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  1. #81
    The God Damn Kuno
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    Kuno Sedai
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    Re: Battle System Adjustments (08/14/2007)

    Hey now! BST gets scythe! This update definatly helps them.

  2. #82
    DEUS VULT
    FITE ME

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    Re: Battle System Adjustments (08/14/2007)

    I don't even have words for how freakin' happy I am to hear this.


    Oh wait.


    FUCK YES.

  3. #83
    TSwiftie
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    Fenrir

    Re: Battle System Adjustments (08/14/2007)

    Wow. This update has so much potential.

    The new modifications will be set up so that a character's attribute scores will enhance attack benefits to a greater extent when wielding a two-handed weapon than when using a single-handed weapon. Further, when attacking high-level opponents or enemies with high defense, two-handed weapons will deal more damage than they have in the past.
    I was never happy with the /SAM update. It didn't fix the major problems 2H weapons had. This looks like they're finalli revamping the system a bit. I'm much happier about this change, than the addition of grips. While I can't complain about the addition of another slot for extra stats (acc/attack/haste/stats), I don't think it will compare to the changes which can result from the damage calculations.

  4. #84
    assburgers
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Not Kuno
    Hey now! BST gets scythe! This update definatly helps them.
    SE: See, Kuno gets it!

    Bsts: http://www.turboconnection.com/images/picard.jpg

  5. #85
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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    Carbuncle

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by BRP
    Tasty!
    EDIT: Oh, and readjusting WSes! That's probably the neatest part. I hope they do something like I have been hoping for this whole time. (Make one or two WSes comparable to multi-hit and maybe boost very unpopular WSes to do more damage in general)
    WS adjustments is probably best for DRG, that's been the biggest problem with DRG endgame is lack of a good endgame weapons, hi2u crap-pulse drive.

  6. #86
    Bagel
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    Cerberus

    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by HAcoreRD
    If they're craftable, I bet they're gonna be over priced for a month.

    Otherwise nice stuff, SE.
    Woodworking, prz.

  7. #87
    ٩๏̯͡๏)۶

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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Vedder
    Quote Originally Posted by HAcoreRD
    If they're craftable, I bet they're gonna be over priced for a month.

    Otherwise nice stuff, SE.
    Woodworking, prz.
    Woodworking can make gil still, give it to the craft that has no worthy synths, cough cough Alchetrash.

  8. #88
    assburgers
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Vedder
    Quote Originally Posted by HAcoreRD
    If they're craftable, I bet they're gonna be over priced for a month.

    Otherwise nice stuff, SE.
    Woodworking, prz.
    Saya (wood)
    Ivory handles (bone)
    Beasthide Strap (duh)
    Silken sheath (duh more)
    Rubber stipling (alch)
    Bacon grease (lol)

  9. #89
    Yoshi P
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Max™
    Given that Hasso, and Desperate Blows both mention reducing delay, but don't adjust TP, I doubt these will either.
    The delay -3% from grips will *definitely* reduce TP in the same manner that Dual Wield gear does. I'm not sure about their adjustment to the delay calculation, however - that could go either way, and I hope to God that it doesn't change the entire basis on which we have become used to TP accumulation.

    This update could definitely be an inadvertent nerf, rather than boost, to two-handed jobs if they're not careful with the formula.

  10. #90
    assburgers
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Therin
    Quote Originally Posted by Max™
    Given that Hasso, and Desperate Blows both mention reducing delay, but don't adjust TP, I doubt these will either.
    The delay -3% from grips will *definitely* reduce TP in the same manner that Dual Wield gear does. I'm not sure about their adjustment to the delay calculation, however - that could go either way, and I hope to God that it doesn't change the entire basis on which we have become used to TP accumulation.

    This update could definitely be an inadvertent nerf, rather than boost, to two-handed jobs if they're not careful with the formula.
    Again, you cannot say that for sure.

    Not until someone actually posts and says they do or don't.

