Easy way to pull Nant'ina without klling any Quadav:
Get a NIN/THF or a THF/NIN and have them put RR up. They dodge the first 2 quadav stats outside the tunnel then aggro the quadav statues inside the tunnel, and die on the Nant'Ina side. RR, then walk to just west of Nant'Ina carefully while the group heads to Fairy Ring.
Weakness wears, they regen HP to 100%. Then they pull Nant'Ina. DO NOT FLEE YET. You need to keep Nant'Ina right behind you, you don't need to worry about taking damage because when he gets in range, he'll try a TP move, you'll run out of range, and he'll have to pause for a moment. He'll keep doing this, allowing you to bring him all the way back to the tunnel without taking any damage (and avoiding any links since he won't path through the middle of the spawn as he would've if you'd flee'd).
Once you get to the Tunnel, run in to about halfway with Nant'Ina still in tow, then when the Quadavs on the far west side of the Tunnel come into view, pop flee and run through them.
If all goes well, you'll lose the already popped quadavs before they can do anything to you, then run through and aggro the statues which you dodged before (so they won't already be popped) and you can run through them without flee. Then you just keep running. Turn west at the bend towards Selbina, have your LS camping to the NE of the bend by then with Paladins on the bend ready to voke nant'Ina as he runs by.
There's lots of whitespace to run in while your Linkshell is fishing Nant'Ina off of you.
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