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  1. #21
    assburgers
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    Re: fighters calligae and brutal earring

    Usukane is totally awesome, true.

    Amir are pretty freaking hot til you get the pieces to support haste in other slots.

    For someone with Hauberk/Chiv Chain, putting 6 Acc on the feet is probably more useful than 2~3% Haste when they're still trying to pull off the Ohat > Turban switch, and until you get Hecatomb feet its arguably the best WS piece, if just to land all your hits.

    When you're sporting Adaberk/PCC/Swift(Speed) its a little more obvious, but I wouldn't kick them out of bed.

  2. #22
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    Re: fighters calligae and brutal earring

    Yeah, wasnt saying amir feet are gimped , but a warrior can get better at a similar price tag. I'm not certain they would outparse 3% haste unless your acc is under 50% (even without any other haste gear), but I dont think you should be meleeing (or eating atk food) if it's the case

  3. #23
    Puppetmaster
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    Re: fighters calligae and brutal earring

    Actually, with no other haste, 6 accuracy outparses 3% haste until your accuracy without Amir becomes > ~92.2%. At 80% accuracy without feet, a reasonable number for meat eaters in exp, 6 accuracy > 3% haste in DoT until you have 18% haste before Unicorn. Although this is ridiculously easy to reach with Haste spell in exp, it is still interesting how well Amir matches up against Unicorn.

  4. #24
    Sea Torques
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Kaylia
    Amir boot are not "good", they are the 3rd/4th alternative for that slot. 20k assault point could be sold for a b.hide, so there isn't really any reason to not have the better alternative on war.
    I want your Server's Assault sale prices. I'm mathing out you need 40k in order to get a B.hide, and even then you might need a few extra k to be sure.

  5. #25
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Xanthu
    Quote Originally Posted by Kaylia
    Amir boot are not "good", they are the 3rd/4th alternative for that slot. 20k assault point could be sold for a b.hide, so there isn't really any reason to not have the better alternative on war.
    I want your Server's Assault sale prices. I'm mathing out you need 40k in order to get a B.hide, and even then you might need a few extra k to be sure.
    Price might have changed, but not too long ago, I could make 1m with 20-24k point, when b.hides averaged 1m. Anyway, you can probably make 1m faster than it would take to gather 20k assault in mamool

  6. #26
    Tom Wilson will never be good.
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Gerion
    Actually, with no other haste, 6 accuracy outparses 3% haste until your accuracy without Amir becomes > ~92.2%. At 80% accuracy without feet, a reasonable number for meat eaters in exp, 6 accuracy > 3% haste in DoT until you have 18% haste before Unicorn. Although this is ridiculously easy to reach with Haste spell in exp, it is still interesting how well Amir matches up against Unicorn.
    What kind of shitty ass WARs do you xp with? 80% Acc, wtf? I never have anywhere near 80% Acc.

    Birds; all WARs using Meat. Obe BST(temp/ebody), Phar(ebody war), Jud WAR, Eyuni WAR(poor eyuni;. All using Haste Feet and no lame Amir. All above 90% Acc.
    http://img.photobucket.com/albums/v2...808/birdss.gif
    (damn ebody war beat me.. btw I gots no Hadate yo! I fcking pwn)

    Dusk+1> Unicorn/Dusk> Amir> anything else sucks compared. I really wouldn't know which is better between Dusk and Unicorns, I have both and have been trying to decide but can't. Dusk are prolly better by a small amount but Unicorns look so much cooler!

    So Amir is good if your Acc is shit and you have no Haste on. Yay. Too bad people actually use Haste and generally have good Acc, therefore making Amir not as good.

    Dusk is like 900k on Ifrit and Unicorns 2.2M atm. I'm sure I could make that kinda gil faster then getting/wasting 20k Assault Points.