    All we know is they showed a really crappy Drk (hi2u AF scythe EVER, much less at 55) with -3% Delay for two handed weapons.

    They made hasso/DB affect delay only so it wouldn't break casting timers I assume.

    We don't know, and probably shouldn't jump to conclusions about "zomg, they is broked'D tha 6 hits!"

    Also: *crosses fingers for Raging Rush Crit TP mod finally*

  11. #91
    Fake Numbers
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by alphacat
    Believe it or not, drg PTs are very popular among JPs on my server. They're called heal-breath PT, and it's basically 5drg + 1brd/cor. Very fun as well.
    Usually, the ones on my server usually involve 2 or 3 MNK/WARs. DRGs just don't put out enough damage, especially if you go as DRG/mage which is required for a heal-breath.

  12. #92
    Hydra
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    Re: Battle System Adjustments (08/14/2007)

    Up until now, there have been instances in which the attack frequency and speed generated by dual wielding would greatly surpass those of two-handed weapons. We have since examined this issue from every conceivable angle, and as a result have decided to reconsider the frequency and delay calculation methods for two-handed weapons.

    Seems to me they are just focusing on making them attack faster, as to improve their damage over time. Not to increase the speed in which they get TP.

  13. #93
    Cerberus
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Not Kuno
    Hey now! BST gets scythe! This update definatly helps them.
    How many BST have Spiral Hell unlocked?
    /
    .
    .
    .
    .
    .

    Yeah, I think i'm the only one who'll ever have a Grip for Scythe and Horns.

  14. #94
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Venture
    Quote Originally Posted by Not Kuno
    Hey now! BST gets scythe! This update definatly helps them.
    How many BST have Spiral Hell unlocked?
    /

  15. #95
    Custom Title
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    Re: Battle System Adjustments (08/14/2007)

    I wonder if i should get a martial lance now in case the WS are changed dramatically...

    very promising update notes.. I like how mages can also gain from this, although its meant more for 2h melees... They've explicitly said here that they don't want the improvements from the grips alone to be major.. but cumulatively we might see some really good stuff. Hopefully there'll be some grips that also enhance particular JAs along with the minor bonus effects.. like say Enhances Weapon Bash damage, Enhances Jump Tp gain, etc etc. I'm also hoping for a Avatar Perpetuation reduction one for SMN

  16. #96
    Bagel
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    Re: Battle System Adjustments (08/14/2007)

    This looks good for the melees! I wouldn't get too excited about the mage grips though. Now hurry up and tell us the date for version update! I want my missions

  17. #97
    Salvage Bans
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    Orinthia Warsong
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    Re: Battle System Adjustments (08/14/2007)

    http://img239.imageshack.us/img239/5...erk1us8.th.jpg
    Bloody greatsword grip: Berserk+1

    Heh.

  18. #98
    New Spam Forum
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    Re: Battle System Adjustments (08/14/2007)


  19. #99
    Sev
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Whatinthe
    Quote Originally Posted by alphacat
    Believe it or not, drg PTs are very popular among JPs on my server. They're called heal-breath PT, and it's basically 5drg + 1brd/cor. Very fun as well.
    Usually, the ones on my server usually involve 2 or 3 MNK/WARs. DRGs just don't put out enough damage, especially if you go as DRG/mage which is required for a heal-breath.
    A heal-breath pt is all drgs maybe a brd or cor. They target Greater Colbiri which are piercing weak, even /mage, drg burns can pull easy 16k+/hr off these. I use to wyvern burn all the time was good fun exp, then I headed shotted my drg.

  20. #100
    Yoshi P
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    Re: Battle System Adjustments (08/14/2007)

    Quote Originally Posted by Zanz L. Barre The 3rd
    ...

    I'm most interested about the "enhanced" dmg on mobs w/ higher DEF.
    Probably just means Atk/Def cap will be raised when using 2 handed weapon.

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