Try that again when you come back and show everyone how smn is not deserving of adjustments.Originally Posted by Zealot
Try that again when you come back and show everyone how smn is not deserving of adjustments.Originally Posted by Zealot
A JSE set for once in 3 expansions, new job abilities that don't suck, an update to the guarding system so they can mitigate a decent amount of damage without having to drop their defense to negative lol or rely on a sub purefly for defensive capabilities instead of the sub best suited for what it's meant to do. I'm sure aurik could come up with like 20 other things but those are off the top of my head.
You asked me why I didn't beg for an update for a job that hasn't been touched in 3 years. I answered why, I could give less than a shit about your context. It's an open ended question, you asked why I didn't do something. It's not like I did beg for some warrior update, stuff it.Too bad your feeble mind can't comprehend that its NOT FUCKING ABOUT "waah i havnt gotten anything in 3 years, gimmee something"
In meripo... and on faf and in some dynamis zones, and only if they have a specific weapon and ONLY with a certain subjob. It doesn't change that it's gotten shit in the last 3 years and it requires a fucking ridill to be in that spot. MY war may not need an update, but my war is far from typical.Its about Fixing some ISSUES with the fucking job. What part of that don't you fucking get? The reason ppl would tell you to STFU, is because WAR is one of the TOP DD in the damn game.
They would fit into the second category I mentioned (one was jobs that are somewhat solid but really haven't gotten anything in years, the second was jobs that have it far worse than SMN does, so obviously don't count SMN in that list), thanks for agreeing with me doofus.SMN, DRG, PUP, RNG, BST ar jobs with ACTUAL fucking problems, they aren't pulling problems out of their ass.
For the last time you do yourself a big disservice assuming anything about our LS.Originally Posted by Not Kuno
I don't know what TG is but I'm talking about how we do stuff.Originally Posted by Ryko
You assumed his problem was with his LS, it's not. Just like you assumed we SMN burn things, we don't. Every time you do make an assumption about us you're pretty much shooting yourself in the foot.
If youre complaining about not getting used on a mob then it's your LS that's not letting you. Melee are gasp actually viable on some mobs and don't need smns to kill them.Originally Posted by Ryko
You know why MNK is being used more in parts of the game they've been traditionally excluded from?
It's the same reason SMNs are out of favor right now. MNK hasn't been buffed in the past couple years and SMN sure as hell hasn't been nerfed. Bottom line is that good players will make their jobs work and shit players will just complain about the other jobs having it better.
I can see how having hastega last 5 minutes wouldn't be unreasonable to wish for, or fixing out-of-ranged BPs (as long as they tag standard melee ws on that fix too srysly). But beefing avatar melee on HNMs? What, you want a guaranteed ws every 50 seconds that does solid damage, tp-free, hate free and you want the avatar to hit like say, a dark knight, in between? C'mon. You're basically asking to be a melee DD that doesn't have to worry about soaking up AoE damage, feeds a mob much less tp, and isn't a hate liability.
Be reasonable. Quit whining about things being unfair. Realize what positive things you have now and that it's entirely fucking possible to play SMN in endgame events.
Then fine, ask for those things, But don't sit here and pretend WAR STILL isn't one of the TOP DD's in the game.A JSE set for once in 3 expansions, new job abilities that don't suck, an update to the guarding system so they can mitigate a decent amount of damage without having to drop their defense to negative lol or rely on a sub purefly for defensive capabilities instead of the sub best suited for what it's meant to do.
That was for monk actually.Originally Posted by FinalJustice
But take away 1 5% drop and it's not. Wanna talk about reliance? How about one of the rarest items in the game to take a spot you should have anyway.
SMN is STILL the top hateless, most TP-efficient DD in the game.
OH plz... what a stretch if I have ever seen one...
Yaaaay they are the best at the special olympics weeeeee.
Ryko thinks SMN shouldn't be changed because other LSes on his server use SMN to kill Khimaira/Tiamat. And because SE couldn't fix SMN and other jobs that have "worse" problems too.
We need to wait for a SMN fix in 2010 when SE also adds a 55 DMG 1h Axe that occassionally attacks 4-8 times for WAR that drops from a 1hr repop Olden Mandragora outside WoG era Windy 100% of the time. Along with a set of MNK Lv71 JSE that looks like the Opaline set and has huge CHR and MP bonuses on it so that MNK/BRDs can finally come into their own.