  7. #27
    Relic Weapons
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Gerion
    Actually, with no other haste, 6 accuracy outparses 3% haste until your accuracy without Amir becomes > ~92.2%. At 80% accuracy without feet, a reasonable number for meat eaters in exp, 6 accuracy > 3% haste in DoT until you have 18% haste before Unicorn. Although this is ridiculously easy to reach with Haste spell in exp, it is still interesting how well Amir matches up against Unicorn.
    Considering that most people only manages to get NQ dusk boots when opting for haste on the feet, advantages of Amir are even higher comparatively.... if not higher, period. Doesn't +6acc translate to a straight 3% improvement in accuracy? How does 2% haste fair in an ideal merit environment (e.g. RDM + BRD) as opposed to 3%? I know from MNKs debating dune boots vs. fumas that 3% haste can result in 3.5% or more in overall DoT improvement... but if 2% results in anything less than 3% overall DoT, doesn't that mean Amir is better? I'm not an FFXI math wiz otherwise I'd calculate it myself.

    I've been wearing 17% haste for a long time now (hand head legs waist). Originally I wanted to get Dusk boots too but after getting Amir I figure the difference is so small I might as well put the gil to something more significant of an improvement. Plus, I don't have weapon merits so the accuracy might serve me better. Amir also looks better too.





    PS: I can't believe WARs are arguing for the "lack" of gear when compared to other jobs WARs might be the only job that gets shit every update, regardless of whether it's good or not. Other jobs (namely, MNKs and RNGs) don't even have JSE yet and as a MNK I'd cry if I got all the attention a WAR gets.

  8. #28
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    Re: fighters calligae and brutal earring

    PS: I can't believe WARs are arguing for the "lack" of gear when compared to other jobs WARs might be the only job that gets shit every update, regardless of whether it's good or not. Other jobs (namely, MNKs and RNGs) don't even have JSE yet and as a MNK I'd cry if I got all the attention a WAR gets.
    We all know how much good a shitty jse (that look like your average subligar) do to a job. Not sure why mnk or rng want one...wont make them feel special >_> War doesnt have any monopoly on the "awesome" gears anymore, and there is a ton of good pieces they can't equip. Find me 3 items added after Zilart that are equipable by war that make other melee, I cant think of a single one.

  9. #29
    Hydra
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    Re: fighters calligae and brutal earring

    AD feet in TP Burn - Dusk+1 > Unicorn+1 > Dusk > Unicorn.
    I have no idea how you can put prior something that is twice more expensive and doesn't work all the time :/

    AD WAR gear post Zilart - I see this a little different, I agree that WAR got tons of stuff after Zilart, but still - this stuff isn't WAR only and doesn't benefit WAR as others job that can use this equip. Ares is good example with all its hp+ and mp+ that will boost DRK the most.

    AD WAR versality - it's the biggest bullshit I'm ever hearing during my adventures with FFXI. It has nothing to do with game reality. Sure we can use almost every weapon in the game and even get almost every quest WS in the game - so what? There are jobs that can use other weapons better and more efficient and they will be put before WAR when using particular weapon became be necessary. And sure we can use most of the gear in the game and that in every update we're getting something new - so what? All these gears aren't WAR only and aren't better than what WAR'd already gotten. As I write above - with every update WAR is more and more gimped, not cause SE is nerfing this job, but cause it doesn't improve this job the way it improves other jobs (adding equip, spells or abbilities).

    AD Amir Boots - this is an excelent feet part, what the hell are some of you mambling bout? I have no idea wheter you attend end game activities, but it's the best feet gear for att/acc build setup for WAR. And even in TP Burn it might not be much worse than Unicorn or Dusk (especially with Ridill).

  10. #30
    Sea Torques
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    Re: fighters calligae and brutal earring

    Amir is pretty sweet. If you aren't looking for Haste in that spot. Shit it's acc is pretty good and it gives you as much att as e.feet. Without Negatives.
    I end up using it quite often on harder mobs. But for merit purposes I will often just resort to dusk. Unicorn is wasteful... I won't be using it for WS and the 3Str doesn't provide much for TPing purposes. Dusk saves money, used on more jobs, not hp based. Oh damn... I'll run slower to the next mob. Walk Macro fixes, heck WS macro works too if you can't spare room.

