Item Search
     
BG-Wiki Search
Page 10 of 10 FirstFirst ... 8 9 10
Results 181 to 190 of 190

Thread: Melee as RDM     submit to reddit submit to twitter

  1. #181
    Campaign
    Join Date
    Mar 2006
    Posts
    6,192
    BG Level
    8

    Re: Melee as RDM

    Quote Originally Posted by Judai
    Is Whatinthe, Wrishe?
    I was wondering exactly that, too.

  2. #182
    New Merits
    Join Date
    Nov 2006
    Posts
    248
    BG Level
    4

    Re: Melee as RDM

    I'm confused why you dismiss offhand club so liberally and then promote hit frequency and enspell so much
    Because swing frequency =/= hit frequency. :D
    A reduction of 1% hit rate hurts more and more as you go down (2% -> 1% cuts your output in half), and as you noted earlier, RDM would be treading water with B-rated weapons as it is. Also, club merits would add nothing to the atk/acc value of your weaponskills. Kraken usually ejects most jobs' discussions into the wasteland of theory anyway given the rarity. The gear I listed is maybe 10 mil tops. The rare/ex stuff is noteworthy but not legendary.

    En-element damage versus connect rate is multiplication, so any single-minded focus is self defeating--balanced factors beat lopsided factors (e.g. 10 x 10 vs. 5 x 15). That means we want both high swing rate/accuracy and magic effect damage. Since there are only two slots that can affect the en-element damage at the time of the attack, it makes sense to defer to them first then make up Acc and Haste elsewhere. Also, I'm suspicious about Brutal not activating on Joyeuse (I haven't studied closely).

  3. #183
    Campaign
    Join Date
    Mar 2006
    Posts
    6,192
    BG Level
    8

    Re: Melee as RDM

    Wrish's last post getting totally owned in the Gravity on Seiryu thread: Sun Aug 12, 2007 12:34 pm

    Whatinthe Joined: Mon Aug 13, 2007 8:04 am

    Coincidence?

  4. #184
    Fake Numbers
    Join Date
    Aug 2007
    Posts
    85
    BG Level
    2

    Re: Melee as RDM

    Quote Originally Posted by Loren
    En-element damage versus connect rate is multiplication, so any single-minded focus is self defeating--balanced factors beat lopsided factors (e.g. 10 x 10 vs. 5 x 15). That means we want both high swing rate/accuracy and magic effect damage. Since there are only two slots that can affect the en-element damage at the time of the attack, it makes sense to defer to them first then make up Acc and Haste elsewhere. Also, I'm suspicious about Brutal not activating on Joyeuse (I haven't studied closely).
    Brutal does affect Joy, but the proc happens prior to Joy's DA. So you are attacking 1.525 times/round if you were single-wielding Joy with Brutal, meaning on that hand you are only getting a 1.6% increase in swing rate.

    On other multi-hits like KC or Ridill Brutal would end up hurting your hit-rate because the 5% DA would end up lowering your overall more-than-DA swings.

    Because en- are magic damage, the resist are in 50%-25%-10% increments. Unless you have 300+ Enhancing, you are treading under 20 en-spell damage. By bumping those half and quarter-resists from 4/9 to 5/10, you can guarantee an increase increase of least +1 even if your en- is heavily resisted. That and the acc increase is what makes Hollow useful over Brutal in a Blau/Joy setup.

  5. #185
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    Re: Melee as RDM

    Quote Originally Posted by Whatinthe
    Stuff I don't care to read.
    So you're Wrish then.

  6. #186
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
    9

    Re: Melee as RDM

    The circle is complete, come join us in the Wise side of the Force

  7. #187
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Melee as RDM

    Quote Originally Posted by Judai
    This is the reason Aurik is so condecending here Septimus, a few of the RDMs are just plain idiots and keep backpeddling and making shit up.
    Then he should condescend to the idiots and not dismiss everyone else off hand.

    And as to why not Kraken Club, there is another inherent weakness that affects Red Mages. Swings that a truncated by the next attack round do not have their en-spell damage counted. I found when I was skilling up club that the next attack round started approximately after the 5th swing, if I got a full 8 the last three would not have additional effects listed in the log. This was before I had a plethora of haste gear, so I am not sure if someone wearing full haste would stop counting additional damage after the 4th swing or not.

