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  1. #61
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Bahamut

    Re: Battle System Adjustments (08/14/2007)

    I'm shocked mages are getting stuff. Although in all honesty, it will probably be some haste, -enmity or mp stuff instead of a huge power boost.

    Or SE can be completely sadistic and increase Spirit Taker dmg when they mean it helps mages LOL.

  2. #62
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Re: Battle System Adjustments (08/14/2007)

    I seriously don't see them adding magey grips that further mandate the use of elemental staves. Weapons like Seveneyes and the higher-level INT/MND wands are already not used.

    Magey grips that enhance job traits would be awesome though. Auto Refresh +1 for SMN, maybe additional hate decay for BLM? The possibilities are there, I just hope they don't fuck it up.

  3. #63
    Cerberus
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    Re: Battle System Adjustments (08/14/2007)

    http://img411.imageshack.us/img411/6312/turnaab5.jpg

    (obligatory cause I have 2 of them left in my tennis bag, feel free to shop it!).

  4. #64
    Hydra
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    Re: Battle System Adjustments (08/14/2007)

    I can see them making a grip that occasionally attacks 2-3 times.. but they'll make it a drop off of AV.

  5. #65
    Cerberus
    Join Date
    Feb 2006
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    4

    Re: Battle System Adjustments (08/14/2007)

    What the wamoura is that Galka in the preview pic? Sorta looks like a thief, but holding a staff?

    Edit: warrior with unicorn body?

  6. #66
    Cerberus
    Join Date
    Mar 2007
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    449
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    4

    Re: Battle System Adjustments (08/14/2007)

    I think its a War Wearing Unicorn holding a Mamood

  7. #67
    Old Merits
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    Phoenix

    Re: Battle System Adjustments (08/14/2007)

    Effects I could easily see them implementing.

    Convert hp to mp
    Convert mp to hp
    Delay reductions
    Attack boosts
    Accuracy boosts
    weaponskill accuracy boosts
    magical accuracy
    Occasional _________ effect (drain hp,mp,tp ; elemental damage; maybe multihit)

    What I find most strange is the following.
    [Playerbase] we need more inventory space
    [SE] here have grips to take up more inventory space

    Granted the bonus of these grips sound nice with the dangle of shiny they have put forth.

  8. #68
    cem
    cem is offline
    RIDE ARMOR
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    Asura

    Re: Battle System Adjustments (08/14/2007)

    I guess SE finally noticed we want improvements not nerfs.

  9. #69
    Bagel
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Arkanna
    I seriously don't see them adding magey grips that further mandate the use of elemental staves. Weapons like Seveneyes and the higher-level INT/MND wands are already not used.

    Magey grips that enhance job traits would be awesome though. Auto Refresh +1 for SMN, maybe additional hate decay for BLM? The possibilities are there, I just hope they don't fuck it up.
    I don't think they care that staves are the standard for mages. Seveneyes and int/mind clubs do get use, they have their niches (any spell that isn't affected by staves is best cast with seveneyes, for example). If they cared about staves being so prominent they would have added other items that directly compete with them..

  10. #70
    Relic Weapons
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    Caitsith

    Re: Battle System Adjustments (08/14/2007)

    Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.

    I think you all missed this, and are hoping against something already mentioned (this is to say, I agree with the rest of the BLMs, between staves, obis, 4 bodies, 2 hands, 4 legs, and 3 head pieces (off the top of my head) a set of grips would make me want to smash face with wall.


    It'll be something to dick around with though (capped staff skill FTW!)

  11. #71
    Fake Numbers
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    Aug 2007
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    2

    Re: Battle System Adjustments (08/14/2007)

    Let's hope weapons are giving a contained storage like puppets; would make more sense if the grips are attached to the weapon, rather than simply inbetween the hand and the weapon.

  12. #72
    Fng
    Fng is offline
    Sea Torques
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    Re: Battle System Adjustments (08/14/2007)

    Wonder if they are consumable or not..

  13. #73
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Fng
    Wonder if they are consumable or not..
    Grips won't be consumable, that makes zero sense. Unless grips are synthed with Cooking skill and are made of cake. >.>;;

  14. #74
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Re: Battle System Adjustments (08/14/2007)

    God I hope not. D: This is nice news though. I just hope it doesn't screw with our delay/6hit builds for SAM. I'd be irked. +Attack/Accuracy please, kthx.

    Quote Originally Posted by Arkanna
    Quote Originally Posted by Fng
    Wonder if they are consumable or not..
    Grips won't be consumable, that makes zero sense. Unless grips are synthed with Cooking skill and are made of cake. >.>;;
    If they were made of cake, I'd eat them every day instead of use them.

  15. #75
    Sagacious Sundi
    Guest

    Re: Battle System Adjustments (08/14/2007)

    It seems that these will help out the flaws of the jobs, so maybe they will be stuff like:

    Melee:
    -Skillchain bonuses (for the people that want SC/MB parties to be better or whatever (but I think adding more efficient qutrub and SC-weak camps might be what more people want?), but let's not get into that)
    -Other stuff (I'm no melee, but other people know what melees need/want)

    BLM:
    -MP management stuff
    -Magic Burst bonuses (see SC bonuses)
    -Other stuff (like something about enmity that someone mentioned earlier)

    SMN:
    -Stuff that will help out avatar regular attacks like increases damage, decreases delay, additional elemental damage on attacks.
    -Stuff that would help out merit BPs like better TP gain, better magical accuracy.
    -Stuff that would help out elementals, like "Elemental casting delay -X%", "Increases elemental casting frequency", and stuff

    Also, on the topic of job adjustments, PUP still needs lightning/water/light/dark attachments from this tier, right?

  16. #76
    Yoshi P
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    Leviathan

    Re: Battle System Adjustments (08/14/2007)

    Eh, well here's hoping these "delay adjustments" don't screw up TP builds that so many of us have (like 6-hit builds for SAMs and DRKs). Watch them change the formula so that a 480 delay weapon swings like it's 380, yet the TP sweet spot remains at 480-510 so that we don't actually gain any advantage in terms of parsing. >_>

    That's the only way I can see this making sense - they're increasing attack speed so they'll have to nerf TP gain, otherwise good SAMs and DRKs will be the top parsing jobs out there - period.

    *EDIT* And they'll also die the most. God knows I pull enough hate already. @_@

  17. #77
    Chram
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    Re: Battle System Adjustments (08/14/2007)

    But what about pld and bst?

  18. #78
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Re: Battle System Adjustments (08/14/2007)

    Wow, wasnt expecting the BLM thing either.. But now I have to find room in my inv....

  19. #79
    assburgers
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    Re: Battle System Adjustments (08/14/2007)

    Pld got a sweet adjustment last I checked, Bst is just unloved.

    As for 6 hit, don't forget Great Axe War with Rajas+Brutal and /Sam is basically 6 hits (sometimes its 99%, but the addition of another Store Tp anywhere works, I'd rather not use the Chiv Chain though) too.

    Given that Hasso, and Desperate Blows both mention reducing delay, but don't adjust TP, I doubt these will either.

  20. #80
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Fng
    Wonder if they are consumable or not..
    http://eddddie.googlepages.com/facepalm.jpg

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