
Originally Posted by
Tomino
well i'm not whining about tools SMNs have, they are perfectly fit in the whole picture : some buffs, some damages, extra healing and so on.
but all the items, merits and experience enhance the player base in such way the game now is faster than 1-2 years go, with everyone enjoying rushing among mobs or nuke things to death; even SE somehow worked for that by placing time restrictions on almost every ToAU content. if yesterday it was all about HP pools and nasty TP moves, today it isnt; and SMN can't come up with it at all.
the whole mechanic of summoning (7sec or so), assaulting (5sec until avatar actually gets in melee range) and BP (3 sec i'd say) it's plain broken when *today* mobs die in 20 sec. worst, any SMN buff requires the summoner to be in the middle of the party because of the AoE problem already mentioned and this means more and more time wasted doing nothing more than walking around.