Weird because when I invite a SMN I don't expect them to only throw cures... I expect them use thier BPs efficiently and assist with cures as needed, just like I invite a BRD/WHM because I expect them to sing songs effciently/pull with cures as needed... I fail to see how these are different...Originally Posted by Koyangi
Beckwin, who is talking about boosting SMN viablity on HNM? I'm not. I havn't suggested anything in this thread but maybe my suggestions can be something that isn't completely broken.
1) Fix out of range-
I know melee lose TP also when out of range but there is a point where it will just say "thats way too fucking far" and you don't lose TP. Also losing a ton of MP and needing to rest for a while isn't as bad as hitting a mob for damage. Make it so the timer doesn't get reset even if you lose MP anyway or some shit.
2) Make avatars actually useful to hit stuff-
SE is always QQing about how nobody leaves avatars out. Well.. their damage blows on everything even too weak (see: damage cap), but for some reason can do more damage on EPs then Too Weaks. Give like Ifrit double attack and some attack boost, Titan some -damage, Shiva some MAB etc etc, as well as make them hit for some sort of damage/have acc that isn't completely retarded.
3) If none of the above, then make smn skill lower cost-
This will be broken with the above changes but why not make it cheaper so smn skill is kind of useful. Although now with the skill buff it sort of does something.
Generally my fixes are small stuff that will let it maybe do things it couldn't before (ie used for non HNM event or merit) without completely breaking its use on HNMs or what it can currently do.
Hurray I helped fix smn without making it super broken. (*'-')/
But they are too fucking stupid to comprehend that.
Would still be more than either of said jobs have gotten in the last 3 years and judging by what they said about upcoming gearsets probably for much longer. That said you asked me why I didn't beg for WAR or MNK updates. When you asked what I could think of in terms of said updates I mentioned things, and frankly, theyre so valid it's stupid to try to debunk it. Remember, you asked me, I didn't come into the topic asking for that shit off the bat.Originally Posted by evilpaul
It's rather apparent you got butthurt when I called you stupid the first time then later went on to (likely properly) assume you were some jeunojockey since you haven't really said much recently aside for about 50 synonyms for calling someone dumb, but just because you keep telling yourself something doesn't mean it's true.Originally Posted by Finajustice
Yawwn, is that the best you can do?
I think MNK is quite strong offensively, but I would love if the option(even if unpopular) to tank in the 40-60 range was an option. Of course most MNKs probably hate the very idea of this, but I'd love me some more tanks because the situation is pretty bad these days. All it would have to be is something small, but powerful: H2H weapons having tiers of block like shield, with Adargas being the most activate.
Yes, I'm very well aware how much this would piss off plenty of MNKs, I'm being a dick on purpose.
Considering every time I respond to one of your statements directly then ask a question responding to it you change the subject, I don't really see the point in doing much better.
3 pages later you're still dodging it. Yawn all you want, it means zilch when you're spooked by the accountability of answering a question that only came up because you said it in the first place.So you're telling me 7 DD's that can output 400-1k damage every 48 seconds would take 3 hours to kill tia khim or cerb, that's what you're saying?
By increasing avatar melee capabilities, you're increasing SMN dmg output on HNMs. Keeping an avatar out on say, Tiamat, isn't just a waste because of feeding it TP; it's a waste because the avatar accuracy is pretty poor and they just won't hit for much. However, you still have that 400-1k damage every 50 seconds that doesn't feed tp or create a hate risk. But if you change things up so that the avatar is able to hit consistently for say, 40-50 damage, you're kinda asking for too much: you're getting decent DoT that starts to approach melees who have to worry about AoE damage and hate, on top of the aforementioned BP dmg capabilities.Beckwin, who is talking about boosting SMN viablity on HNM? I'm not.
I may have been responding more to Tonko or Sendoh than you though; getting kinda hard to keep up with all the voices in the thread atm. My bad if that's the case.
Because you're too stupid to comprehend sarcasm, don't blame me. Lets talk about those smns that want SMN to be teh bestest, most uberific job there is EVER..