    So basically the main draw of a Kraken for Red Mage (increased hit frequency for more en-spell damage) is hampered by the main draw of a Kraken.

  8. #188
    New Merits
    Join Date
    Jul 2007
    Posts
    207
    BG Level
    4

    Re: Melee as RDM

    Quote Originally Posted by Septimus
    Quote Originally Posted by Judai
    This is the reason Aurik is so condecending here Septimus, a few of the RDMs are just plain idiots and keep backpeddling and making shit up.
    Then he should condescend to the idiots and not dismiss everyone else off hand.

    And as to why not Kraken Club, there is another inherent weakness that affects Red Mages. Swings that a truncated by the next attack round do not have their en-spell damage counted. I found when I was skilling up club that the next attack round started approximately after the 5th swing, if I got a full 8 the last three would not have additional effects listed in the log. This was before I had a plethora of haste gear, so I am not sure if someone wearing full haste would stop counting additional damage after the 4th swing or not.

    So basically the main draw of a Kraken for Red Mage (increased hit frequency for more en-spell damage) is hampered by the main draw of a Kraken.
    I think this is a malfunction in the game not logging the En-spell damage as opposed to the damage not actually registering...easy enough way to test would be just turn your back after every swing to see when 5+ hits land, if they get their effects proc'd

    I think the log truncating effect damage would only hurt you in a parser opposed to anything else

  9. #189
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Melee as RDM

    Quote Originally Posted by Carnusty
    Quote Originally Posted by Septimus
    Quote Originally Posted by Judai
    This is the reason Aurik is so condecending here Septimus, a few of the RDMs are just plain idiots and keep backpeddling and making shit up.
    Then he should condescend to the idiots and not dismiss everyone else off hand.

    And as to why not Kraken Club, there is another inherent weakness that affects Red Mages. Swings that a truncated by the next attack round do not have their en-spell damage counted. I found when I was skilling up club that the next attack round started approximately after the 5th swing, if I got a full 8 the last three would not have additional effects listed in the log. This was before I had a plethora of haste gear, so I am not sure if someone wearing full haste would stop counting additional damage after the 4th swing or not.

    So basically the main draw of a Kraken for Red Mage (increased hit frequency for more en-spell damage) is hampered by the main draw of a Kraken.
    I think this is a malfunction in the game not logging the En-spell damage as opposed to the damage not actually registering...easy enough way to test would be just turn your back after every swing to see when 5+ hits land, if they get their effects proc'd

    I think the log truncating effect damage would only hurt you in a parser opposed to anything else
    The damage may still be calculated since it is all server-side, but it will hurt you in the parser which is is the point of this highly academic discussion.

  10. #190
    New Merits
    Join Date
    Jul 2007
    Posts
    207
    BG Level
    4

    Re: Melee as RDM

    Quote Originally Posted by Septimus
    The damage may still be calculated since it is all server-side, but it will hurt you in the parser which is is the point of this highly academic discussion.
    Right...right...

    Someone should fix that along with taht whole...equipswap fucking up SCs...thing :D

    This game's chatlog blows.

Page 10 of 10 FirstFirst ... 8 9 10

Similar Threads

  1. Replies: 119
    Last Post: 2009-07-18, 18:32
  2. RDM|WHM Melee "Tweaks" to come...
    By Headache in forum FFXI: Everything
    Replies: 621
    Last Post: 2009-01-19, 14:22
  3. RDM melee setup part II - Not so lol
    By Redness in forum FFXI: Everything
    Replies: 25
    Last Post: 2008-06-28, 16:29
  4. (lol)melee RDM gear setup.
    By Redness in forum FFXI: Everything
    Replies: 31
    Last Post: 2008-03-21, 23:35
  5. Overgrown Ivy - solo as 60 RDM
    By Yuri-G in forum FFXI: Everything
    Replies: 3
    Last Post: 2007-10-06, 11:03
  6. Convert as Taru RDM
    By Seditedi in forum FFXI: Everything
    Replies: 7
    Last Post: 2007-01-18, 19:14
  7. Melee RDM ftw!
    By Septimus in forum FFXI: Everything
    Replies: 71
    Last Post: 2005-08-31, 12:18