So when's this update due out?
So when's this update due out?
0 delay would mean you have absolutely no delay, meaning you attack all at once.
Therefore infinite attacks.
title of thread is 'haste caps' and I trust kirschy's ability to make a thorough test, so accepted.Originally Posted by Quizno
noOriginally Posted by Godlywargod
NIN gets a new weapon and an awesome grip!
http://i37.photobucket.com/albums/e5...nurtasGrip.jpg
I'M SO CONFUSED!!!
Actually, that is exactly what 0 delay would imply.Originally Posted by divisortheory
fixed 8 pages lateOriginally Posted by evilbau
Originally Posted by Quizno
Where's the test info on this? I've never seen anything like this in my tests before, so I'm doubtful of it. It could be true... I'd just like to verify it for myself.
It sparked my curiosity a bit, but anyone recall the realli old thread where people pointed out that using Hundred Fists gave you some kind of crazy spell recast? Wasn't it like 90% recast or something? I always imagined that it was equivilant to the attack speed granted by Hundred Fists.
With 0 delay, ou wouldn't fail to kill anything besides mobs with 100% physical reduction (unless you had 1 damage weapon), because Crits have an ignore defense factor, and infinite swings = infinite crits.
Hundred fists used to drop spell recasts, but was changed about 1.5 years ago, about the same time they fixed the no-double-attack-on-weaponskills "bug".
I think naked it used to drop uts.ni to like :25, which is, oddly enough, damn close to 43.3% haste...so it may be the real effect of 100 fists is to add maximum magical haste?
Neither do melee RDM, but you don't see me being a supercilious twat, now do you?Originally Posted by fantasticdan
Why are we spending over a page talking about 0 delay attacking? Delay is a measurement of time. If you are trying to find out attacks over time, and time is zero, you are dividing by zero. This should be a clear indication that whatever calculation you were just trying to do is probably really, really wrong.
When time = 0, attacks = infinite. Infinity * 8 attacks/round is still infinity.
HF is not 0 delay. Not even HF+KC. No way, no how, not even remotely close.
Back on the subject of grips....
http://i4.photobucket.com/albums/y12...wing/drank.jpg
Erg, sorry about the other thread, I'm freaking blind :\
And your point was? The fact is, savage blade is an underpowered WS for all jobs that can learn it, and it's only real use is for skillchain purposes. If they are going to fix/balance weaponskills, logically speaking, I don't see why they wouldn't give it at least a small boost. Could say the same thing about most of the other quested WS, like detonator, black halo, impulse drive, decimation, etc.Originally Posted by LD
Not that I really expect them to change those, it's SE after all.
oh shit. i didn't think of that actually. That'd blow ass, as everyone would lot for it too :/Originally Posted by Akiyama
My point is I wasn't a dick about it to a job that, quite frankly, doesn't really need anything added to it. Because, you know, why the hell not?
Late August they said, so probably anytime between the 27th-31st (what's the usual update day, again?). We still have the following TBA:Originally Posted by evilpaul
-Job adjustments
-Maybe new quests (unless there are no significant new quests or maybe the ToA beastman hat tease was supposed to be that)
-Chocobo Circuit
-The Pit
I foresee:
This Thursday-Friday: Jobs
Next Monday-Wednesday: Quests (Serpent General Conclusion?) or something (Maybe an update on WotG instead)
Next Thursday-Friday: Chocobos
Next next Monday-Wednesday: Pit
Next next Thursday-Friday: Update