    But whatever... in a few months* time they'll add something like War/Drk/Bst Okote boots or something ridiculous like that.

  11. #31
    RIDE ARMOR
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Sanjiyan
    Quote Originally Posted by Gerion
    PS: I can't believe WARs are arguing for the "lack" of gear when compared to other jobs WARs might be the only job that gets shit every update, regardless of whether it's good or not. Other jobs (namely, MNKs and RNGs) don't even have JSE yet and as a MNK I'd cry if I got all the attention a WAR gets.
    Because we(MNK) already have the most broken item in the game which happens to be Job specific?

  12. #32
    Relic Shield
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Aggression
    Quote Originally Posted by Sanjiyan
    Quote Originally Posted by Gerion
    PS: I can't believe WARs are arguing for the "lack" of gear when compared to other jobs WARs might be the only job that gets shit every update, regardless of whether it's good or not. Other jobs (namely, MNKs and RNGs) don't even have JSE yet and as a MNK I'd cry if I got all the attention a WAR gets.
    Because we(MNK) already have the most broken item in the game which happens to be Job specific?
    And you get the second (3rd? does lolsash count?) best belt in the game at level 40. Seriously, fuck MNKs.

  13. #33
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    Re: fighters calligae and brutal earring

    Dusk+1 over unicorn is something ive been considering for awhile, can anyone who uses dusk+1 feet let us know in how it works out for them in parties? All that movement - seems like it can be a real pain when tryin to switch mobs fast, move out of aggro range etc etc.

  14. #34
    Sea Torques
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    Re: fighters calligae and brutal earring

    I have two macros I can switch to whenever I need to move from mob to mob or just move in general.

    One is my WS gear, the other is Warrior Mufflers + Amir Boots (which in itself isin't all that bad either if I forget to swap it off)

  15. #35
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    Re: fighters calligae and brutal earring

    I view that it would/is a problem because i do 2 bard merits so im always getting songs, so i think they delays would be so awful with that many gear swaps

  16. #36
    Tom Wilson will never be good.
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    Re: fighters calligae and brutal earring

    I don't know about most people but I barely move in most of my merit parties.

  17. #37
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Kaylia
    PS: I can't believe WARs are arguing for the "lack" of gear when compared to other jobs WARs might be the only job that gets shit every update, regardless of whether it's good or not. Other jobs (namely, MNKs and RNGs) don't even have JSE yet and as a MNK I'd cry if I got all the attention a WAR gets.
    We all know how much good a shitty jse (that look like your average subligar) do to a job. Not sure why mnk or rng want one...wont make them feel special >_> War doesnt have any monopoly on the "awesome" gears anymore, and there is a ton of good pieces they can't equip. Find me 3 items added after Zilart that are equipable by war that make other melee, I cant think of a single one.
    So what you really wanted is a monopoly of good gears? Sorry as much as a WARs desired these days in TP burns, it's not reasonable to want your cake and eat it too.

    Because we(MNK) already have the most broken item in the game which happens to be Job specific?
    Ahh, the "black belt is everything a MNK needs because it's so awesome" argument. Didn't we already go through this before? Black belt existed in the game since the beginning of time and just because it's good MNKs are automatically denied new gear (even shitty situational ones) forever? How the heck does that work? Not to mention belts are as much a part of MNK as Dual Wield on a NIN, considering there's no "enhance martial arts" equipment (except that 1 subjob latent cape or something)... just that it comes in the form of haste on the waist.

    AD WAR versality - it's the biggest bullshit I'm ever hearing during my adventures with FFXI. It has nothing to do with game reality. Sure we can use almost every weapon in the game and even get almost every quest WS in the game - so what? There are jobs that can use other weapons better and more efficient and they will be put before WAR when using particular weapon became be necessary. And sure we can use most of the gear in the game and that in every update we're getting something new - so what? All these gears aren't WAR only and aren't better than what WAR'd already gotten. As I write above - with every update WAR is more and more gimped, not cause SE is nerfing this job, but cause it doesn't improve this job the way it improves other jobs (adding equip, spells or abbilities).
    As a WAR, the only complaint I have is probably the fact I don't solo as well as other jobs, and may in fact be the worst soloer. Otherwise I don't have anything else I want.

