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  1. #181
    The Once and Future Wamoura
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    Re: Battle System Adjustments (08/14/2007)

    GUYS WTF WHY DONT I GET TO SEE THE GRIPS ON MY WEAPON WHEN I EQUIP THEM WTF

  2. #182
    Salvage Bans
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    Carbuncle

    Re: Battle System Adjustments (08/14/2007)

    crazy speculation but.....

    WHM jse grip: Cure Spells = Conserve MP+10
    they said awhile back they wanted to give whm an edge in mainhealing over rdm... this grip would provide a significant reduction of mp cost, especially if stacked with /blm.

  3. #183
    Hydra
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Minions
    Interested to see how well this helps sam.... damn w/ soboro haste set and haste.... followed by rng sub. <Excitement>
    ditto. I can't wait to get ahold of these and do some testing with SAM/RNG and SAM/WAR.

    I'll try to get some pre adjustment numbers on some set mobs (possibly trolls), then do the same test after the adjustment and see what kind of difference I can pick up.

  4. #184
    LD
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Septimus
    And is it too much to hope that Square will get confused while working on weapon skills and make Savage Blade suck less?
    Impossible, then BLU self-SC would be that much more awesome.
    That's almost as bad as giving BLU Swift Blade.

  5. #185
    Cerberus
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    Re: Battle System Adjustments (08/14/2007)

    No way would SE make a 5 hit 2h weapon skill crit varies with TP. Notice the only multi hti crit ws are the 1 handed ones? Because they were meant to balance out the difference between 1h ws and 2h ws(although 1h win out usually). Penta Thrust witha crit mod would do 1.7k-2.8k easy. Think of Rampage with a 93 damage axe.

    It'd be feasible for say Skewer or Impulse Drive, but on Penta, it would be broken. Besides Penta is a 2.5x damage mod at 300% TP which is nice in merit parties if you store 150% TP on you and your wyvern, then spirit surge+penta for 2k+.
    The least I could see them doing for Penta is increasing the base damage rate at 100% and 200% from 0.75 and 1.00 to 1.00 and 1.50 respectively and increasing the STR/DEX mod.

    Wheeling Thrust definetly needs a boost. My Wheeliung Thrust as /THF with hedgehog pie, flame gorget and 75+67 STR does 540-700 on most HNM, whereas an average SAM/THF with +50ish STR can crank out 1.2k Gekkos on most HNM. Wheeling Thrust needs a 2.0 damage modifier and STR_50%_DEX_50%. They need to increase the amount of defense ignored. There's no reason why a WS that "ignores defense" ought to be out done by a WS that does no ignore defense, on a high defense enemy.

    Basically the most logical and reasonable changes for DRG's endgame weapon skills would be:

    Penta Thrust: Up the damage mod at 100% TP from 0.75x to 1.00x, 200%TP from 1.00x to 1.50x, and up the attribute modifier from STR_20% DEX_20% to STR_35% DEX_35%.

    Skewer: Make it Chance of critical hit varies with TP.

    Wheeling Thrust: Increase the 1.75x mod to 2.0x mod. STR_50% DEX_50%
    and sharply increase the amount of defense ignored.

    Impulse Drive: Make it a one hit WS.(Easy since there are one-hit ws that appear to be multi hit(i.e Seraph Blade,Viper Bite,Vorpal Thrust,Relic WSs) STR_50% DEX_50% and 3.0x mod, like Steel Cyclone please.

  6. #186
    BG Medical's Student of Medicine
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    Re: Battle System Adjustments (08/14/2007)

    Yea, heaven forbid the day that warriors everywhere cry because a DRG outdamaged them in a party.

  7. #187
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Re: Battle System Adjustments (08/14/2007)


  8. #188
    Quizno
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    Re: Battle System Adjustments (08/14/2007)

    As cool as it would be for "-3% delay" to stack with the other haste, I don't think SE would break the game like that.

    the -3% grip is Lv55 so it is likely that there will be grips that are more powerful in the same area.

    Say there is a Lv70 grip with -5% delay:

    That will push you up to 98.3% territory, and anything higher than that starts getting into the rediculous numbers that are associated with approaching infinity. This greatly over powers BZ. I mean, like way more powerful than KC, lol. Getting high enough, it becomes "possible" theorhetically to solo vrtra....

    On top of that, current speculation is that there is something else limiting hits beyond haste.

    It could be a maximum swing rate over time that is over and above the 8 swings per round cap.

    I'm willing to bet that the negative delay will be calculated before haste. It will still help, but it won't change zerging all that much.

  9. #189
    Yoshi P
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by LD
    Quote Originally Posted by Septimus
    And is it too much to hope that Square will get confused while working on weapon skills and make Savage Blade suck less?
    Impossible, then BLU self-SC would be that much more awesome.
    That's almost as bad as giving BLU Swift Blade.
    Yeah, because merit party blus are outparsing everyone with self-scs right?

