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  1. #221
    Relic Shield
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    Cerberus

    Re: Battle System Adjustments (08/14/2007)

    So when's this update due out?

  2. #222
    Hydra
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    Re: Battle System Adjustments (08/14/2007)

    0 delay would mean you have absolutely no delay, meaning you attack all at once.

    Therefore infinite attacks.

  3. #223
    Chram
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Quizno
    Just do a search.

    The magic/song haste cap is 43.3%.
    title of thread is 'haste caps' and I trust kirschy's ability to make a thorough test, so accepted.

  4. #224
    Yoshi P
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Godlywargod
    0 delay would mean you have absolutely no delay, meaning you attack all at once.

    Therefore infinite attacks.
    no

  5. #225
    THIS IS BREGOR'S STORY
    Beard +1

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    Re: Battle System Adjustments (08/14/2007)

    NIN gets a new weapon and an awesome grip!

    http://i37.photobucket.com/albums/e5...nurtasGrip.jpg

  6. #226
    Relic Shield
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    Odin

    Re: Battle System Adjustments (08/14/2007)

    I'M SO CONFUSED!!!

  7. #227
    Ridill
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Godlywargod
    0 delay would mean you have absolutely no delay, meaning you attack all at once.

    Therefore infinite attacks.
    no
    Actually, that is exactly what 0 delay would imply.

  8. #228

  9. #229
    Banned.
    Account locked at request of user.

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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by evilbau
    monk gets nothing at all
    fixed 8 pages late

  10. #230
    TSwiftie
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    Fenrir

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Quizno
    Some kind of cap has already been reached.

    Calculate how many swings your KC should make at high haste.

    Then, parse to see how many swings were actually made.

    It has been tested, and is lower than theorhetical.

    Best case scenario is that BZ can be equal to KC in the swings realm given enough buffing, but the swing cap has already been obtained.

    The next goal? A higher base damage weapon, with higher accuracy reaching the same number.

    There is nothing set in stone yet. Not enough testing has been done.

    Where's the test info on this? I've never seen anything like this in my tests before, so I'm doubtful of it. It could be true... I'd just like to verify it for myself.

    It sparked my curiosity a bit, but anyone recall the realli old thread where people pointed out that using Hundred Fists gave you some kind of crazy spell recast? Wasn't it like 90% recast or something? I always imagined that it was equivilant to the attack speed granted by Hundred Fists.

  11. #231
    Puppetmaster
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    Re: Battle System Adjustments (08/14/2007)

    With 0 delay, ou wouldn't fail to kill anything besides mobs with 100% physical reduction (unless you had 1 damage weapon), because Crits have an ignore defense factor, and infinite swings = infinite crits.

  12. #232
    Ridill
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    Re: Battle System Adjustments (08/14/2007)

    Hundred fists used to drop spell recasts, but was changed about 1.5 years ago, about the same time they fixed the no-double-attack-on-weaponskills "bug".

    I think naked it used to drop uts.ni to like :25, which is, oddly enough, damn close to 43.3% haste...so it may be the real effect of 100 fists is to add maximum magical haste?

  13. #233
    LD
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by LD
    Quote Originally Posted by Septimus
    And is it too much to hope that Square will get confused while working on weapon skills and make Savage Blade suck less?
    Impossible, then BLU self-SC would be that much more awesome.
    That's almost as bad as giving BLU Swift Blade.
    Yeah, because merit party blus are outparsing everyone with self-scs right? :roll:
    Neither do melee RDM, but you don't see me being a supercilious twat, now do you?

  14. #234
    Strider/Doom/Cyclops
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    Balmung
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    Quetzalcoatl

    Re: Battle System Adjustments (08/14/2007)

    Why are we spending over a page talking about 0 delay attacking? Delay is a measurement of time. If you are trying to find out attacks over time, and time is zero, you are dividing by zero. This should be a clear indication that whatever calculation you were just trying to do is probably really, really wrong.

    When time = 0, attacks = infinite. Infinity * 8 attacks/round is still infinity.

    HF is not 0 delay. Not even HF+KC. No way, no how, not even remotely close.

  15. #235
    Banned.

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    Patricia Lanvaldear
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    Re: Battle System Adjustments (08/14/2007)


  16. #236
    A Magic Ham Sandwich
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    Re: Battle System Adjustments (08/14/2007)

    Erg, sorry about the other thread, I'm freaking blind :\

  17. #237
    Yoshi P
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    Arthas

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by LD
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by LD
    Quote Originally Posted by Septimus
    And is it too much to hope that Square will get confused while working on weapon skills and make Savage Blade suck less?
    Impossible, then BLU self-SC would be that much more awesome.
    That's almost as bad as giving BLU Swift Blade.
    Yeah, because merit party blus are outparsing everyone with self-scs right?
    Neither do melee RDM, but you don't see me being a supercilious twat, now do you?
    And your point was? The fact is, savage blade is an underpowered WS for all jobs that can learn it, and it's only real use is for skillchain purposes. If they are going to fix/balance weaponskills, logically speaking, I don't see why they wouldn't give it at least a small boost. Could say the same thing about most of the other quested WS, like detonator, black halo, impulse drive, decimation, etc.

    Not that I really expect them to change those, it's SE after all.

  18. #238
    Relic Shield
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Akiyama
    Quote Originally Posted by Spungy
    Quote Originally Posted by theo

    3. Oh god this grip thing is gonna be some ??? Box item from some insanely annoying Assault that will never drop ever and even if it did a BRD would out lot you.
    oh shit. i didn't think of that actually. That'd blow ass, as everyone would lot for it too :/

  19. #239
    LD
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    Re: Battle System Adjustments (08/14/2007)

    My point is I wasn't a dick about it to a job that, quite frankly, doesn't really need anything added to it. Because, you know, why the hell not?

  20. #240
    Sagacious Sundi
    Guest

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by evilpaul
    So when's this update due out?
    Late August they said, so probably anytime between the 27th-31st (what's the usual update day, again?). We still have the following TBA:
    -Job adjustments
    -Maybe new quests (unless there are no significant new quests or maybe the ToA beastman hat tease was supposed to be that)
    -Chocobo Circuit
    -The Pit

    I foresee:
    This Thursday-Friday: Jobs
    Next Monday-Wednesday: Quests (Serpent General Conclusion?) or something (Maybe an update on WotG instead)
    Next Thursday-Friday: Chocobos
    Next next Monday-Wednesday: Pit
    Next next Thursday-Friday: Update

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