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  1. #321
    Relic Weapons
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    Odin

    Re: Battle System Adjustments (08/14/2007)

    What could RDM possibly need though? They seem to be able to do anything and everything.

    Targetable enspells? <_<

  2. #322
    Banned.

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    Re: Battle System Adjustments (08/14/2007)

    Give Refresh to WHM, and Demi or Quartr to RDM.

  3. #323
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Excalibur

    Re: Battle System Adjustments (08/14/2007)

    Moar BLU spells please.





















  4. #324
    Bagel
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    Midnightjade Eleven
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    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Re: Battle System Adjustments (08/14/2007)

    Give something to BST to make it less of a square peg in a round hole in a party. At the moment it's just painful.

    To add insult to injury, last night my LS asked me to come BST to Nyzul for one farming run as an experiment, since a lot of floors have mobs that should be charmable and hit nice and hard. What do I find? The mobs in there that are charmable elsewhere, are NOT charmable in Nyzul Isle.

    Way to go SE, why not screw over BST just a little bit more.

  5. #325
    Relic Shield
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    Jan 2007
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    FFXI Server
    Cerberus

    Re: Battle System Adjustments (08/14/2007)

    Another 1-2 Perpetuation Cost down gear would be nice for SMN. Preferably from something less annoying than a Shiki-like NM.

  6. #326
    VZX
    VZX is offline
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    Asura

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Toth
    RNG has been 'fixed' somewhat.
    I'm still questioning the effectiveness of Accuracy Bonus IV in RNG ranged accuracy.
    Or was it none in the first place (the misses we've experienced nowadays is due to racc - level difference penalty?)

  7. #327
    Bagel
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    6

    Re: Battle System Adjustments (08/14/2007)

    on the matter of speculations:

    SMN - it *really* needs something that works FASTER. 10+ sec to summon and BP were ok when ppl grew old kiting Kirin or other HNMs, but in the fast paced world of assaults, nyzul/eihen and tp burn in general they are simply making the job unplayable.
    I hope for a grip that shortens casting times maybe. otherwise on Odin avatar (on a later patch) could solve some issues being perp.cost friendly or just useful in tp burns.

  8. #328
    Banned.

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    Re: Battle System Adjustments (08/14/2007)

    they could as well fix, the fact that if the avatar is far away from the mob, the BP triggers, and therefore i wasted.

  9. #329
    Sagacious Sundi
    Guest

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Septimus
    Quote Originally Posted by Toth
    Geez, they tease us about job adjustments on Tuesday and then fail to produce the topic yesterday or today.
    It is odd that they deviated from the usual Tuesday/Thursday pattern. (Unless they plan to make a rare Saturday announcement.)
    I checked past topics because I remembered a drought of info concerning an update, and I was right: They once went 11 days between announcing new info (2/20: Lv7 Besieged -> 3/01: Nyzul Isle), but there was info on the Doll Festival, STFU, and the Player Guide thing in between.

  10. #330
    Old Merits
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    Kujata

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Toth
    PUP is a no-brainer and COR could use a few boosts to their DDing. BST would benefit from a few tweaks as well.
    But but...SE can't possibly adjust BST until the new expansion, or all the other jobs would get their feelings hurt. You know, jobs like PLD, DRG, RNG, and SMN. I mean, we can still solo for exp, which no other job can do better than us, right?

    BST isn't that bad in a party; it helps that our multi-hit weapon is an axe. But we're not that great either. I've parsed favorably compared to average DDs, but I'm positive a well-geared/merited and intelligently played MNK, WAR, or even NIN will outdo me (barring any weirdness) by a reasonable margin.

    COR is pretty good. I'd like to see some equipment to enhance the effects of Phantom Roll...it's pretty crazy that there's NOTHING in the game to do this currently. It would be nice to have another tier of bullets, something partway between iron and silver; even if they were expensive, bullets are basically WS-only for me, so that'd be fine. They could just change the stats/jobs on those Gold/Platinum bullets that nobody ever uses. There has to be a spot in between 55 and 81 damage that wouldn't make RNGs too upset. The ENM bullets are a cruel joke >.>

  11. #331
    Custom Title
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    Bahamut
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Septimus
    Quote Originally Posted by Toth
    Geez, they tease us about job adjustments on Tuesday and then fail to produce the topic yesterday or today.
    It is odd that they deviated from the usual Tuesday/Thursday pattern. (Unless they plan to make a rare Saturday announcement.)
    I was thinking the same thing.. its kinda odd they deviated from the pattern.. even if not thursday, i was kinda expecting a friday announcement or something this week because the last time they said something to effect of 'we will elaborate on this change in a different topic' it came the very next day (the SAM/DRG/SMN changes about Oct last year)

    And I don't think they've ever announced anything on a weekend.. so I guess they'll leave us hanging till next week. But I'll expect 2-3 topics next week and the week after because those are the last 2 weeks of august already.