  10. #190
    Cerberus
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    Re: Battle System Adjustments (08/14/2007)

    If 100% Haste= attack infinitly, does 100% Slow= never attack?

    I'm curious about Full Heca + Stage 1Relic Weapon + Massacre Elegy + Slow

  11. #191
    Yoshi P
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by SeraphusRagnarok
    If 100% Haste= attack infinitly, does 100% Slow= never attack?
    No, and Delay of 0 doesn't mean attacking infinitely, lol. >.>

  12. #192
    Quizno
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    Re: Battle System Adjustments (08/14/2007)

    Really? What does it mean?

    Obviously, as has been stated, there are other factors limiting attacks that haven't been fully recognized yet.

    But barring that, what would 0 delay mean?

  13. #193
    Chram
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Quizno
    As cool as it would be for "-3% delay" to stack with the other haste, I don't think SE would break the game like that.

    the -3% grip is Lv55 so it is likely that there will be grips that are more powerful in the same area.

    Say there is a Lv70 grip with -5% delay:

    That will push you up to 98.3% territory, and anything higher than that starts getting into the rediculous numbers that are associated with approaching infinity. This greatly over powers BZ. I mean, like way more powerful than KC, lol. Getting high enough, it becomes "possible" theorhetically to solo vrtra....

    On top of that, current speculation is that there is something else limiting hits beyond haste.

    It could be a maximum swing rate over time that is over and above the 8 swings per round cap.

    I'm willing to bet that the negative delay will be calculated before haste. It will still help, but it won't change zerging all that much.
    isn't the ~93% already representing another cap?

    I mean: 40% SV march + 15% haste + 20% gear => 70% (haste cap)
    +15% DB + 10% hasso = 95% .. so I guess 93% could be rounding errors but at that speed 95 vs 93 should be pretty dramatic. (and easy to check by dequipping the +march instrument for one test).


    as for 100% slow, this would be delay = delay * (1-haste) -> delay * (1- (-1) ) = 2 * delay : 100% slow means you attack at half speed.

    (the other way to calculate this is to assume that haste adjusts the number of 'frames' that pass per tic of the RTC, in which case the function is delay = delay / (60 * (1+haste) ) where 100% haste means you attack 'twice' as fast, and 100% slow means you never attack. but given the behavior of weapons at even moderate levels of haste it's pretty clear that the calculation is the first method I listed.)

    edit: I believe a delay of '0' is actually force rounded to a delay of '1' (assuming there isn't a delay floor somewhere in the 10-20 range?)
    which would translate as: attack 60 times per second.

  14. #194
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by divisortheory
    Quote Originally Posted by SeraphusRagnarok
    If 100% Haste= attack infinitly, does 100% Slow= never attack?
    No, and Delay of 0 doesn't mean attacking infinitely, lol. >.>
    OH GOD, I can see forever-ever-ever-ever-er-er-er

  15. #195
    Cerberus
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    Re: Battle System Adjustments (08/14/2007)

    But Haste+50% is proven to doubles your attack speed, so why would Slow 100% half your attack speed. I dont get it.

  16. #196
    Yoshi P
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Quizno
    Really? What does it mean?
    It means basically Hundred Fists speed. Haste+100% means Weapon Delay-100% means Weapon Delay=0 --> Hundred Fists speed.

  17. #197
    Quizno
    Guest

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Amele

    I mean: 40% SV march + 15% haste + 20% gear => 70% (haste cap)
    No, that would equal 63.3% haste.

    SV March + haste = 43.3% not 55%.

    You then add that to 20% (or whatever number up to the 25% equipment cap)

  18. #198
    Yoshi P
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by SeraphusRagnarok
    But Haste+50% is proven to doubles your attack speed, so why would Slow 100% half your attack speed. I dont get it.

    DLY is your weapon delay.

    Haste +50% --> DLY x (1-0.5) --> .5DLY
    Slow +100% --> DLY x (1+1.0) --> 2DLY

    DLY / .5DLY = 2, hence your attack speed was doubled with Haste+50%

    DLY / 2DLY = .5, hence your attack speed was halved with Slow+100%

  19. #199
    Cerberus
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    Re: Battle System Adjustments (08/14/2007)

    Damn I'm bad at Math. I just assumed it worked the same way, except opposite :/

  20. #200
    Chram
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by SeraphusRagnarok
    But Haste+50% is proven to doubles your attack speed, so why would Slow 100% half your attack speed. I dont get it.
    (I really thought this was intuitive, but ok )

    here: delay = 450 (samurai)
    haste: 50%

    delay = delay * (1 - haste) => 450 * (0.5) = 225

    225/450 = 1/2 (so you go twice as fast.)
    -----------------------------------------------
    slow = 100% (haste = -100%)

    delay = delay * (1 - haste) => 450 * (2) = 900

    900/450 = 2 (so you go half as fast.)



    tl;dr : math is why it works this way *shrugs*

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