece with Homam stats and a latent effect: +12 str, -5 acc on weaponskills. It doesn't unbalance anything; on the contrary, you would be giving up a little versatility in exchange for inventory space. You could easily do the same with other items like obis, staves and instruments.

    I also second the questions/suggestions about AV, icons, OP and inventory space. But I very much would like to ask them when we can expect more NPC content. PLaying with my NPC was one of my favorite things, back when there was stuff to do. The NPC system could be greatly enhanced, with things like ToAU access, more NPC job options, more complex AI, higher lvl cap, NPC based enms, quests and bcnms, and a wider array of equipment for your NPC. It doesn't make much sense that the only items the affect your NPC are nearly impossible to get; wearing something from Dynamis-Tavnazia that gives your NPC a tiny boost at the cost of a giant loss to your own stats is silly. Equipment should be much more easily available for you to wear, as well as items with stats bonuses that you can trade to your NPC to customize them, like a simpler Puppet system. There's a vast opportunity for more NPC/solo content that should not be that difficult to implement. Pleeeeeeease ask them about this.

Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast

Similar Threads

  1. Allakhazam gets an interview with SE
    By Hapernack in forum FFXI: Everything
    Replies: 133
    Last Post: 2007-07-25, 12:20
  2. Special Development Interview with SE (4/17)
    By Miltani in forum FFXI: Everything
    Replies: 208
    Last Post: 2007-04-23, 13:16
  3. How do I communicate with SE?
    By Melchiah in forum FFXI: Everything
    Replies: 20
    Last Post: 2006-08-25, 08:20