  12. #332
    Chram
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Tradition
    What could RDM possibly need though? They seem to be able to do anything and everything.

    Targetable enspells? <_<
    -ga enfeebles? (nice for dynamis and some instanced bc/limbus/etc stuff)

  13. #333
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Battle System Adjustments (08/14/2007)

    Wouldn't be surprised if they post Tomorrow then double or triple post it up next week. "The Pit" notes should be very soon as well (maybe the next after the Job update notes).

    Quote Originally Posted by Amele
    Quote Originally Posted by Tradition
    What could RDM possibly need though? They seem to be able to do anything and everything.

    Targetable enspells? <_<
    -ga enfeebles? (nice for dynamis and some instanced bc/limbus/etc stuff)
    Refresh II, -ga enfeebles (like you said), and maybe a few more new spells. Mainly looking at Refresh II, lol.

  14. #334
    Quizno
    Guest

    Re: Battle System Adjustments (08/14/2007)

    I'd be happy with gear that:

    Enhances effect of "Refresh" spells

    +1 mp/tick?

    and

    Enhances effect of "Phalanx" spells

    +5 dmg removed?

  15. #335
    Predictably Unpredictable
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    Lakshmi

    Re: Battle System Adjustments (08/14/2007)

    I want RegenII/III for RDM more than Refresh II.

  16. #336
    A. Body
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Sho

    Refresh II, -ga enfeebles (like you said), and maybe a few more new spells. Mainly looking at Refresh II, lol.
    We need something that makes us even MORE of a Refresh bitch like we need a happy selection of veneral diseases to go with the pimp hat.

    -ga enfeebles, well that might make NPC RDM's a bit meaner as well, since -ga bypasses shadows. Slowga, Paralyga, Silencega? Eew.

    Regen II? Like to have it. Maybe III, but that's treading dangerously close to stepping into WHM territory.

  17. #337
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Ragnarok

    Re: Battle System Adjustments (08/14/2007)

    Refreshga.

  18. #338
    New Merits
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    4

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Sho
    Refresh II, -ga enfeebles (like you said), and maybe a few more new spells. Mainly looking at Refresh II, lol.
    I can see it now... Refresh II allows the RDM to cast Refresh an outside PC for 60mp.

    Refreshga would be nice so RDM didn't have to have a constant refresh cycle taking up half the job.

    But, again, I would like to have something added to RDM that is more class defining and not a 2nd level of a pre-existing spell. Maybe something like virus or reflect... I don't know... =/

  19. #339
    Chram
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Kyreth
    Quote Originally Posted by Sho

    Refresh II, -ga enfeebles (like you said), and maybe a few more new spells. Mainly looking at Refresh II, lol.
    We need something that makes us even MORE of a Refresh bitch like we need a happy selection of veneral diseases to go with the pimp hat.

    -ga enfeebles, well that might make NPC RDM's a bit meaner as well, since -ga bypasses shadows. Slowga, Paralyga, Silencega? Eew.

    Regen II? Like to have it. Maybe III, but that's treading dangerously close to stepping into WHM territory.
    regen III on a rdm would pretty much kill any benefit a whitemage brings to a merit party over a second redmage. since Cure V isn't necessary and raise III might as well be blank when no one dies.

    give whitemage refresh, and an mp efficiency trait (like every other mp using job has but whm oddly lacks) in addition to redmage getting regen II/III (and give redmage raise II probably while we're at it) and now we've got two basically identical jobs with slightly different endgame focus - which I would be cool with, although I think you'd see alot of people trying to tear down the walls at SE offices.

  20. #340
    Ridill
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    Septimus Atumre
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    Gilgamesh
    FFXI Server
    Bahamut

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Tradition
    What could RDM possibly need though? They seem to be able to do anything and everything.

    Targetable enspells? <_<
    Except of course enfeeble anything that actually matters.

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