I'm shocked mages are getting stuff. Although in all honesty, it will probably be some haste, -enmity or mp stuff instead of a huge power boost.
Or SE can be completely sadistic and increase Spirit Taker dmg when they mean it helps mages LOL.
I'm shocked mages are getting stuff. Although in all honesty, it will probably be some haste, -enmity or mp stuff instead of a huge power boost.
Or SE can be completely sadistic and increase Spirit Taker dmg when they mean it helps mages LOL.
I seriously don't see them adding magey grips that further mandate the use of elemental staves. Weapons like Seveneyes and the higher-level INT/MND wands are already not used.
Magey grips that enhance job traits would be awesome though. Auto Refresh +1 for SMN, maybe additional hate decay for BLM? The possibilities are there, I just hope they don't fuck it up.
http://img411.imageshack.us/img411/6312/turnaab5.jpg
(obligatory cause I have 2 of them left in my tennis bag, feel free to shop it!).
I can see them making a grip that occasionally attacks 2-3 times.. but they'll make it a drop off of AV.
What the wamoura is that Galka in the preview pic? Sorta looks like a thief, but holding a staff?
Edit: warrior with unicorn body?
I think its a War Wearing Unicorn holding a Mamood
Effects I could easily see them implementing.
Convert hp to mp
Convert mp to hp
Delay reductions
Attack boosts
Accuracy boosts
weaponskill accuracy boosts
magical accuracy
Occasional _________ effect (drain hp,mp,tp ; elemental damage; maybe multihit)
What I find most strange is the following.
[Playerbase] we need more inventory space
[SE] here have grips to take up more inventory space
Granted the bonus of these grips sound nice with the dangle of shiny they have put forth.
I guess SE finally noticed we want improvements not nerfs.
I don't think they care that staves are the standard for mages. Seveneyes and int/mind clubs do get use, they have their niches (any spell that isn't affected by staves is best cast with seveneyes, for example). If they cared about staves being so prominent they would have added other items that directly compete with them..Originally Posted by Arkanna
Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.
I think you all missed this, and are hoping against something already mentioned (this is to say, I agree with the rest of the BLMs, between staves, obis, 4 bodies, 2 hands, 4 legs, and 3 head pieces (off the top of my head) a set of grips would make me want to smash face with wall.
It'll be something to dick around with though (capped staff skill FTW!)
Let's hope weapons are giving a contained storage like puppets; would make more sense if the grips are attached to the weapon, rather than simply inbetween the hand and the weapon.
Wonder if they are consumable or not..
Grips won't be consumable, that makes zero sense. Unless grips are synthed with Cooking skill and are made of cake. >.>;;Originally Posted by Fng
God I hope not. D: This is nice news though. I just hope it doesn't screw with our delay/6hit builds for SAM. I'd be irked. +Attack/Accuracy please, kthx.
If they were made of cake, I'd eat them every day instead of use them.Originally Posted by Arkanna
It seems that these will help out the flaws of the jobs, so maybe they will be stuff like:
Melee:
-Skillchain bonuses (for the people that want SC/MB parties to be better or whatever (but I think adding more efficient qutrub and SC-weak camps might be what more people want?), but let's not get into that)
-Other stuff (I'm no melee, but other people know what melees need/want)
BLM:
-MP management stuff
-Magic Burst bonuses (see SC bonuses)
-Other stuff (like something about enmity that someone mentioned earlier)
SMN:
-Stuff that will help out avatar regular attacks like increases damage, decreases delay, additional elemental damage on attacks.
-Stuff that would help out merit BPs like better TP gain, better magical accuracy.
-Stuff that would help out elementals, like "Elemental casting delay -X%", "Increases elemental casting frequency", and stuff
Also, on the topic of job adjustments, PUP still needs lightning/water/light/dark attachments from this tier, right?
Eh, well here's hoping these "delay adjustments" don't screw up TP builds that so many of us have (like 6-hit builds for SAMs and DRKs). Watch them change the formula so that a 480 delay weapon swings like it's 380, yet the TP sweet spot remains at 480-510 so that we don't actually gain any advantage in terms of parsing. >_>
That's the only way I can see this making sense - they're increasing attack speed so they'll have to nerf TP gain, otherwise good SAMs and DRKs will be the top parsing jobs out there - period.
*EDIT* And they'll also die the most. God knows I pull enough hate already. @_@
But what about pld and bst?![]()
Wow, wasnt expecting the BLM thing either.. But now I have to find room in my inv....
Pld got a sweet adjustment last I checked, Bst is just unloved.
As for 6 hit, don't forget Great Axe War with Rajas+Brutal and /Sam is basically 6 hits (sometimes its 99%, but the addition of another Store Tp anywhere works, I'd rather not use the Chiv Chain though) too.
Given that Hasso, and Desperate Blows both mention reducing delay, but don't adjust TP, I doubt these will either.
http://eddddie.googlepages.com/facepalm.jpgOriginally Posted by Fng