Zam!ish question, but I did a bit of thinking today about droprates. For my example of my calculation, I will use Argus.
Argus has about a droprate of 1/4 total. This is true for all kills, each individual kill should be 1/4. But at the same time, for every 4 total argus pops killed by all people, it SHOULD drop once. This is also true for your own kills. For every 4 you personally kill, it should drop once.
So here is when calculations start. Say you have seen 2 argus pops in 3 days (the other spawn being leech king) and you have no idea about the previous spawns. In those 2 spawns, you have gotten claim once. Neither of these Argus' dropped. 2/4 of the Argus needed to be spawned have, and 1/4 of your own personal kills have occurred. But at the same time, the droprate is technically static at 1/4. Add these together (1/2 from total Argus spawns + 1/3 droprate from personal kills + 1/4 static droprate) yields 13/12, and average these out for a total of 13/36, or about 36%.
So in effect, I believe the next personal kill will drop 36% of the time. I doubt I explained that well, but I think it makes pretty good sense (because lets be honest, the chance you get drop increases the more times you kill). Also, with this model, the highest the probability drop could be is 1+1+1/4 / 3 or 75%, meaning it could never approach 100%.
I think there is a way this could also be calculated with crafting, though not sure exactly since my first few calculations made no sense.
Is this at all valid? or have I just gotten too little sleep?
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