Tythera, the interesting thing about Fenrir's Lunar Roar dispel is that it's impractical to use in nearly all situations because it takes a long time to summon Fenrir, wait for him to become un-stunned after summoning, run in semi-circles to the target, and use the BP, and then if it doesn't miss (the SMN magic skill update helped a lot with this) it doesn't even tell you what it dispelled anyway. Chances are whatever you dispelled probably has 100% TP by then again anyway.
There's several other BPs that don't say what happened when they work as well.
Pretty much. There's also JSE or All Jobs gear for most of the other jobs eliminates most of the shortcomings and/or provides a small boost that SMN doesn't get (excluding Hastega).Originally Posted by Koyangi
PLD/WHM has Cure IV, Flash for damage mitigation, an addional tick of Refresh from the Parade Gorget, and 5% more Cure potency from Hospitaler Earring.
BLM/WHM has Stun to mitigate some damage, Sleep to control adds, Aspir, several Add Refresh body pieces.
BLU/WHM has several Stuns and Flash to mitigate damage, Stoneskinga like SMN, Magic Fruit (effectively a Cure IV), Healing Breeze (dirt cheap and as strong as Curaga II), strong debuffs, and Conserve MP Clear Mind IV from setting spells.
DRK/WHM has Stun to mitigate some damage, Parade Gorget (Refresh in a slot SMN doesn't get mostly negating the advantage of the level 25 JT), several (expensive) and Add: Refresh body pieces.
Most of those spells are shorter casting times than the summoning magic, so even with less hMP from lower Clear Mind traits (excluding BLM) there would probably be another tick of /healing time to help make up the difference.
Seeing as most every other job with an MP pool can do what SMN/WHM can do, maybe some tweak in the support department might not be gamebreaking? Most MP-less jobs could probably /WHM and have enough MP to replace a SMN/WHM (if they are Tarutaru?) in EXP.
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