    Skillchaining doesn't exist in this game anymore, but back when it did a WAR with many weapons it can use is a great asset. And only a handful of jobs have actually gotten "buffed" in any way from the job updates; mostly needed it except maybe SAM (boy that one came out of left field). With another 2-handed weapon "fix" looming (it's pretty much confirmed now SE wants to do something about it.... again) WARs will gets another boost. How can you say WAR is gimped when they haven't changed to say the least, and is now enjoying the prime of it's life in TP burns? What about Warrior's Charge?

    So what if all the new gear doesn't replace haub/adaberk. It's not like it isn't already the best body piece in the game ever, using the same argument as black belt. And yet, WAR's still getting gears left and right.

    I'm not even gonna talk about RNG who got shit all except a big fat nerf followed by a semi-unerf... oh and a body piece that takes two rediculous pieces of synth material that osode still walks all over.

  18. #38
    assburgers
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    Re: fighters calligae and brutal earring

    The crippling inability of War to solo (hey guys! I just killed a DC Steelshell without my 2hr! yay me!), combined with the reliance on support, is what killed the joy for me.

    Yes, it is unbelieveably fun being a supergod stomping on everthing in sight with bard songs up your ass, cor rolls, haste, etc.

    Then you want to do a 3 man assault with two buds, a Nin and a Bst/Whm, and realise that nearly any other DD would be better suited for it, since you wind up eating MP like its candy, or trying to hold off on the one thing you REALLY do best, pissing mobs off.

  19. #39
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Sanjiyan
    So what you really wanted is a monopoly of good gears? Sorry as much as a WARs desired these days in TP burns, it's not reasonable to want your cake and eat it too.
    Go read the context ffs before replying. Someone posted WAR get every best gears, and I said that's not true anymore with the last 2 expansion where they added many good gears that are not war equipable. I never asked for more WAR gears...why would I want something better than e.body/Ridill? I'm perfectly fine with those.

    Quote Originally Posted by Max™
    The crippling inability of War to solo (hey guys! I just killed a DC Steelshell without my 2hr! yay me!), combined with the reliance on support, is what killed the joy for me.

    Yes, it is unbelieveably fun being a supergod stomping on everthing in sight with bard songs up your ass, cor rolls, haste, etc.

    Then you want to do a 3 man assault with two buds, a Nin and a Bst/Whm, and realise that nearly any other DD would be better suited for it, since you wind up eating MP like its candy, or trying to hold off on the one thing you REALLY do best, pissing mobs off.
    http://smg.photobucket.com/albums/v520/ ... rSolo4.jpg
    I can get #2 #3 chain on imp before resting, but forgot where the picture are.

    Anyway, in your situation, you dont have to pull hate if you get hit so much and need healing. War is awesome in many situation, including many lowman situation. Mnk is usually better than war for those case, but both work fine if you know how to play the jobs

  20. #40
    Relic Weapons
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    Re: fighters calligae and brutal earring

    Quote Originally Posted by Kaylia
    Quote Originally Posted by Sanjiyan
    So what you really wanted is a monopoly of good gears? Sorry as much as a WARs desired these days in TP burns, it's not reasonable to want your cake and eat it too.
    Go read the context ffs before replying. Someone posted WAR get every best gears, and I said that's not true anymore with the last 2 expansion where they added many good gears that are not war equipable. I never asked for more WAR gears...why would I want something better than e.body/Ridill? I'm perfectly fine with those.
    The only good gear that WAR can't wear that I can think off top of my head is DRK's JSE. For everything else WAR either got something similar or just as good introduced at the same time, or when you think WAR got enough goodies gets more free stuff when SE makes more gear probably with other jobs in mind but threw WAR on the label because it fits their class.

    Point is, WAR arguably has it better than any other job. Period.

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